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October 3, 2013
Question

Lounge Production Presents: Joint Efforts Project

  • October 3, 2013
  • 2 replies
  • 69817 views

Since I don't feel it would be right to take over the thread started by Steven, I start a new one. This thread is going to be dedicated to producing a movie as a result of those voluneers' joint efforts, who are members of Adobe Community.

The main objective for this project is to collaboratively create final product from scratch: from defining the project scope to finally publish a movie somewhere, be it a dedicated website or just YouTube or Vimeo, as we'll define later.

This main objective is not the only project's goal. It is assumed, participants will be able to work on a particular tasks so as to improve their own skills in a desired field via sharing creativity, knowledge and skills.

I also hope we'll gain the Forum moderators' support so as to be able to appropriately update this original post so that others, who might arrive here later, will be able to understand at which stage the project is that time.

Now let's try to define the project scope.

By 15 October we reached our first milestone and defined

PRODUCT SCOPE and PROJECT CONSTRAINTS & QUALITY CRITERIA

Product Scope

Item

Specification

Priority

Movie, The

Genre: TV commercial

Duration: 60 seconds

Quality: Broadcast Safe Luminance & Chrominance

Format: 1080p, 24 fps, H.264, 32/40 Mbps

Compulsory Elements:

- 3D graphics and VFX (SciFi) incorporated into live shots

- Specific consistent look (colour design)

Highest

Dedicated website

Genre: Promotional website

Scope: 2 pages

Compulsory Elements:

- Web animation

- Video streaming

High

Official trailer

Genre: TV commercial

Duration: 30 seconds

Quality: Broadcast Safe Luminance & Chrominance

Format: 1080p, 24 fps, H.264, 32/40 Mbps

Medium

Behind the scene movie

Genre: Documentary

Duration: 2 minutes

Quality: Broadcast Safe Luminance & Chrominance

Format: 1080p, 24 fps, H.264, 32/40 Mbps

Compulsory Elements:

- Short interviews with the project participants

- VFX breakdown

Medium

Talk show appearance

Genre: TV commercial

Duration: 30 seconds

Quality: Broadcast Safe Luminance & Chrominance

Format: 1080p, 24 fps, H.264, 32/40 Mbps

Low

Poster

Genre: 16 x 9 Billboard

Quantity: 1 sample

Format: 1920 x 1080 pix, PNG

Genre: 4 x 3 Affiche

Quantity: 1 sample

Format: 1080 x 810 pix, PNG

High

Print ads

Genre: Glossy magazine ad, Front cover

Quantity: 1 sample

Format: Full page, Page-proof PDF

Genre: Newspaper ad, Multi-column print

Quantity: 1 sample

Format: ¼ Page, Page-proof PDF             

Medium

Article

Genre: Review

Quantity: 1 sample

Format: Page-proof PDF, ~500 words

Medium

Brief Report on Collaborative Tools

Genre: Review

Quantity: 1 article

Format: Page-proof PDF

Highest

Project Constraints & Quality Criteria

- 24 December 2013 is a strict deadline;

- All media used in final product, from sound to 3D model textures, must be created by the project participants. Utilising stock media in final product is not allowed;

- Missing media or incomplete elements must be replaced with placeholders, white noise or subtitles, which explain what is missing (e.g. 'nice music is playing on the background' or 'nice colour grading applied here' etc.);

- The project is accepted as successful in terms of quality control, if no less than 90% of all planned work is complete. The overall progress is calculated as the following ratio:

(SUM OF COMPLETE ELEMENTS MULTIPLIED BY THEIR WEIGHTS) / (SUM OF ALL PLANNED ELEMENTS MULTIPLIED BY THEIR WEIGHTS)

- The project is accepted as successful in terms of attractiveness to external audience, if we reach 1 000 hits within three months after final product release, where

100 hits = 100 website landing page visits = 10 visits of 2nd page = 10 movie views = 1 movie download.

The following hits distribution is expected:

600 hits within 1st month after release;

250 hits within 2nd month after release;

150 hits within 3rd month after release.

Discussion on the next project phase, planning tasks list and obtaining required resources, starts at comment #84.

This topic has been closed for replies.

2 replies

November 7, 2013

According to the schedule I assigned to myself, today is the website release deadline.

Since loungeproductionpresents.com domain was deleted, I deployed it on my free test domain and tested in Chrome, FireFox, IE10, Opera and Safari.

I wasn't creating website design because it would require collaboration, in which our group failed. All my efforts were concentrated around developing custom skin for IFrame API YouTube player.

Although learning JavaScript took much longer than I anticipated, and I was unable to complete YouTube player custom skin development yet, I now feel quite comfortable with JavaScript and HTML5, and particularly with HTML5 ‹canvas› tag.

