Suggestion: anti-aliased checkbox for vertex paths and shapes.
I want to draw a Shape, eg a star, with hard pixellated edges, while keeping it in vector form.
As far as I can tell, the only way to draw a star with hard pixellated edges is to rasterize it by:
- drawing the shape as Pixels (anti-alias checkbox at the top)
- using Make Selection (anti-aliased checkbox in popup dialog)
- stroking the vector shape with the pencil tool
But I don't want to rasterize. I want to keep my shape as a vector path, so I can edit vertices later without loss of quality. There are other layers in the file that must be aliased; only this one needs to be pixellated. It will be used for a hard-edged Unity mask, so I need to see exactly where the pixels will be on or off once it is cut up and layered with a border and other elements in Unity.