shayb68441784
Contributor
shayb68441784
Contributor
Activity
‎Jul 15, 2024
03:39 PM
I'm Windows 11, Nvidia GeForce RTX4080, 64GB RAM, and i9 13,9000K, Samsung 990 PRO SSD NVME drives.
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‎Jul 15, 2024
02:50 PM
This still happens to me on a regular basis, despite having a top notch PC and keeping things well updated. When it happens it is ALWAYS towards the end of a long day using the PC.
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‎Apr 30, 2024
09:24 AM
1 Upvote
When using "Auto" tone in LRC, it seems to always set Vibrance to exactly +15. This is a bad behavior. I think that when we hit the Auto button, the software should be looking at the image and making suggested adjustments, specifically for that image. The fact that Vibrance ALWAYS goes to +15 shows that this is just a random preset that is not necessarily based on the image. If you put an overly saturated image in to LRC and hit Auto, it will become even more saturated. That's terrible. When LRC looks at Exposure, for instance, it will brighten or darken as it sees fit, depending on the image. But Vibrance is NOT being evaluated and therefore should not be adjusted. Or it would be nice if we could set some sort of defaults when auto is used.
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‎Mar 20, 2024
12:35 PM
Interesting. So essentially, you're rarely using that panel, you are only using your presets? Good idea.
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‎Mar 20, 2024
11:30 AM
Yes Richard thanks, I do this as well. And it is a great idea. But even at that, it still does not work when using a workflow that sends to Photoshop and then returns to LRC at which point it is turned off again.
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‎Mar 20, 2024
08:07 AM
Please give us an option to turn on (and off) Constrain Crop by default. I frequently end up with small white edges (from rotating, transforming and HDR merges) and then need to either crop off the white edge or turn on "constrain crop" which stays on only for that image. I'd like it turned on ALL of the time and that is not currently possible.
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‎Feb 26, 2024
09:05 AM
1 Upvote
Hi, for a very long time I've had a bug related to painting with an adjustment brush in the masking panel. This same bug also happens with the healing tool from time to time. I have never had this problem when I turn of my GPU, so I assume that is the cause. (system info follows this post) The problem is very hard to reproduce or even explain. I am using a basic adjustment brush to increase exposure and all of a sudden the brush becomes laggy and then "stuck". As you know the brush "paints" as you hold down the mouse button, but when my problem occusrs, it will not stop, it is as if I am holding down the (left click) button but I am not. It is stuck, I cannot turn off the brush, I cannot exit out of the masking panel, I cannot close Lightroom Classic. And everytime I move my mouse to try and exit, it continues trying to "paint" which magnifies the problem. When it freezes I have to use Task Manager to shutdown the program. If I then restart LRC the problem comes right back. Restarting the PC will clear it usually. Additionally the problem seems to happen most frequently towards the end of a day, I can't remember having a freeze near the beginning of an editing session. Same thing happens with the spot removal tool, it won't turn off and I can't exit. Now here's the technical. I have tried everything and have eliminated certain potential causes. I thought it might be my mouse, but it's not. I've bought 2 new mouses and tried a wired mouse as well. I use a Loupedeck controller that I thought might be causing it, but I've removed the Loupedeck and still been able to reproduce the error. (sometimes it takes days to reproduce it) I've got a great PC and a massively powerful GPU that I currently can't use or get the benefit from. Windows 11, always updated. BIOS is updated, chipset drivers are updated. GPU is Nvidia Geforce 4080 and I'm religious about updating drivers, usually the studio driver version. I have had ZERO issues in Photoshop or in DaVInci Resolve which is my video editing software. ZERO other problems with my PC day to day, it seems perfect. It is only Lightroom Classic. I have updated my preferences and reset LRC. Lastly, I had a similar issue a few years back and some genius here told me that I