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Participant
November 30, 2021
Answered

How to import PREMIERE LUTS via folder on new MacOS 12.0.1 (M1 MAX)?

  • November 30, 2021
  • 5 replies
  • 24162 views

Hi,

I want to import a series of Premiere LUTs like I have always done this; by putting them in the right folder via finder (windows/mac). However, on the new MacOS the MacBook Pro 2021 is rocking this folder setup is not available.

So these instructions do not do the job for me:

---
Mac Users

/Library/Application Support/Adobe/Common/LUTs/Creative

/Library/Application Support/Adobe/Common/LUTs/Technical

Windows Users

C:\Program Files\Adobe\Common\LUTs\Creative

C:\Program Files\Adobe\Common\LUTs\Technical

---


Also I do not have any folders with coherent names of any of those locations: No Libary, no Common, etc. Only an Adobe folder under Documents. But I do not understand the use of this folder and its subfolders and documents within this situation.

This is my first owned MacBook, so im slightly new to MacOS which is why I'm not very familiar with the folder structure. I have, however, worked on Mac before and easily added LUTs via the folder paths as described above.

 

Big love to anyone who might be able to help!
Thanks

Correct answer Wout Breuer

EDIT:

 

Im not sure what the Input Output folders are for which you find when navigating to Library via Finder > Go (as described below). But the other method surely does the job with  a small addition:

 

How to import PREMIERE LUTs via folder on new MacOS 12.0.1:

 

1. Open Finder

2. From the top-menu, click on 'Finder'

3. Select Preferences

4. Under Sidebar

5. Check the top-option under "Locations" --> *DEVICE* from *NAME* (Your Mac + Name)

 

- You now have a more thorough access to your device via

Finder/*DEVICE* from *NAME*/Macintosh HD 

 

6. Open Finder

7. Navigate to /*DEVICE* from *NAME*/Macintosh HD/Library/Application Support/Adobe/Common

8. Within the Common folder, add new folder named "LUTs". FYI: A folder named "Plug-Ins" is probably already there

9. Within the LUTs folder you just created, add two new folders named (1) "Technical" and (2) "Creative"

10. Import your technical LUTs (e.g.: Vlog to Rec709 LUTs) into the Technical folder, and you creative LUTs into the Creative folder likewise

 

ET VOILA

 

______________

Original message

______________

 

 

 

I called with Apple Support and they were able to tell me the simple (yet hidden) fix.

- In accordance with @Jeff Bellune, so props to you too - 

 

To navigate to the Library and eventually Common folder, do the following:

 

1. Open Finder

2. From the top-menu, click on 'Go'

3. Hold OPTION-key --> Library will appear between Home and Computer

4. Click on Library --> Library folder will open

5. Navigate to Application support/Adobe/Common/LUTs

6. Add folders Technical and Creative

7. Add techincal and creative LUTs in accordance

 

 

I addition, you can add this directory to your Finder-sidebar:

1. Open Finder

2. From the top-menu, click on 'Finder'

3. Select Preferences

4. Under Sidebar

5. Check the top-option under "Locations" --> *DEVICE* from *NAME* (Your Mac + Name)

6. You now have a more thorough access to your device via Finder/*DEVICE* from *NAME*/Macintosh HD

 

Voila

5 replies

Participant
September 14, 2023
  1. Close your Premiere Pro app
  2.  Finder > Applications > Get in to Adobe Premiere Pro 2022
  3. Inside you will see Premiere Pro folder > right-click on it and select Show Package Contents
  4. Contents > Lumetri > LUTs and you will see Creative and Techical folder 
  5. The just move your luts in that folder > Open  Premiere
R Neil Haugen
Legend
September 14, 2023

Wrong!

 

Do not put user LUTs in the Program/Package folder ... Premiere Pro/Lumetri/LUTs folder! Ever!

 

Why?

 

There are two problems you will cause for yourself doing this:

  • First, the three apps PrPro, AfterEffects, and MediaEncoder, each have what the program code expects as identical folders. Changing one screws up working with user LUTs in the other two apps, as say MediaEncoder will not use the correct LUT if you export from that app. Because ...
  • Second, the LUTs from those folders are NOT accessed by LUT name, but by relative position in the folder after alpha-numeric sorting. As in, "fifth LUT down, not "Alpha_Blue.cube".

 

Use the folder permissions direction in the prior posts above to access the correct locations. From those folders, all three apps will call up the identical user LUT. Correctly.

 

Neil

Everyone's mileage always varies ...
Participant
May 1, 2025

Yea, we're all constantly shifting our efforts at this time, right?

 

Color is my strongest point ... well, I've "been around" colorists since being kinda adopted at the 2014 NAB by a group of them. I now work for/with/teach pro colorists, oddly enough. Along with consulting and such.

 

I've learned why colorists nearly always test out any "supplied" project LUT, and more often than not, recreate their own rather than using the actual project LUT, as they know specifically how theirs is built, and how to avoid 'breaking' any pixels.

