Publish to different output formats?
I use the same substance graph in Unity and in Houdini. For some reason Houdini's Labs Substance Material node expects textures to be 16-bit while it's best to use 8-bit textures in Unity. Is there any way to automate the publishing of different SBSARs with different output formats? Currently I do it manually by setting the output format of the node before the Output nodes.