had 2 GPU drivers installed at the same time and the conflict was causing the issue. A clean driver installed cured it then, but no help now. Hopefully some other mastermid here can learn something from the logs below. I'd love to be able to use my GPU. Attached video shows problem reproduced. Here's my system info (GPU currently off): Lightroom Classic version: 13.2 [ 202402141005-bf1aeb84 ] License: Creative Cloud Language setting: en Operating system: Windows 11 - Business Edition Version: 11.0.22631 Application architecture: x64 System architecture: x64 Logical processor count: 32 Processor speed: 2.9GHz SqLite Version: 3.36.0 CPU Utilisation: 0.0% Built-in memory: 65276.9 MB Dedicated GPU memory used by Lightroom: 20.1MB / 16050.0MB (0%) Real memory available to Lightroom: 65276.9 MB Real memory used by Lightroom: 4834.0 MB (7.4%) Virtual memory used by Lightroom: 5620.0 MB GDI objects count: 892 USER objects count: 3001 Process handles count: 2614 Memory cache size: 236.8MB Internal Camera Raw version: 16.2 [ 1763 ] Maximum thread count used by Camera Raw: 5 Camera Raw SIMD optimization: SSE2,AVX,AVX2 Camera Raw virtual memory: 808MB / 32638MB (2%) Camera Raw real memory: 1058MB / 65276MB (1%) Cache1: Preview1- RAM:22.0MB, VRAM:0.0MB, 7756S4100964.ARW Preview2- RAM:111.0MB, VRAM:0.0MB, 7756S4100963.ARW NT- RAM:133.0MB, VRAM:0.0MB, Combined:133.0MB Cache2: final1- RAM:271.0MB, VRAM:0.0MB, 7756S4100964.ARW final2- RAM:356.0MB, VRAM:0.0MB, 7756S4100963.ARW T- RAM:627.0MB, VRAM:0.0MB, Combined:627.0MB Cache3: m:236.8MB, n:75.2MB U-main: 126.0MB System DPI setting: 168 DPI (high DPI mode) Desktop composition enabled: Yes Standard Preview Size: 2048 pixels Displays: 1) 3840x2160, 2) 3840x2160 Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No Graphics Processor Info: DirectX: NVIDIA GeForce RTX 4080 (31.0.15.5123) Init State: GPU for Display supported by default User Preference: Off Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic Library Path: C:\Lightroom\Lightroom Catalog-2-v13-2\Lightroom Catalog-2-v13-2.lrcat Settings Folder: C:\Users\shayb\AppData\Roaming\Adobe\Lightroom Installed Plugins: 1) Loupedeck2 2) Luminar 4 3) Luminar Neo 4) PugetBench for Lightroom Classic 5) Topaz Photo AI Config.lua flags: None Adapter #1: Vendor : 10de Device : 2704 Subsystem : 167a10de Revision : a1 Video Memory : 16050 Adapter #2: Vendor : 1414 Device : 8c Subsystem : 0 Revision : 0 Video Memory : 0 AudioDeviceIOBlockSize: 1024 AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page. AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 48000 Build: LR5x120 Direct2DEnabled: false GL_ACCUM_ALPHA_BITS: 16 GL_ACCUM_BLUE_BITS: 16 GL_ACCUM_GREEN_BITS: 16 GL_ACCUM_RED_BITS: 16 GL_ALPHA_BITS: 0 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_TEXTURE_UNITS: 4 GL_MAX_VIEWPORT_DIMS: 32768,32768 GL_RED_BITS: 8 GL_RENDERER: NVIDIA GeForce RTX 4080/PCIe/SSE2 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA GL_STENCIL_BITS: 8 GL_VENDOR: NVIDIA Corporation GL_VERSION: 4.6.0 NVIDIA 551.23 GPUDeviceEnabled: false OGLEnabled: true GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
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‎Feb 14, 2024
12:48 PM
Thank you.
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‎Feb 14, 2024
12:48 PM
Thanks, I'll check that out next time I see the behaviour.
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‎Feb 14, 2024
10:29 AM
Thanks John. No face detection, no auto XMP. When I move folders I do it within Lightroom within LR folder panel. All good thoughts though.
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‎Feb 13, 2024
11:34 AM
3 Upvotes
Looking for an answer on this weirdness. I have a Synology NAS drive which I use basically just as an archival storage hard drive. When I finish with a project I will move the folder from my normal SSD operating drive into the the NAS, no problems there. I've noticed lately that whenever I have Lightroom Classic open, the NAS drive is furiously clicking away and when I close LRC, the NAS goes quiet. I cannot figure out why the NAS is active though?? If I'm not using, it, not editing off of it and and not transferring any files to it, it should be dormant. To the best of my knowledge, it should be completely inactive with Lightroom. And it may be my imagination, but I'd swear that LRC is running slower when that NAS is active. Any thoughts as to why this is? I don't have any type of syncing turned on. I'm using Windows 11. Thanks.