Remaining subtasks for player skin are the following:

- testing full screen mode (I started doing that and bumped over glitch in code, hence just some debugging required);

- find a way of embedding a custom font, which is supposedly not installed on end-user machine (that will allow to display total and elapsed time of a video clip);

- overcome html positioning (probably, the most difficult subtask in the list: I've been struggling with positioning player controls over the player for a couple of days, dabbling with z-index property, and get either controls below the player or controls above the player, but then the player itself becomes not centred and is pushed to either left or right side depending on a browser.

Since there is quite a small probability that this discussion will resurrect as a collaborative project, I haven't decided yet whether to complete the player skin first and then switch to 3D modelling, or switch to 3D modelling now and then try to complete the player skin by 24 December if some float appears. It doesn't matter actually, I just keep some of your entertained.

Steven L. Gotz
Inspiring
November 8, 2013

If you need anything, let me know. I am perfectly willing to help out, I just didn't want the responsibility of organzing anything. I am just too busy lately.

artofzootography.com
November 8, 2013

Steven, I need your help in shooting, sound recording, creating VFX and compositing etc. But for the beginning we need to decide on a storyboard. Here is some variations based on what was already discussed:

1. 'Occasional discovery' storyline: someone was walking along the beach, decided to pass through shore thickets, stumbled over something, lost his footing, fell down and when was trying to get up suddenly discovered something looking like an egg surface.

2. 'Indiana Jones' storyline: an explorer hunting for artefacts went to Shark Bay, found hidden cave and a giant egg inside; a curious scientist is playing with small egg model, which is flying in the air, then suddenly saw a journalist came to interview her (him) and turns to the journalist.

Now you need to tell whether you like the plot in general and if so, whether you will be able to shoot

FOR BOTH STORYLINES
On location.
- Seashore and a person on a seashore (either a tourist or an explorer);
- Crowd of people exiting a movie theatre;
- The same theatre for a clean plate.

Green screen.
- A frowning girl or a lady  face close-up (cinema visitor);
- A dropping a potato chips guy or a man face close-up (cinema visitor);
- A couple of people in profile (cinema visitors);
- A person manipulating virtual controls face close-up (a pilot);
- A person manipulating virtual controls hand close-up (a pilot);
- The same girl or the lady saying, 'WOW! I've never seen anything like this!' after the cinema show;
- The same guy or a man saying, 'That was amazing!' after the cinema show.

FOR 'OCCASIONAL DISCOVERY'
On location.
- A piece of steep slope or a broken soil (which led to the discovery).

Either in front of green screen or on location.
- The person passing through some thickets (a tourist);
- The same person simulating the falling down and an attempt to get up later.

FOR 'INDIANA JONES'
On location.
- The person verifying a map hand close-up (an explorer);

Green screen.
- Random light beam wiggling in a dark;
- The person with a light in his hand middle or a wide shot (explorer entering a cave. Creating in 3D this cave alone will introduce a challenge);
- The explorer finding a place for his foot for the next step on a sleepy slope close-up;
- The explorer hand clutching a rock to support the next step close-up;
- The explorer head rising up behind a rock;
- The explorer face smiling;
- A person (a scientist) pretending she/he is dabbling with an egg, which is flying in the air;
- The scientist saying, 'This is a great discovery';
- The scientist assistant manipulating some virtual controls.

If you don't like any of those storyboards above, I'll have to come up with something else. If you do, roughly estimate how long shooting every shot might take.

able123
Inspiring
October 3, 2013

please define " scope" a little for me.. parameters of what scope falls within...as I am all over the map with this idea of 'scope'...

in broad and general terms... give me idea what you mean by scope...

October 3, 2013

With pleasure

In broad and general terms that should encompass all the requirements to final product (movie or maybe some other things along with movie, The) and all work, which must be done to deliver the final product. In other words, we should define our movie genre, duration etc.; what else is included in the final product; fields we want to concentrate on while producing the movie (personally I need to develop my skills in 3D modelling, and I'd like to learn a bit of HTML5 with Java, which are presumably substitute Flash and ActionScript now) and then determine the work to deliver all that.

Don't forget about time scope: by which date we are going to release our immortal creation.

able123
Inspiring
October 28, 2013

the maysles invention of using people coming out of theatre and giving what looks like impromptu opinions of what they just "saw" ( the movie or play ) is very simple and very effective. It works. It sells people on also wanting to see the movie or play. It simply WORKS.. and we can DO THAT...

less is more sometimes and I dont under estimate that statement ever.. no matter how big the budget is etc.


Now we have basically one month left to do this whole project and get it out the door by DEC 14....and try not to look like fools with placeholders all over the project...

If you can't get into the spirit of making things happen with the shooting part then just focus on the web site and your 3d stuff....we can use a placeholder for your 3d stuff and use something else ( illustration etc ) in the meantime.