How to give each new instance a new random seed?
I make a lot of custom SBSARs to use in Substance Designer and each time I add one I manually change the seed value to make it unique.
I would love each one of my new custom nodes that I add to my graph to have a totally random seed.
So far I tried generating a random number using the random function in a value processor but I came up against two problems:
1. I can't figure out how to assign the random number to the node's random seed
2. The random generator is pseudo random ad not truly random so it would be the same value each time.
TLDR:
Is there a way to make each new instance automatically use a new random seed number?