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‎Jan 28, 2024
01:23 AM
3 Upvotes
Jan 2024 I've had this problem often over the years and it still continues. As others have mentioned Ctrl+H will work perfect for a while and then for me that shortcut will then magically turn into an Export Photos action. Restarting LRC always fixes it and you can still go through the file menu to "Merge to HDR", but I can't figure out how that shortcut magically becomes something else. I've never seen it happen with any other shortcuts or with any other application, Adobe or otherwise. It's bizarre.
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‎Jan 06, 2024
09:46 AM
Was this ever resolved? Looking for the answer, same problem here.
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‎Dec 30, 2023
12:18 PM
Thanks, yes, I mentioned that, it's the same from all angles, like uploading a photo to a web broweser, not just Photoshop. Just posting here because there are a lot or smart people and it certainly affects my Photoshop work.
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‎Dec 30, 2023
11:13 AM
6 Upvotes
Wondering if any PC experts out there can explain this behavior please? Anytime I get a dialog box to connect to my files, it is very slow during the initial connection. It's not just Photoshop, I also get the same thing when try to upload something to the web, like to Facebook for instance. Computer is amazing overall, Windows 11 PC, OS and graphics updated, PS and Adobe CC updated. This is not really a new behavior, but it is starting to bug me. I would not say anything is "broken", my computer is top notch and fast. It's just slow when first accessing drives/folders. It is my intuition that it is first doing a quick scan of my drives to see what is available? I've got 2 NVME drives, an internal SSD and an internal platter disk, plus a couple of external SSD's. Video will show that it takes a while to get to my files, but once connected, it is lightning fast going forward. Thanks in advance experts!
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‎Oct 10, 2023
09:43 PM
Solved!! I figured out the answer to my own question. I have a NAS (Network Attached Storage) and there are a lot of older photo (and video) files on there. Whenever I view them in Lightroom Classic, the data transfer goes through the router and network, thereby showing up on my data usage meter, Windows PC. It's not actually using any internet though, although Windows evidently does not differentiate when reporting data transfers.
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‎Oct 10, 2023
09:27 AM
2 Upvotes
My Lightroom Classic is using internet data at an alarming rate, 154GB in 30 days. I do not have any type of syncing turned on, I do not use any LR cloud. It should not be connected in any way to the internet. Why is LRc using internet data and how to stop it! It is eating up my internet data limits. Windows 11, LRC 12.5
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‎Sep 20, 2023
08:27 AM
Hi, question here: We send a photo from Lightroom Classic to Photoshop to do some editing. It automatically opens in PS and PS pops up on the monitor. After finishing, we save and the image is automatically saved and updated in LRC. Why doesn't LRC then automatically pop back up on monitor again, the same way that PS did? When we sent to PS, LRC knew that we wanted to edit and it helped us by bringing up PS automatically. Why doesn't it do the same thing in reverse when we are done working on the image and ready to return back to Lightroom?
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‎Sep 13, 2023
12:43 PM
2 Upvotes
Thanks. To answer your question, I have not updated to anything new yet. I tried and tried and tried a while back, but there was always a bug with PS not opening, "Edit as Layers" not working etc. It's all been well documented here for a couple of months now. I've been following this forum, waiting for the resolutions to come, but I have yet to see that everything is working correctly yet, as evidenced by the OP in this post. I'm currently using LRC 12.4 and PS 24.6 with no Beta. These are the last versions that have worked flawlessly for me. I'm a daily user and don't want to fuss about with losing any of the the "Edit in" or "Edit as layers" functionality. Not to mention that the at the beginning of all this, Adobe removed the "Edit as Layers in PS" shortcut, adding to the confusion. And many here have been having problems with PS not opening the file, and/or PS opening the file but then not switching apps and coming to the surface. So, long story short, I patiently waiting until everything just works before I upgrade anything more.
