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My uv looks like this in SP, idk why, I have 7 texture sets, everything else baked good and this one didnt... Normals are recarculated and everything looks ok in blender & marmoset.
it causes the white edge artifacts along the uv borderit causes the white edge artifacts along the uv borders
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These kind of artifacts can be due to many things, but from the picture you have sent, I would check if adding a bit more space between UV islands helps.
Also, does increasing the UV size (from 2048 to 4096 for example) remove or lower the artifacts?
Keep me posted.