Im trying to bake substances from procedural geometry from houdini. Im generating model and baking it in houdini and later im inputing it as a image to sbsar. But the effect is a lot of banding, like images are input in low bit depth. Images input are position and world space normals for triplanar, and normal for normal combine I set input node in substance to 16 F HDR low precision. Usage Any, normal or position. in Unity i set bitmaps to format RGB 16bit. When i import textures generated by houdini to substance designer it works fine. but it doesnt in unity editor. Unity 2022.1.12 URP. Im attaching the files. Meta files from untiy werent accepted.