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1

Struggling with transitions

New Here ,
Jan 03, 2025 Jan 03, 2025

I'm struggling to find transition/transitions that work for this kind of video.

 

This is a very very rough first draft of the montage

 

https://youtu.be/Y-VIS2mh9jw

 

1:38 and the scene right after just don't feel right. Even if I edited their length, swich them around, or find different clips. The fact that when the music calms down, scene transitions become so jarring at times without a smooth transition is really bugging me.

 

If we go to 2:21 to 2:30 then the no special transition, fast switch works out (though 3rd clip needs to be move. 3 jumping attacks in a row is monotanous) but that makes sense, it's faster paced and a lot easier to sync it to the music then slower paced tempos with longer clips in general.

 

Does anyone know of any transitions that could help out a video with the kind of aesethic this game has? (Elden Ring)

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Community Expert ,
Jan 03, 2025 Jan 03, 2025

I won't suggest plugins or transition templates although those could help a lot, you have to search, but some simple manual keyframing of scale property (using the graph in effect controls for manual ease in/out) with some keyframed blur could help creating simple seamless transitions instead of direct cut between clips that do not match... could also add some light leaks on the transition point with blending mode. Did you try match color or manual grading in lumetri? That could help creating an overall color tone and make your clips much more aesthetically pleasing.

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New Here ,
Jan 04, 2025 Jan 04, 2025
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I have AEjuice Packmanager 4

 

And I would be willing to buy some if I could find ones that are good investments for future use.

 

"but some simple manual keyframing of scale property (using the graph in effect controls for manual ease in/out) with some keyframed blur could help creating simple seamless transitions instead of direct cut between clips that do not match"

 

This is interesting. I'm self taught so this isn't something I think I've done before. Can you explain how this works exactly?

 

"could also add some light leaks on the transition point with blending mode"

 

I did actually try some but unfortately the lighting and aesthetic of this game can mean it's either a flashbang, looks nice, or stands out way to much and it varies so much between scenes.

 

"Did you try match color or manual grading in lumetri? That could help creating an overall color tone and make your clips much more aesthetically pleasing."

 

I have not! I was actually planning on making this my first time diving into it at the end. But it sounds like it's something you may want to try much earlier.

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