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Re-interpret footage and maintain edit in timeline

Community Beginner ,
Apr 23, 2023 Apr 23, 2023

How to re-interpret footage and maintain the edit in the timeline?

 

Essentially I have a 23.976 fps sequence that is already edited with footage that has been interpreted from 119.88 (original) to 23.976 fps. It's all slow motion. I need to interpret all the footage back to 119.88 fps and then change the timeline to match 119.88 fps, in order to successfully export an XML that can be imported into Resolve. I have tested all other combinations of frame rates / EDLs / AAF and this is the only way that will work. Resolve will reject any XML that does not have the original fps for both footage and sequence.

 

However, as soon as I interpret the footage back to the original fps, the entire sequence is thrown out of timecode. Because the clip that used to be at e.g. 4mins no longer exists, since by interpreting the footage at a higher frame rate, the clip is shortened by 20%, so all the timecodes are out of sync. So I lose the entire edit. I cannot find a solution. Any suggestions?

TOPICS
Editing , Error or problem , Export , Formats
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Enthusiast ,
Apr 23, 2023 Apr 23, 2023

Hello tianx etc.,
 
A better way to frame this post question might be: "How do I get my timeline into Resolve?" When you say "this is the only way that will work." you may be dismissing other options that other users may know about.
 
I can think of a couple of ways to approach this in answer to the way you have posed the question, but they are both more or less completely manual - redoing the work clip by clip.
 
But something you seem not to have considered is that if you build a timeline at ~120fps instead of ~24fps it should be exactly 1/5 as long (in duration) if you wish to represent the same number of frames. For example, a 1 second timeline at 23.976 fps will contain 24 frames. If you rebuild that timeline at 119.88fps and expect to see the same 24 frames (and no more, no less) then the timeline will be 1/5 of a second in duration.
 
I'm not sure understanding that gets you any further along towards your solution, but you might understand aspects of your problem better.
 
R.

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Community Beginner ,
Apr 23, 2023 Apr 23, 2023

Thanks R. The main reason I posed this question is because I looked all over the web for Pr to Resolve roundtrip and none propose a solution specific to the frame rate issue. To rebuild the assembly would take half a day and it would essentially require calculating equivalent timecodes and going through every clip after interpreting it, to determine new in/out points that match the previous cut. When you say, build a timeline at 120fps, the problem is I have copied and pasted the edit from the 24pfs timeline to a 120fps timeline. But as soon as the footage is reinterpreted, the edit is as good as mush since all the timecodes have changed and therefore the in/out points of every single clip in the timeline have changed...still no solution

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LEGEND ,
Apr 23, 2023 Apr 23, 2023

Have you tried using Speed/Duration rather than Interpret Footage?

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Community Expert ,
Apr 23, 2023 Apr 23, 2023

This should work:

Make a duplicate of your 23.976 Timeline that uses the 119.88 original clips with the assumed frame rate of 23.976. 

 

In the Project tab or Bin tab, set a Label Color to easily identify the 119.88 originals with assumed 23.976 (like Rose).

Import the 119.88 original clips again.

You now have frame rate from file clips (not in use yet) and assumed frame rate clips (in use).

In the Project tab or Bin tab, select a frame rate from file clip and then right-click the corresponding assumed frame rate clip in the duplicate 23.976 Timeline and chose Repalce with Clip > From Bin.  Repeat this until for each clip all have been replaced in the duplciate 23.976 Timeline.

 

In the duplicate 23.976 Timeline, use then Slip Tool to slip the frame rate from file clips to an In to Out that better matches how the assumed frame rate clips in the original Timeline.  Now that the clips are playing in real time, you'll have to go with a best match rather than an exact match.

 

In the Project tab or Bin tab, right-click one of the 119.88 clips and choose New Sequence From Clip.  Rename the resulting Sequence to match the original Timeline with something like "for Resolve" appended to the Sequence name.  There should be one clip in this Sequence.  Delete it so that this Sequence is empty.  You now have an empty Sequence running at 119.88.

Copy and paste all of the clips from the duplicate Timeline that's still 23.976 to the "for Resolve" Sequence that's 119.88 and then export XML.




In the future, try adding the 119.88 clips to the Sequence before modifying the the frame rate.  That should allow you to back out of the assumed frame rate without having to do the drawn out Replaced with Clip > From Bin when reverting to the original placement of the high frame rate clips.  Or, use Speed/Duration rather than Interpret Footage.  That's much easier to back out of.

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Community Expert ,
Apr 23, 2023 Apr 23, 2023
LATEST

If you're sending the edit to Resolve for color correction, select the 119.88 clips with an assumed frame rate of 23.976 and then right-click and choose Render and Replace.  This will swap the 119.88 clips for true 23.976 clips and that should meet the requirements of the matching frame rate issue that you are running into.

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