Skip to main content
Participant
August 2, 2021
Question

Adding edge damage to specific areas of texture

  • August 2, 2021
  • 2 replies
  • 1006 views

Greetings all! I'm still fairly new to Susbtance Designer and I was wondering if anyone knew how to go about creating and then adding ceramic-type edge damages to the tops of some of the ceramic tiles in a given texture. I've played around with creating specific shapes and then using tile generators to spread them around, but it always looks a little too man-made even with tile generation and offsetting. If someone has a more efficient method of adding such edge damages, please let me know.

Thanks!

This topic has been closed for replies.

2 replies

davescm
Community Expert
Community Expert
August 4, 2021

To add to Luca's answer, if you also use a Tile Random node randomising the tile colour followed by Histogram Scan to create a mask, you can vary the number of tiles with edge damage vs those without.

 

 

Dave

Luca Giarrizzo
Community Manager
Community Manager
August 3, 2021

Hello,

 

A common method of applying edge damages is to pass the height map to a Slope blur node set to Min mode.

 

 

 

 

 

You can then subtract the damaged version of the height map to the original height map , using a Blend node to extract the damaged areas. With a Histogram scan node, it can make for a useful mask to apply different coloring or roughness values to these areas.

 

 

 

I hope this is helpful!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe