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Now in Premiere Pro beta, the Obsolete Effects folder and plug-ins, Obsolete Transitions folder and plug-ins, and presets built from the obsolete effects are removed.
These effects and transitions all have faster, modern alternatives either in Premiere Pro, or offered by third parties. Their current usage is extremely low but represent an outsized percentage of project slowdowns and performance bottlenecks. Please see the table below for suggested alternatives.
CAN I OPEN OLDER PROJECTS THAT HAVE OBSOLETE EFFECTS & TRANSITIONS IN 24.6?
Yes. You can open projects made in a previous versions of Premiere Pro that contain the removed obsolete effects and transitions. The effects and transitions will still appear in your sequences, and in the Effects Control Panel on the clips they’ve been applied to, but the Obsolete Effects folder, Obsolete Transitions folder and four Presets folders – Bevel Edges, Solarize, Convolution Kernel and Blurs (Win Only) will not be accessible in the Project Panel.
You can copy and paste your applied obsolete effects and transitions between clips and sequences in your project and continue working with them on new clips and in new sequences you create.
What you can't do is create a new project and access the removed effects, transitions and presets.
PRESETS FOLDERS
The Bevel Edges, Solarize, Convolution Kernel and Blurs (WIN only) folders and effects presets in the Presets folder are removed. Those presets are built from removed obsolete effects. However, if you have applied those presets in your older projects, they will still be visible, active and available on the sequence and in the Effects Control Panel.
CUSTOM PRESETS
Any custom presets you have created and saved in a previous version may be effected if it contains at least one obsolete effect in the chain of effects. Here is what that means for the possible combination of non-obsolete and obsolete effects in a custom preset:
We are encouraging everyone to start using modern, high-performance effects and transitions for a faster, more efficient experience when working in Premiere Pro.
In addition to all the great, modern alternatives to the obsolete effects and transitions within Premiere Pro's tool set, there is an extraordinarily robust and vibrant ecosystem of modern and perfromant third party effects, transitions and filters
Effect Name |
Platform |
Alternative |
Anti-Alias |
Win |
3rd Party |
Arithmetic |
Win, Mac, Mac ARM |
Lumetri |
Auto Color |
Win, Mac |
Lumetri |
Auto Contrast |
Win, Mac |
Lumetri |
Auto Levels |
Win, Mac |
Lumetri |
Bevel Alpha |
Win, Mac, Mac ARM |
Photoshop PSD |
Bevel Edges |
Win, Mac, Mac ARM |
Photoshop PSD |
Blend |
Win, Mac, Mac ARM |
Blend Modes |
Calculations |
Win, Mac, Mac ARM |
Lumetri and Blending Modes |
Camera View |
Win, Mac |
Photoshop, After Effects |
Cell Pattern |
Win, Mac, Mac ARM |
Photoshop, After Effects |
Change Color |
Win, Mac |
Lumetri |
Change-to-Color |
Win, Mac |
Lumetri |
Channel Mixer |
Win, Mac |
Lumetri |
ChannelBlur |
Win, Mac, Mac ARM |
Blurs |
Checkboard |
Win, Mac, Mac ARM |
Photoshop PSD |
Circle |
Win, Mac, Mac ARM |
Masking Tools |
Clip Name |
Win, Mac, Mac ARM |
Metadata Burn-in |
Color Balance |
Win, Mac |
Lumetri |
Compound Blur |
Win, Mac, Mac ARM |
GPU-native blurs |
CompoundArithmetic |
Win, Mac, Mac ARM |
Blend Modes |
Convolution Kernel |
Win, Mac, Mac ARM |
Lumetri |
Difference Matte |
Win, Mac, Mac ARM |
Blend Mode |
Dust & Scratches |
Win, Mac, Mac ARM |
Gaussian Blur |
Ellipse |
Win, Mac, Mac ARM |
Masking |
Emboss |
Win, Mac, Mac ARM |
Color Emboss |
Equalize |
Win, Mac |
Lumetri |
Eyedropper Fill |
Win, Mac, Mac ARM |
Lumetri |
Fast Blur |
Win, Mac, Mac ARM |
Gaussian Blur |
Fast Color Corrector |
Win, Mac |
Lumetri |
Ghosting |
Win |
Opacity, Speed Effects |
Grid |
Win, Mac, Mac ARM |
Photoshop, Illustrator |
Horizontal Hold |
Win |
3rd Party |
Image Matte Key |
Win, Mac, Mac ARM |
Blend Modes |
Leave Color |
Win, Mac |
Lumetri |
Luma Corrector |
Win, Mac |
Lumetri |
Luma Curves |
Win, Mac |
Lumetri |
Median (Legacy) |
Win, Mac, Mac ARM |
Lumetri, VR-Denoise |
Noise Alpha |
Win, Mac, Mac ARM |
Noise |
Noise HLS |
Win, Mac, Mac ARM |
Noise |
Noise HLS Auto |
Win, Mac, Mac ARM |
Noise |
Non Red Key |
Win, Mac, Mac ARM |
Ultra Key |
Paint Bucket |
Win, Mac, Mac ARM |
Lumetri |
Radial Shadow |
Win, Mac, Mac ARM |
3rd Party |
Remove Matte |
Win, Mac, Mac ARM |
