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July 26, 2021
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Issue with light and shadow mapping on mesh brought in from Blender
- July 26, 2021
- 1 reply
- 5755 views
So I am incountering a situation in which a mesh that I am bringing into Substance Painter has a specific part of the geometry that appears to have the light and shadow flipped from what is happening with the rest of the model.
The part in particular is the the eyesocket/housing on the head of the character (ass seen in the images provided).
Prior to this issue, also was having a problem with some of the polygons appeared inside out, but I was able to solve that by fliping the normals back in Blender and reexporting the FBX file.
So I'm not sure if this is an issue with the model back in Blender, if this is because of how I imported the mesh to Substance Painter or if it is even an actual issue at all.
