Creating a video using an animation from Aseprite.

Copy link to clipboard
Copied
Hello,
TL;DR at the end.
I'm really confused, what I thought would be an easy task turned out to be an unorthodox work. Im making some pixelart animations for a music video. Aseprite has a feature that let you choose the exact duration for each frame of your animation, that comes in handy since I wanted to synchronize both parts (audio and visuals).
I checked the sync using a countdown at the start of the song, so I can alt-tab the aseprite window and start playing the animation at the same time the song starts. Everything is fine, now its time to make the actual video. In my mind it was easy as mixing the WAV file with an exported GIF from Aseprite. Since I do not have any video editor software, I tried my friend's Adobe Premiere Pro 2015, and as I thought, it is an overkill, but should get the job done anyway. The non-constant frame rate doomed everything. As I said, I have 0 experience, maybe is an easyfix, but I do not seem to get the answer anywhere. I tried importing the animation as an image sequence, wich seems to be the standard for frame by frame animations, but is not that useful when you had this variable duration from frame to frame.An obvious fix would be re-arrange the frames of the animation to get a constant number, but it is a 5 minutes animation, so I want to be sure that there is nothing I can do before doing that. I tried another software before Adobe's, and strangely enough did not have this problem, but the results do not make me happy for unrelated reasons. So after a day of googling and trying to contact some other people that actually makes videos using animations from Aseprite I decided to came here. So, Is it possible to tell the software to respect the .GIF "each frame duration" information?
Sorry for my english, I will appreciate any kind of help.
Have something to add?