Keyers and Blend Modes |
RGB Color Corrector |
Win, Mac Intel |
Lumetri |
RGB Curves |
Win, Mac Intel |
Lumetri |
Set Matte |
Win, Mac, Mac ARM |
Keyers and Blend Modes |
Shadow/ Highlight |
Win, Mac |
Lumetri |
Solarize |
Win, Mac, Mac ARM |
3rd Party |
Solid Composite |
Win, Mac, Mac ARM |
Generators |
Video Limiter (Legacy) |
Win, Mac |
Video Limiter |
Write-On |
Win, Mac, Mac ARM |
Essential Graphics, After Effects |
Texturize |
Win, Mac, Mac ARM |
3rd Party |
Three-Way Color Corrector |
Win, Mac |
Lumetri |
Threshold |
Win, Mac, Mac ARM |
Lumetri, Color Tools |
Timecode |
Win, Mac, Mac ARM |
Metadata Burn-in |
Vertical Hold |
Win |
3rd Party |
Transition Name |
||
Venetian Blinds |
Win, Mac, Mac ARM |
3rd Party |
Flip Over |
Win, Mac, Mac ARM |
3rd Party |
Gradient Wipe |
Win, Mac, Mac ARM |
3rd Party |
Cube Spin |
Win, Mac, Mac ARM |
3rd Party |
Radial Wipe |
Win, Mac, Mac ARM |
3rd Party |
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Is there any plan to replace radial wipe with something? I know clock-wipes are hacky but we use them a lot in animation, at least on my current show.
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Hi AndyYoungFilm,
There isn't any plan, currently, to replace the obsolete radial wipe transition with something. Have you had a chance to look through third party plug-ins? Or have you tried creating your own matte wipe effect in After Effects that you could use as a real-time radial wipe alternative?
Eric
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Eric,
I've been surprised that these were carried as long as they have been.
That said, there are still things that you list a replacement for that just aren't at all ... like ... Channel Mixer's replacement is ... Lumetri? Here's the Channel Mixer ...
How in the world do you do channel mixer work in Lumetri? There are no cross-color options in Lumetri at all. So I would really like a response from you showing how to do channel mixer adjustments in Lumetri, please!
Another point ... the current and staying Noise option is just a limited thing. You have three options ... how much noise, and whether to have color noise or just black dots, and whether to 'clip' the noise. That is it.
Let's look at say Noise Alpha, with just one of the drop down option sets open:
Or let's look at Noise-HLS ...
Both of those have useful options not in the simpler Noise effect.
I am disappointed to be losing both the channel mixer and the actually useful noise addition effects.
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Hello Neil,
The obsolete channel mixer in Premiere Pro was a limited, non-performant legacy plug-in. I have found that using the performant, 32-bit channel mixer in After Effects a much better alternative when I specifically need to do a specific channel mixing operation. I have also found that using Lumetri curves, in combination with the new RGBA channel viewer in Premiere Pro's sequence monitor, a very powerful and accurate way to do per-channel color operations.
As for the obsolete noise effects, again, those were non-performant effects when compared to the existing GPU-enabled Noise effect an all the other powerful and performant 3rd party noise plug-ins available (I'm a big fan of RedGiant's Renoiser).
Best,
Eric
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Eric,
Thank you for such an informative answer! This is the kind of thing that is actually, and unfortunately, incredibly rare in Adobe documentation. Specifically referring to using the RGB Curves of Lumetri in conjunction with the per-channel view just introduced in the monitor.
I haven't had time to try that, and I'll be on the road until sometime late Monday. That would give perhaps the ability to visually see a change, though I'm mentally struggling to understand how to calculate what's needed.
As to the noising effects ... I've got the full Red Giant suite, and yes, can add noise there. But I could quickly add noise with the HLS version for instance, fairly comparable to the RG option, and quite quickly.
The basic noise effect in Premiere doesn't allow much in the way of truly useful options.
So essentially, for noise, your response indicates that third-party plugins are really the only major option at this point and moving forward. That saddens me some, but ah well, right?
I will be interested in what Alexis brings out first in color changes of course. THAT ... could be intriguing.