Ambient Occlusion issue on a simple cube?!?
Hi guys,
I try to bake a simple cube that I Uv unfold in Maya. Looking at the Ambient Occlusion, I found hard to understand why the corners (my cube as bevels on the outer side corners) why I see a gardient when it suppose to be none existant


My mesh is exported with smooth mesh and triangulate for FBX format.
I did soft edges in Maya the all mesh so I can bake in Painter. But that simple cube give me issue
Do you know the solution? I did try to play with the paramaters of the AO, no luck.
