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Provide a way to offset the project in 3D

Explorer ,
Sep 20, 2025 Sep 20, 2025

I'm using SP for a flight simulator. I often create assets and only after some time, for technical reasons, I find I need to rotate, move, or scale the entire project. If I do that all of the masks are usually changed completely. This happens whenther I check "preserve stroke positions on mesh" or not. 
I'm assuming the masks and paiunt layers  are actually some sort of voxel 3D volumes and not the 2D surfaces we see in the 2D window. 

Please provide a way to offset the entire project by manually inputting position/orientation/scale values, so that, when the project is re-imported, the new position fits the existing one. 

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correct answers 1 Pinned Reply

Adobe Employee , Sep 22, 2025 Sep 22, 2025

Hi Michael,

 

Thank you for your suggestion.

 

The current reprojection inside 3D Painter works in 3D space mostly indeed. In fact, Painter keeps in memory the camera postion and the bounding box for each strokes that are made. When you reimport a new 3D mesh, it simply reapplies all strokes, with the camera position on the bounding box. Therefore, it doesn't work with UVs (except for the strokes made in 2D space).

 

This is very powerful when you need to edit UVs and very cumbersome when you ne

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Adobe Employee ,
Sep 22, 2025 Sep 22, 2025
LATEST

Hi Michael,

 

Thank you for your suggestion.

 

The current reprojection inside 3D Painter works in 3D space mostly indeed. In fact, Painter keeps in memory the camera postion and the bounding box for each strokes that are made. When you reimport a new 3D mesh, it simply reapplies all strokes, with the camera position on the bounding box. Therefore, it doesn't work with UVs (except for the strokes made in 2D space).

 

This is very powerful when you need to edit UVs and very cumbersome when you need to edit the mesh.

 

There are discussion to be able to change the mesh afterwards, but nothing to share for the moment.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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