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made.by.geoff
Known Participant
December 21, 2021
Question

Setting colorspace on export

  • December 21, 2021
  • 1 reply
  • 3595 views

I have ACES enabled. But when I export my textures, only the Glow channel is converted to ACEScg, not the other color channels (diffuse and facecolor).

Any ideas where I can change this setting in the template?

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1 reply

made.by.geoff
Known Participant
December 21, 2021

Forgot the screenshots

Léna Piquet - Froyok
Community Manager
Community Manager
January 13, 2022

How is you custom export preset/template configured ?

 

The Raw "color space" is assigned to User channel which are not color managed and other data channel (like roughness, metallic, etc). Only specific channels are color managed, as listed here: https://substance3d.adobe.com/documentation/spdoc/color-management-223053233.html#section5

made.by.geoff
Known Participant
January 13, 2022

Hey Fabrice,

So it looks like there is an error in the Renderman (PxrSurface) preset. I checked a few presets and they look correct. You can see below for instance that in the Redshift metallic-roughness preset, the base color and specular color are indeed color managed. The same is true for the Renderman (Disney) preset.

 

But when you look at the Renderman (PxrSurface) preset, only the emission is processed. Base Color and Face Color, both color channels, are listed as RAW.

 

My preset is really just a duplicate of that. Is there a way to alter the Renderman or my custom present so that those two channels are processed?