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Participant
April 18, 2013
Answered

Why is there no Batch Export of multiple clips from Premiere CS6?

  • April 18, 2013
  • 12 replies
  • 22317 views

This is a no brainer.  Every other NLE has had this for at least a decade, yet PP CS6 makes you INDIVIDUALY export clips rather than sending them as one batch. What a time waste for someone looking to move to CS6 from FCP and finding it's slower.  

    This topic has been closed for replies.
    Correct answer Mark Mapes

    I have changed my workflow to use Prelude to cut and idenfify footage prior to using Premere.

    After you get all of your scenes chopped and tagged you can batch export from Prelude and then I import that entire folder over into Premeire.

    Its taken some time to get used to doing this, but now, I don't have to waste time in Premiere trying to get stuff organized.


    With the latest update (CC7.1), Premiere supports exporting multiple selected project items -- clips or sequences. Select them in the Project panel, then go File>Export>Media.

    12 replies

    Participant
    September 17, 2020

    For a new better method check out this extension!
    www.ezclip.store 

    Inspiring
    January 14, 2015

    Okay... ...new answer...

    If you want to export multiple sub clips, they need to be in their own sequence.  A sub clip is only a markup file that points to another file.  You can't export it because it has no metadata tags tying any of the data together, except of course, for the file it points to, which may even be a section from another sequence containing multiple camera angles and multiple files....

    You need to make your sub clips, then nest them in a new sequence, then export the sequences to AME.

    Known Participant
    November 4, 2014

    Is there a plugin for CS6 to do this?

    Inspiring
    January 9, 2015

    Somebody online named a different video software that has a plugin for this, but I can't remember where or what the name was for plugin.  So... ...Your best option is to nest clips into sequences of the length you need (IE if you have a sequence ready, mark in out, nest it in a new sequence), save project, quit, open AME, import from Premiere, select the sequences you want to have rendered as export and begin.  If you have a lot of clips from same single file:

    dupe original sequence once for each sub clip, mark each sequence for in out, nest, and follow the above.  Or... ...use razor to cut up your clips and paste them into their own sequences, then save proj, quit, open ame and import as above.  If you have trouble with audio, you may want to render it out before save\quit.

    On mac, you may be able to script, but on PC, you'd need an autohotkey-like app.  A plugin?  If you know what you're doing with adobe-scripting in java or javax, you might be able to script your own plug to export each clip to the AME queue, but I've had problems when they aren't in sequences, so if you could script THAT part, you'd be circumventing a possible issue.

    Participant
    October 1, 2014

    The only (ridiculous) workaround I can find to achieve something as rudimentary as getting a Premiere Pro CC sequence of clips into Resolve once the picture edit is locked is to make a new bin to hold a series of sequentially numbered sequences: create enough sequences to get to an integer with a number '1' in it eg. 'Sequence 21': discard all the unneeded sequences up to number 21 and then start smashing Ctrl + N, Return for the number of clips in the locked cut: then drag each clip in the locked cut down in order into Sequence 21, Sequence 22, Sequence 23: then drag that sequential series of sequences into Encoder with a 10bit YUV preset and a new assigned folder somewhere on my Write drive, run the encoder queue and then line the new exported clips up sequentially as a new Resolve timeline and grade from there. Utter madness, and no dissolves, obviously.

    Inspiring
    October 2, 2014

    I've noted something similar.  If you want to export many clips, they have to either be natively clipped (imported from their own file), or placed into their own sequence and rendered to a preview file.  From what I've seen and tested, the preview file is only used for frame alignment of the export in AME.  The clip markers are used as a reference, aligned frame by frame to the preview and then rendered into export file.  This appears to have something to do with the time code adjustment, and it's logical enough.  If you create sequences, their time codes start at zero unless you specify otherwise, and this zero time code allows the video to be processed as a separate entity.  when nesting sequences, add zero to the frame time code of the next frame after the previous clip's end, and the math works easy in your mind.  If you'd like to set the start to where it will go before nesting, you can, but you may have to change it later anyway.  Once you render a preview of a clip or sequence made of them,  the time code and framing are built into the preview.  sending to AME after that can work, but it's better to close premiere and import the batch to AME, then select the sequences, and choose the settings by batch selection, or individual clip-sequence.  Now AME has everything it needs to process all the framing and timing into useable files that you can import back to premiere, deleting the other sequences, and enabling you to work with your exported/imported clips, even batch exporting them without a new sequence as individual clips, or inside sequences as part of one compilation to export as one movie file.

    when you wake up in the morning, render...

    Before you do lunch, render...

    when you need a mid-day nap, render...

    bfore dinner, render...

    see where I'm going?

    before shower, render...

    before relieving yourself... ...eh, save, go, then render when you get back...

    Participating Frequently
    August 22, 2013

    +1

    I also submitted a feature request. Note that this hasn't changed in CC.

    To make it as simple as possible: it's possible to drag sequences over from PPro to AME, it's impossible to drag over clips.

    Currently I have to project manage everything (which may require copying over to a new project), waste the drive space (thankfully I'm working on short projects, otherwise it'd be insane), and then drag the files over to AME. Doesn't make much sense.

