The focus of AE is to playback whatever you created. This includes a simple text moving left and right up to high complex 2D/3D animation with hundreds of effect layers. AE never focused on short rendertimes and real-time playback - and actual it's kind of slow, when it comes to rendering compared with other software like Fusion or Unity. You GPU is overkill at the moment, since AE only use it for a couple of effects and motionblur (at least!). Also, AE runs better on high-rated CPUs instead of many cores. A i7 4-core 4,5 GHz could outperform your killer-machine. RAM is quiet nice - thumbs up! When it comes to final output renders, you can use RenderGarden to increase render speed, especial with our many cores. Concerning the preview, there is not much you can do. I try to keep my comps small, with a few layers only, precomps when ever possible. Also I use a dedicated 250GB SSD for cache. A good practice will be to have the same quality and resolution settings both for the RAM preview rendering (Preview Panel -> set it to automatic) and the still-image preview (Compsition panel). So every time you playback and it crunches through the frames, you won't loose this data, unless you change something - meaning the next time you playback, chances are good to have a bunch of frames already rendered. However, having a stable 7 to 9 fps for preview is actual good. Let it render, and when watch it - that's how stuff works in composition universe. You can also render some layers as movie or image sequence, when you know you won't change it anymore (something like a animated background, which runs in a loop which heavy effects and expressions kills your preview speed, but can easily final-rendered over night, inserted as png-sequence and won't annoy you anymore). Cheers, Martin
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