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Baking problems in substance painter.

New Here ,
Jul 12, 2021 Jul 12, 2021

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Hello guys,

I am a student and I facing baking broblems in substance painter. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. I don't understand why this happening I made 2 or 3 models and this  happening in all my models. Please help and reply as soon as possible I am waiting for it.

I also attach my .fbx files. ( this is not a full model)Screenshot (33).png

 

Screenshot (34).png

 

Screenshot (35).png

 

Screenshot (36).png

 

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Baking

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correct answers 2 Correct answers

Explorer , Jul 12, 2021 Jul 12, 2021

If you're not baking with the low fully smoothed and averaged then you need to make all your hard edges as seams to avoid this issue. Don't forget to add space between your UV shells.

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Adobe Employee , Jul 15, 2021 Jul 15, 2021

Gradients in normals are fine as long as the shaded results looks good.

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Explorer ,
Jul 12, 2021 Jul 12, 2021

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If you're not baking with the low fully smoothed and averaged then you need to make all your hard edges as seams to avoid this issue. Don't forget to add space between your UV shells.

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New Here ,
Jul 14, 2021 Jul 14, 2021

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Thanks for your help, this fix my broblems but now my normal map have gradients ,is it ok or this cause me any problem in futureScreenshot (39).png

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Adobe Employee ,
Jul 15, 2021 Jul 15, 2021

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Gradients in normals are fine as long as the shaded results looks good.

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