Blender to Substance painter normal maps baking error
Hi,
I'm having trouble baking my model correctly for a normap map. Here are some screenshots for the settings.

I have tried to export different forward settings as well. Model is also triangulated before export. In Substance painters new project setting, I have tried out both DirectX and OpenGL as well.

While baking, all object are in exploded positions. The baking was fine until I re-import or create new project for the non-exploded models. Some parts are alright tho. Been trying to search for a tutorial to fix this error but doesn't seemed to fix the baking imperfection. Appreciate it if there is a tutorial or guidance for the setting that you can point me to. I might have followed the wrong steps somewhere in the tutorial. Thank you!