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‎Sep 13, 2023
12:07 PM
5 Upvotes
Whenever I see "reset preferences" it scares the crap out of me. I have custom workspaces, actions, brushes, presets, plug-ins, etc. I think if the advice to "reset preferences" is given, then you need to explain if people are going to lose all of that stuff. Backing up and restoring all of those things is incredibly complicated for the average user. This issue with "edit in Photoshop" has been going on for months now, and I'm disheartened to hear that it still exists in this new release. Makes me want to never update PS and LRC. Sorry for the rant. I've had to uninstall Beta becasue of this and I'm scared to death to move forward until this is verifyably fixed. And not being able to use the new features is a major bummer.
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‎Aug 17, 2023
12:10 PM
Thanks, I tried that. But...that kills the ability to "Open as Layers in Photoshop" which is necessary for my workflow as a professional. So, I uninstalled Beta and that did not help in any way. Then I rolled back Lightroom Classic to previous version 12.4, but still no Photoshop options working for external editing. Then I rolled back PS to previous version 24.6.0 which then reconnected with LrC and I am now back up and running.
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‎Aug 17, 2023
11:00 AM
Here is a video of current glitch: https://1drv.ms/v/s!Av6HNmcdvUEArfR6lmppEVmiaVXNYA?e=J4f7Se
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‎Aug 17, 2023
10:25 AM
I have updated Lightroom classic, Photoshop, and Photoshop beta as of today. Lightroom classic to Photoshop beta works fine. However, it is impossible for me to open any files ( I tried raw and tiff) into Photoshop. Lightroom, classic defaults to beta when opening files, and there's no way to change that to "normal" Photoshop. In order to attempt to open in Photoshop I must first make sure that PS is already open. Then I tell LRC to open in Photoshop. Photoshop window then opens, but the file never comes up, never opens. I can do a screen video of this behavior if necessary. But I assure you it's not working and I am fully up-to-date.
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‎Aug 14, 2023
06:39 PM
17 Upvotes
For the past couple of week it seems that the whole PS world is having problems opening images from LR and supposedly the "fix" is to roll back Beta to the previous version. That worked for me, but unfortunatly Beta generative fill does not work anymore with the previous version and the new version is not yet fixed with the LR issue, which leaves me with zero ability to use Beta for testing and Gen Fill. I've never in 10 years seen so many people having problems with PS because of this LR issue and it's maddening that we have no way to know what to do, or when it's going to be fixed. Plus, everyday Adobe Creative Cloud is prompting me to update, but I can't becasue the updates break my workflow. How will we know when Adobe actually gets it fixed and working properly?
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‎Aug 09, 2023
11:13 PM
When using the enhance feature "Super Resolution" on a RAW file the "RAW Details" check box is on by default and cannot be turned off. Please change this behavior as some of us would love to increase the resolution without any additional detail enhancing. An image of clouds would be a perfect example where we might want greater resolution without more detail. It is my experience that this "RAW Details" function seems to add noise/texture/artifacts into areas that should not have any. Thanks for your consideration.
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‎Jul 28, 2023
11:07 PM
Worked for me, rolled back both Photoshop 2023 and Photoshop Beta to previous versions. Did not roll back ACR, unless that happens automatically.
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‎Jul 28, 2023
10:44 PM
Same here, just updated and now Lightroom is trying to open files into Photoshop 2024, but there's no such thing. Came here looking for help also.
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‎Jul 13, 2023
08:38 PM
My thoughts on this as and end user would be; any and all generative AI features are currently in Beta testing. There is no generative AI in Photoshop yet and therefore there should be no pre-conceptions or compalints at this point.
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‎Jul 06, 2023
10:05 AM
Aha, at any rate the Camera Raw gradient is not the same thing as the Photoshop gradient tool. Anyone missing their pins and lines in Photoshop won't be helped by Camera Raw settings. Certainly not your fault, but this post is evidently mis-labeled as Photoshop. The reason I mention it is that my pins and lines were missing in the Photoshop gradient tool and this post did not help as expected by the description.
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‎Jul 06, 2023
08:06 AM
This screenshot is from Lightroom, but the question is Photoshop and thus, this is not the correct answer from what I can see.
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