Double Selection Bug in Lumetri Color RGB Curves
- February 26, 2025
- 5 replies
- 705 views
Good day Adobe Community,
I keep running into this selection bug when accessing RBG curves in the Lumetri Color panel in any project I open up and work on. I do have the latest updates.
This bug appears to be two-part. The first part will not allow the RGB channels to be selected. Once I can kick this part of the bug an able to select channels, then the pointer will not appear to make changes (whether to pen or curve changing pointer).
I do all kinds of things to kick out of this double bug, including but not unlimited to:
- Close and reopen the Lumetri Color panel
- Twirl up and down
- Move the playhead back and forth over the clip so Premiere Pro can figure out what clip is being targeted
- Twirl around 'n' around somewhere else
- Etc. etc.
What generally works, as a last resort, is saving and closing the project, then reopening the project.
To say another way, I have the correct channel selected (once I get passed the channel selection bug) and when hovering over the channel point, the pointer will not change, but staying at the default mouse icon.
The bug is very repeatable and has been going on for at least several months.
I am 99.99% certain this bug has nothing to do with render times, because I can let the editor set there for a while, and the bug won't kick.
Also, whether working with shorter, longer, or upscale source clips, this same bug occurs. Most of our clips are either generic h.264, Topaz h.264 in .mov container, Nvidia h.264, ProRes, etc. Even with proxies, this same bug occurs.
It's as if the editor has difficulty figuring out which clip is being selected. No other functions in Lumetri Color panel seem to have this issue, just RBG Curves.
Thank you for any help in the matter.
Update: A video has recently been recorded to show what happens with this bug. When you see me hover over the channels, I am clicking to activate that channels, or at least attempting to. As I twirl around and away from curves, evently, I break out of the first layer of the, then not, then break out of the first layer again, and evently break out of the bug completely, where the mouse point can now select the channel can the pointer either turns into a pen or movement of the curve.
