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Protokore
Participant
May 1, 2018
해결됨

Premiere imports 60fps footage to 14.99fps

I shot footage for school projects in 60fps and some in 30fps. The camera I use is a Nikon D5200

All footage of 1920x1080 60fps is imported as 14.99fps and interpreting the footage only speeds everything up and murders the audio.

But anything that was shot in 1920x1080p 30fps is fine, no issues at all. I will for future purposes record that way for now until I find a fix to this.

I don't understand the problem with the 60fps footage as I never had this issue before on older versions of Premiere.

이 주제는 답변이 닫혔습니다.
최고의 답변: Trent Happel

This issue should be addressed in the 12.1.2 update that was just released. The files should be back to the behavior seen in 12.0.1. Make sure to delete your Media Cache before opening the files with 12.1.2.

More information on fixed issues and new functionality:

https://helpx.adobe.com/premiere-pro/kb/fixed-issues.html

https://helpx.adobe.com/premiere-pro/using/whats-new.html

11 답변

R Neil Haugen
Legend
May 1, 2018

What is your computer gear, OS and all that?

Neil

Everyone's mileage always varies ...
Protokore
Protokore작성자
Participant
May 1, 2018

AMD Radeon R9 200 Series.

Protokore
Protokore작성자
Participant
May 2, 2018

There's been a few users reporting issues with PrPro doing odd things to 60fps media.

But ... how about downloading/installing MediaInfo. After installing, drag/drop one of the 60fps files onto the app's icon on your desktop. When it launches, go into the Tree view, and grab screen-shots of both the video & audio sections. Post them in your reply. Be nice to see what about this (if possible) is ... different.

And maybe the same for the 30fps media clip PrPro sees correctly. Comparisons, you know.

Neil

MediaInfo download page: https://mediaarea.net/nn/MediaInfo/Download


I also would like to mention that I downloaded the older version of Premiere Pro, Back to 12.0.0v and no longer have any issues with 60fps on any footage. Plays smooth and correctly alongside audio. Although this is not a direct fix to the problem, at least for now, this is a compromisable workaround. Till a newer version fix is found.