Problem UV mapping SP maps onto mesh in C4D
Hello!
i'm having a problem using my SP texture maps within redshift and c4d.
So far i have been importing my mesh from ZBrush into substance painter. then i UV unwrap in substance painter and do my texturing maps. then I export my maps and try to use them in my redshift renderer within c4d- however, the maps do not project onto the uv's in the same way as it seems c4d is not aware of how the object was unwrapped.
is this a workflow issue? should i have unwrapped the meshes in c4d and THEN brought it into substance? It seems silly as Substance painter seems to have such a powerful automatic uv unwrapping tool!
Any and all help is greatly appreciated!
Thanks!
