How To Copy & Paste specific Parameters from procedural nodes?
For example, if I use a specific type of Voroni, and I am going to change the parameters to my needs.
Then, I would like to copy and paste the exact same procedural nodes, with the exact same parameter settings for example into the Base Color Information, or the Metallic, or the Height node.
How can you copy & paste the procedural node?
Thx a bunch for any ideas,
Thanks for the question.
Unfortunately, you can't copy paste modified versions of procedural textures, but there are several workarounds that could do the job.
In your example with the Voronoi map, instead of placing the asset in the Metallic channel, the Voronoi could be placed in the Fill layer's mask.
Another solution could be to add an Anchor point to your initial procedural texture, that you'll call in another layer.