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Problem UV mapping SP maps onto mesh in C4D

New Here ,
Jan 15, 2023 Jan 15, 2023

Hello!

 

i'm having a problem using my SP texture maps within redshift and c4d. 

 

So far i have been importing my mesh from ZBrush into substance painter. then i UV unwrap in substance painter and do my texturing maps. then I export my maps and try to use them in my redshift renderer within c4d- however, the maps do not project onto the uv's in the same way as it seems c4d is not aware of how the object was unwrapped. 

 

is this a workflow issue? should i have unwrapped the meshes in c4d and THEN brought it into substance? It seems silly as Substance painter seems to have such a powerful automatic uv unwrapping tool!

 

Any and all help is greatly appreciated!

 

Thanks!

TOPICS
Automatic UV unwrapping
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Adobe Employee ,
Jan 25, 2023 Jan 25, 2023

The model you are using in c4d doesn't have any of the correct UVs if you used the auto UV unwrapper present in Painter. You should export your model from Panter if you used this feature. 

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New Here ,
Jan 25, 2023 Jan 25, 2023
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Are you bringing in the ZBrush mesh with lots of sculpted polys or do you first remesh? Cinema isn't great for UV'ing when the workflow involves a variety of programs. What is it you are sculpting? I'd suggest retopologising first then bringing that simplified mesh into SP, then applying the materials.

 

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