Did you do some research on this topic? You also misread what I wrote. First: yes, I am aware of Xrite True Color and SpyderGallery. Do you have experience with either one? I have a Nexus 7 tablet, and a Spyder 4 Pro. Both products merely calibrate the colours within specific photo viewers. SpyderGallery ONLY displays calibrated images inside its own viewing app - that is it. Same for Xrite: only certain viewing apps are supported, no other software. Which means Android and iOS themselves (the OS) are unaffected by these apps. They are hardly worth the trouble, since the OS and its screen colours are not corrected at all. That is what I meant. What is more, SpyderGallery does not even function with the spyder 5 - and is listed under the discontinued section on Datacolor's website. In short, the tablet OS itself (true for both iOS and Android) does not support colour management. Second, as your referred article alludes to, the best we can do is to either take care of the conversion on the desktop side and convert to sRGB (since colour profiles are ignored on mobile**), or forego the use any colour management at all, and keep testing on the target device(s). In both cases we just have to accept colour changes depending on the device, and the screen. Many a discussion has taken place between proponents of either workflow. I am not going to reiterate the points in favour of, or against either approach. It depends on your situation, and the output intention (for example, GUI elements for an app a developer requires, or images for viewing, etc.). However, one thing is clear: if you fail to colour calibrate your own screen, you have no foundation to build upon. Anyone as a self-respecting (semi-professional) creative owes it to him/herself to hardware colour calibrate their screen(s) they work on. And get the hardware which can actually handle a reasonable colour gamut. I am often amazed by students of mine who insist on designing on cheap uncalibrated laptop screens, and then complain about their colours being all wrong when the work is viewed on other screens! D Fosse is correct in his estimation: if you want good colour, you start by investing a bit of money, purchase a Spyder, x-Rite, etc., and you adapt to a colour managed workflow in your work. You should be able to trust the colours you see on your screen while you design at the very least. Anyway... In a nutshell: the OP did not answer the question whether his/her screen is colour calibrated. That would be a good starting point. And no matter what, colours are going to look much more bright and fluorescent on a phone screen, because that is the display intention of phone screens: extremely bright, and saturated - that is how those screens are designed to be, because users must be able to read the screens in full sunlight. Which is entirely expected behaviour. As you say, Terri, he can convert the colours to sRGB, but that will not make the image any less fluorescent looking (well, perhaps a bit): blame the overly saturated and bright screen. It is just the way it is. --------- **Although I am uncertain about mobile browsers and the current state of things in this regard.
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