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Error compiling movie. GPU Render Error. Unable to process frame.

Explorer ,
Sep 27, 2017 Sep 27, 2017

I know there has been discussion on this before, I've researched the threads, but they are all a bit older and no one seems to have any update on this. I've suffered through this problem for over a year and, even though we have a Creative Cloud for Teams support contract, they have, thus far, not been able to help, even after elevating it. At this point I'm ready to give Resolve a try. So, here is where this stands thus far:

I want to assure those who are being told that their hardware is not up to par that, in most cases, this is simply not true. I have a dual processor xeon HP Z840 workstation with 128GB of DDR4 Ram. The system drive is HPs own Zturbo PCI SSD. It also has 3 other SSD drives in it that act as Adobe cache, render, etc. It is a new clean install of Windows 10 with the proper HP EUFI BIOS settings. It has an Nvidia Quadro M5000 card in it, which has 8GB of VRAM. I've uninstalled 3rd party plugins. I've created a new project and done some basic color grading and stabilizing to it. No other versions of Premiere have been installed on this workstation because:

Adobe told us this was a hardware issue. So we sent the new workstation back to HP and had them check it out. They swapped the graphics card and the motherboard for what reason I'm not sure. The computer came back and I had the same issues. HP then sent a technician out with another new graphics card and new power supply, which they swapped. Same issue. We then did a factory reset on the EUFI BIOS, pulled the internal RAID card, and installed a bunch of benchmarking software and other software to burn in the graphics card. We could not break it. Even running at high temp for 3 days, the computer didn't miss a beat or a calculation. So, we then do ANOTHER complete reinstall of Windows onto the formatted system SSD. We know there is nothing wrong with the workstation. We reinstall Creative Cloud and I get going on a new project. Last Friday I had a deadline and everything is going great...until i go to render and I start getting this error no matter what I try. The video was 7 minutes.

The footage is from a Panasonic GH4. Magic Bullet plugins Cosmo II and Denoiser III were in use in the original project but have been removed from the system and are not in use with this new project that Adobe had me create to show them how I could break it rather quickly; So Adobe can no longer blame that. I get this error no matter what I do. I've even had errors (which I can't tell you what the exact error was because Adobe recently tried the age-old technique of deleting the Adobe Common folder which removes the error log from Media Encoder) when using software only. The output codec doesn't matter and the errors happen at random spots. It can happen on a clip with warp stabilizer and, if you remove warp stabilizer, it will happen on Lumetri on the next clip. Then, if you render again, it will pass the previous offending clips and fail towards the end of the project.

I've now spent several hours over the course of several days on the phone with Adobe support as they chase their tail around my system via screen-share. Each tech tries the exact same thing over and over and says I won't have the problem again, then, within 30 minutes, I am able to make it happen again, so I call back, they look up the note, I explain to them all the steps that have already failed to solve the issue. This gets repeated over and over again, and each time I ask for this problem to be elevated and when I finally got it elevated I was told that I would receive a call back within 2 hours. Six hours later someone finally called me back, got into my system, and quickly reproduced the issue himself. I'm now waiting for him to research and figure out what the next step is, but I'm not confident. He seems to think it is a problem with warp stabalizier just because that is what he saw fail. However, as I told him several times, it doesn't always happen with warp stabalizer; sometimes it is Lumetri and sometimes it is something else.

Finally, when discussing work-flow, at one point one technician I was on the phone with said that Lumetri will fail if your footage has too much motion in it. I said, "What?" He repeated that, if footage has too much motion in it or is not of high quality, then Lumetri will fail at grading it. He said this as if my work didn't just win an Emmy or as if Premiere gagged on poorly shot footage. I told him that such a statement as a matter of corporate policy made Premiere sound like a toy, like the PXL-2000 I had when I was a kid.

So, all-in-all a pretty pathetic experience with Premiere for a computer that cost nearly $10,000. Many smart people have looked at it, tried to break it, fired rockets at it, poured water on it, and no one has been able to make it fail...except Adobe Premiere. Which tells me that this is an Adobe issue. Will update with any new news.

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LEGEND ,
Sep 27, 2017 Sep 27, 2017

I think you've been given the runaround on this one.

It's bad coding in PP, I think.  Plain and simple.

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Explorer ,
Sep 29, 2017 Sep 29, 2017

It looks like the solution was to ditch CUDA and Nvidia cards and switch to AMD and OpenCL. Not a problem since switching cards. This is clearly a problem with the design of Nvidia cards or Adobe's implementation of CUDA as I've had this problem with 3 different Nvidia cards and as soon as I switch to an AMD card all works well. Adobe needs to fix this or pull support for all Nvidia cards. I've been able to successfully render, with hardware acceleration, the same project with all my effects (Denoiser III, Warp Stabalizer, Lumetri, and Cosmo II) multiple different times in multiple different formats without fail. The M5000 couldn't do this with all of the 3rd party effects disabled. And, on top of that, the M5000 is still a $2000 card while the FirePro I'm using is $400.