    I know that the development team is well aware of needed improvements to project consolidation and transcoding, so let's hope we see something in 7.1.

    Participating Frequently
    August 22, 2013

    There is another way that I learned recently to get batches of sequences into AME, the trick is you have to start from AME, go to the File menu, and select "Add Premiere Pro Sequence...", then navigate to your project file, open it, then select the sequences you want to import.  In CS6 at least the browser window is strange and doesn't seem to sort folders in any regular way so if you have a ton of folders it might take a minute to find your stuff but it does work. 

    Saved a bunch of time since I started doing it this way, although I would still like to see a push from PP to AME implemented in the future, since opening the project from AME seems really slow, I suppose it is loading the entire project into the Dynamic Link Manager, but if I already have it open in PP I don't understand why it would take so long.

    Inspiring
    September 4, 2014

    With PP open you are using memory for the program to run.  With PP closed, you have the extra memory, and AME still accesses the files by reading the project file (an xml readout of where everything is, how it is arranged, etc.).  If AME needs an actual file, it searches based on the project file, then links and renders.

    Participant
    May 2, 2013

    I appreciate the feedback, but I have to say that none of the suggestions address my (and others') need to be able to select only a select group of clips from within our projects and quickly send them to AME.  Watch folders, Prelude and the like are fine if you're prepping a project, but not all projects fit that standard workflow throughout their life cycles.  I went to Adobe's feature request page and made the suggestion twice.  BOTH times the effort returned a server error... Try back later.  Hopefully, Kevin can see that they're responding to this thread.

    As to wfmc staffer's post, you simply can't drag clips from Premiere to AME on a MAC.  Tried to slice it a dozen ways and it doesn't work. 

    That aside, I do enjoy the accelerated GPU performance and AE interplay with Adobe.  That's why I switched! I just wish some more of the basic features were there...

    Kevin-Monahan
    Community Manager
    Community Manager
    May 2, 2013

    henryfilms wrote:

    I went to Adobe's feature request page and made the suggestion twice.  BOTH times the effort returned a server error... Try back later.  Hopefully, Kevin can see that they're responding to this thread.

    henryfilms,

    I just did a test. The Feature Request/Bug Report form seems to be working. Please try it again. Sorry you had trouble.

    Thanks,

    Kevin

    Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
    May 2, 2013

    Agree. Set up a watch folder, set your preset and output destination in Encoder (lower right corner), then add all your clips to the designated watch folder and Encoder takes it from there.

    Kevin-Monahan
    Community Manager
    Community Manager
    April 18, 2013

    I agree too. We need an easier way for batch exports. Make a feature request here: http://www.adobe.com/go/wish

    Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
    Participating Frequently
    April 18, 2013

    You can drag and drop any number of clips or sequences into Adobe Media Encoder.

    Legend
    April 18, 2013

    Prelude might be the better tool for this job.  It can batch convert on Import.

    Participant
    September 27, 2014

    Hey Jim, prelude CS6 keeps crashing under mavericks. I am running the newsest MacbookPro 15" Retina (purchased just 2 weeks back) and every time I ingest clips the program freezes. Thats why I stopped using it. I did all the updates but it seems like I can't solve the problem. Any suggestions?? Thanks

    Inspiring
    September 27, 2014

    Not quite enough info here...

    Great with the specs on the system, but I need ram and HDD info, along with a few details about your workflow.

    First, what are you ingesting?  I need the physical media and file type it starts with.

    Second, are you transcoding?  I need to know what you transcode to (file type and the specs for frames etc).

    Third, where are you sending them?  I need to know what Disk, and any other info on where the files are going.

    Fourth, how long are the clips?  The longer they are, the longer it takes to ingest, and the more active the scene the longer it will take to scrub through.  Some systems have a file-size issue with the volume you output to.  I suggest using an external disk formatted as EXT4 (exfat 4), it has a 16terabyte file-size limit.  Other file systems will split the files in an odd fashion, and often do so destructively with larger files.  Less than 6gb isn't a problem, but more... ...the system may flag it.

    Finally, what are you using to ingest the files? USB, thunderbolt, firewire... ...They all have their good and bad.  USB has version 1 2 and 3.  Firewire has 400 and 800.  Thunderbolt has only 1 speed ("wtf was that?").  Usb can have stability problems and disconnects, and usb3 isn't exactly perfectly compatible with mac.  If you can, get a thunderbolt usb3 hub, they limit the speed in, but maintain the stability.  You'll get 1-2\3 usb3 speeds with stability of thunderbolt at the computer end.

    One last note, make sure your permissions are set and the application support folders are okay... ...I've had apps crash when they tried to access this in the /user/library folder, mainly do to a mavericks update that was supposed to lock down security.  Make sure these folders allow the app to access them.  You may need to find some tools to "Watch" the app, or find a crash log after and read where it failed.

    To really get into things, I need all this.

    You might try to do a permissions repair.  Some updates don't reset them properly or the magnetics on a drive go a little haywire when reading the permissions.  You need to ensure your system is clean.  Do a drive repair just in case.