Time Interpolation and its effect on YouTube compression
Hey everyone,
my problem is the following: I am trying to export high motion gameplay and upload it to YouTube. I have already disabled motion blur within the game because I heard it diminishes the quality once YouTube's algorithms are finished playing with it but some (seemingly random) parts of the video are much more blurry than the original. I don't know enough about Premiere Pro to be sure but I have a suspicion that it has something to do with the time interpolation Premiere applies. You see the gameplay itself is 60FPS and the edited video is rendered as such but I have an intro in there as well that is 30FPS (although Premiere reads the image sequence as 29.97FPS but that's another matter). I don't recall having THIS serious an issue with YouTube's compression before I upgraded to the latest version of Premiere which is (I believe) when the option was removed to disable frame blending. Could someone tell me if I'm on the right track here and possibly if there is a way to resolve this besides going back to an earlier version of Premiere?
Any help would be much appreciated!
For reference here are my current export settings:
Frame Rate 60FPS
Field Order Progressive
Aspect Square Pixels(1.0)
TV Standard NTSC
Profile High
Level 4.2
Render at Maximum Depth checked
Bitrate Encoding VBR, 2 pass
Target Bitrate 20/25 (I tried multiple values, issue persisted)
Maximum Bitrate 61.25
Use Maximum Render Quality checked
Time Interpolation Frame Sampling (since premiere doesn't exactly explain what the difference between the three options here is I just left it as the default)