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LEGEND ,
Sep 29, 2017 Sep 29, 2017

Sorry for the troubles you've had, that's a ... yeah. Nasty stuff.

The comment from the tech about Lumetri 'failing' with too much motion ... a rather ignorant comment, in my experience. Lumetri isn't my favorite bit of software with all it's limitations and high load on the computer hardware for the amount of corrections done. For a major project with a bunch of RG stuff, well ... that's a situation where Lumetri could get wonky though. Especially going from original GH4 4k long-GOP media

I'm not impressed by the cost of the card, and most of my colorist friends running massive stations are not big fans of Quadro anyway ... except for the right card in the right mobo/setup, it's a ton of money for very little performance boost. If you have to have certain types of 10-bit external ports yea, otherwise ... no.

I just went for a comparative check in graphics work ... at the moment, say, a GTX 1080/8gb blows out an M5000 in nearly all particulars ... double the clock speed, well more than double the the floating point performance, near triple the pixel draw performance ... I'd guess my GTX 1060/8gb will at least match if not exceed that M5000, and I paid right about $300 for it a few weeks back.

But I'm intrigued by the problems with the other Nvidia cards, as well, as on the machines you've had, serious people worked to get it working & didn't. PrPro's been pretty much an Nvidia-coded app until AMD has recently come out with some nifty chips and cards for them. I've run some RG stuff, had no issues.

So ... somehow ... you won the lottery on this one, and that's a pain. Just glad that AMD is getting out good cards at last, and you're able to get back to work. We've had so many Mac users over the last four years with terrible troubles trying to get Mac-specific AMD GPU's to function correctly in PrPro.

Neil

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Explorer ,
Oct 02, 2017 Oct 02, 2017

Yeah, we chose the Nvidia Quadro cards because it is what HP sold with the 800 workstations when we bought it and they won't guarantee anything other than their own branded cards, but I'm going to try some other cards, as well. I've had this problem on and off for years with multiple different workstations, most recently before this current 840 workstation issues the problem was with an old Quadro 4000 (no 4k stuff) on a Z800 workstation, but it was intermittent and more of a PITA than a serious defect that caused me to miss deadlines and be unable to come up with work-arounds. So I feel like there is a problem with Nvidia's drivers and/or some buggy software in Premiere that has been there since they created the Mercury Playback Engine. Either way, I think it likely means a permanent switch away from Nvidia to something that seems like it may have a more recent and less crappy implementation...unless the problems show up with AMD as well, in which case it would mean a permanent switch away from Adobe.

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Adobe Employee ,
Oct 02, 2017 Oct 02, 2017

Hi site fail,

Glad the new GPU solved your issues.

before this current 840 workstation issues the problem was with an old Quadro 4000 (no 4k stuff) on a Z800 workstation, but it was intermittent and more of a PITA than a serious defect that caused me to miss deadlines and be unable to come up with work-arounds.

That GPU also gave me issues and was taken off the list of supported GPUs from CC2015 forward.

I'm sorry you had so much trouble with your exports.

When I am using GPU accelerated effects, especially Lumetri color effects, Warp Stabilizer, third party effects and combining them with 4K footage (that I am sometimes scaling to HD on export, an GPU additional process), I found that workflow can greatly tax your system, sometimes beyond the hardware resources you've got on hand.

When this happens, I do things like pre-render color grades, pre-scale, and complete any stabilization via my ingest process (After Effects and AME). That way, I'm not taxing the NLE for such purposes as playback performance while editing.

If you have any other problems, feel free to give the team feedback here.

Thanks,
Kevin

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
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LEGEND ,
Oct 01, 2017 Oct 01, 2017

I've had this problem with 3 different Nvidia cards and as soon as I switch to an AMD card all works well.

Now that's a switch.  Usually works the other way around.

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New Here ,
Dec 21, 2017 Dec 21, 2017

I'm not sure what the exact solution to the problem is, but I do believe it is caused by some sort of overload to the lumetri effects being rendered out, depending on your processor I'd switch it to render with software only to temporarily bypass the issue even though it may take longer, until Adobe solves this problem.

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LEGEND ,
Dec 27, 2017 Dec 27, 2017
LATEST

Also, any "active" tabs of Lumetri are processed even if you have made no settings there. So un-checking all unused Lumetri tabs lessens the load to the computer.

Neil

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New Here ,
Dec 26, 2017 Dec 26, 2017

Note the timecode of where the error occurs when the dialog pops up..go back and render your project in and out starting from that sections a little forward. should fix it. mine has done this several times...sometimes i cancel and restart and it bumps thru it and errors at a new frame a few seconds later sometimes it doesnt...ive kinda figured out this is the solution.

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