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Substance High Poly to Low Poly clipping

New Here ,
May 05, 2023 May 05, 2023

Hi

Back in substance after a while and I'm getting clipping between low poly and high poly mesh after baking mesh maps.

substance high poly clipping.png

It's a basic T-shirt in blender. The high poly is the exact same model but with multires modifer to sculpt some wrinkles. I exported the high poly model with multires mod applied and exported the low poly model with multires mod removed. Not sure why there should be clipping like this?

Here's how they look in blender:

substance low poly.png

substance high poly.png

I've tested each them on their own and they texture fine separately with no issues.

TOPICS
Baking
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correct answers 1 Correct answer

Adobe Employee , May 05, 2023 May 05, 2023

Hello @defaultnvxim72urgo0,

 

Thanks for the question.

 

Try to increase the Max frontal distance of your cage. When the cage is too small for the baking, artifacts like these ones can appear.

 

Max Frontal Distance.png

 

Best regards,

 

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Adobe Employee ,
May 05, 2023 May 05, 2023

Hello @defaultnvxim72urgo0,

 

Thanks for the question.

 

Try to increase the Max frontal distance of your cage. When the cage is too small for the baking, artifacts like these ones can appear.

 

Max Frontal Distance.png

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
May 05, 2023 May 05, 2023
LATEST

That solved it! Many thanks!

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