Flood Fill issues
Hello peeps my goal is gray scale luminance varience with the tiled bars, i need the base to stay white and black but im trying to use the flood fill to random gray to create my varience, for some reason flood fill dosent seem to work can canyone explain what the issue might be. also it seems like tile safe rotation in safe transform based on true or false can effect the outcome any idea why that is? thanks again peeps for all your help.

