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I am using ZBrush and PolyPaint (Vertex Color Information) for furthre use as a Masking ID when baking within Substance Painter.
Screenshot below shows clean Polypaint (Vertex Color)
When baking inside Substance Painter, I am getting everywhere "Color Bleeding". For example, the rope should be only blue, but green color from the sack is bleeding into it.
Thanks for any thoughts, ideas and help,
appreciate it!
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