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Participant
July 12, 2021
Answered

Baking problems in substance painter.

  • July 12, 2021
  • 1 reply
  • 5632 views

Hello guys,

I am a student and I facing baking broblems in substance painter. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. I don't understand why this happening I made 2 or 3 models and this  happening in all my models. Please help and reply as soon as possible I am waiting for it.

I also attach my .fbx files. ( this is not a full model)

 

 

 

 

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Correct answer Jeremie Noguer

Gradients in normals are fine as long as the shaded results looks good.

1 reply

CAGameDev
Participating Frequently
July 12, 2021

If you're not baking with the low fully smoothed and averaged then you need to make all your hard edges as seams to avoid this issue. Don't forget to add space between your UV shells.

Participant
July 15, 2021

Thanks for your help, this fix my broblems but now my normal map have gradients ,is it ok or this cause me any problem in future

Jeremie Noguer
Community Manager
Jeremie NoguerCommunity ManagerCorrect answer
Community Manager
July 15, 2021

Gradients in normals are fine as long as the shaded results looks good.