Custom multi material switch problems with inputs not showing up such as normal
- October 3, 2022
- 1 reply
- 1220 views
Hi, I am looking for a way to create a custom, multi material switch, so I can attach more than two instanced materials to it.
I have experimented with the 'switch' and 'multi switch' nodes and am using the 'material switch' as a starting point.
So far, I have run into the problem where some of the inputs are not detected, for example I have a normal input in the node editor, but it does not show up when I load the node in a different package. I have attached the sbs file so people can have a look.
My newest version I have taken the inputs and blends from the 'multi switch color' and 'multi switch grayscale' nodes and duplicated them across all the outputs.
In total I only have 4 color and 4 grayscale inputs, while when looking at the graph of the node there are clearly 5 outputs for color and 7 outputs for grayscale.

I have also some errors but I cannot find a lot of information about it, since the substance forums are not available anymore.

It also makes me wonder why there is not already an existing multi material switch.
What am I missing / doing wrong? And how do I fix it?
Ps. It also does not help that when looking online for help, the substance forums have not been migrated, or atleast put into read only mode, and you are getting redirected to Community.adobe.com.