 

And that, when possible, always go for using a program's algorithmic transforms over any LUT transforms, due to again, pixel safety issues. Yes, aesthetically, it's a slightly different "starting" result, but it's simply a slightly different starting result. ALL transforms, whether LUT or algorithmic, has tech and aesthetic choices built in.

 

Which the user then uses as a starting point for applying clip-clip matching and overal project look.

 

But getting "bulk" corrections applied to similarly produced files in the bin can save immense amounts of per-clip work down a sequence. So that's my main emphasis these days. Getting those bulk setting changes to specific groups of images so the sequence starts closer in matching.

 


It sounds really interesting, it must be great to work in a such professional high level, I have a big respect for the work of colorist.

 

For me color is a separate art form; it requires study, technical training and a certain level of personal sensitivity, like a dialect of pigments, lights and shadows. I get the impression that everything can go off track very easily.

Wout BreuerAuthorCorrect answer
Participant
November 30, 2021

EDIT:

 

Im not sure what the Input Output folders are for which you find when navigating to Library via Finder > Go (as described below). But the other method surely does the job with  a small addition:

 

How to import PREMIERE LUTs via folder on new MacOS 12.0.1:

 

1. Open Finder

2. From the top-menu, click on 'Finder'

3. Select Preferences

4. Under Sidebar

5. Check the top-option under "Locations" --> *DEVICE* from *NAME* (Your Mac + Name)

 

- You now have a more thorough access to your device via

Finder/*DEVICE* from *NAME*/Macintosh HD 

 

6. Open Finder

7. Navigate to /*DEVICE* from *NAME*/Macintosh HD/Library/Application Support/Adobe/Common

8. Within the Common folder, add new folder named "LUTs". FYI: A folder named "Plug-Ins" is probably already there

9. Within the LUTs folder you just created, add two new folders named (1) "Technical" and (2) "Creative"

10. Import your technical LUTs (e.g.: Vlog to Rec709 LUTs) into the Technical folder, and you creative LUTs into the Creative folder likewise

 

ET VOILA

 

______________

Original message

______________

 

 

 

I called with Apple Support and they were able to tell me the simple (yet hidden) fix.

- In accordance with @Jeff Bellune, so props to you too - 

 

To navigate to the Library and eventually Common folder, do the following:

 

1. Open Finder

2. From the top-menu, click on 'Go'

3. Hold OPTION-key --> Library will appear between Home and Computer

4. Click on Library --> Library folder will open

5. Navigate to Application support/Adobe/Common/LUTs

6. Add folders Technical and Creative

7. Add techincal and creative LUTs in accordance

 

 

I addition, you can add this directory to your Finder-sidebar:

1. Open Finder

2. From the top-menu, click on 'Finder'

3. Select Preferences

4. Under Sidebar

5. Check the top-option under "Locations" --> *DEVICE* from *NAME* (Your Mac + Name)

6. You now have a more thorough access to your device via Finder/*DEVICE* from *NAME*/Macintosh HD

 

Voila

Participant
November 30, 2021

I called with Apple Support and they were able to tell me the simple (yet hidden) fix.

- In accordance with @Jeff Bellune, so props to you too - 

 

To navigate to the Library and eventually Common folder, do the following:

 

1. Open Finder

2. From the top-menu, click on 'Go'

3. Hold OPTION-key --> Library will appear between Home and Computer

4. Click on Library --> Library folder will open

5. Navigate to Application support/Adobe/Common/LUTs

6. Add folders Technical and Creative

7. Add techincal and creative LUTs in accordance

 

 

I addition, you can add this directory to your Finder-sidebar:

1. Open Finder

2. From the top-menu, click on 'Finder'

3. Select Preferences

4. Under Sidebar

5. Check the top-option under "Locations" --> *DEVICE* from *NAME* (Your Mac + Name)

6. You now have a more thorough access to your device via Finder/*DEVICE* from *NAME*/Macintosh HD

 

Voila

Jeff Bellune
Legend
November 30, 2021

This is an EDIT to my previous EDIT:

 

I was actually correct the first time. For computers with shared users, and to use the AME for export, custom LUTs need to go in the system library.

 

Open Finder, go to the Go menu, type in Library and hit Return. The Application Support folder you need is there. You may have to manually add the LUTs folder in the proper location.

 

Official reference is here:

https://community.adobe.com/t5/premiere-pro-discussions/faq-premiere-pro-lumetri-color-custom-lut-directory-and-location/td-p/4785911

Jeff Bellune
Legend
November 30, 2021

EDIT: Sorry, sorry. The LUTs folder is in your user Library, not the system Library as I first said. I removed that advice. However, your user Library is a hidden folder and must be accessed that way. Cheers.

 

To access a hidden folder, open a Finder window and press Command+Shift+period key. Hidden files/folders will appear dimmed but are accessible.