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Bug in Unity, when using Sbsar with input images

New Here ,
Jan 08, 2023 Jan 08, 2023

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Im trying to bake substances from procedural geometry from houdini. Im generating model and baking it in houdini and later im inputing it as a image to sbsar. But the effect is a lot of banding, like images are input in low bit depth. Images input are position and world space normals for triplanar, and normal for normal combine I set input node in substance to 16 F HDR low precision. Usage Any, normal or position. in Unity i set bitmaps to format RGB 16bit. When i import textures generated by houdini to substance designer it works fine. but it doesnt in unity editor. Unity 2022.1.12 URP. Im attaching the files. Meta files from untiy werent accepted.

Bakers , General






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