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Hi I could really use some quick help. I've created an AR scene in Aero and am trying to export it as a USDZ file so that it can be opened on other devices. Every attempt gives me an "Export Failed" error, with a further message of "Unable to read file". This is particularly confusing as I am trying to write a file, not read one. I tried exporting a scene that I made and was able to export a year ago, and got the same error. Does anyone know why this may be happening? And how I can fix it?
It would be really useful to be able to integrate LiDAR functions on Adobe Aero. It is really a shame to partially nullify the effect of the projects because of the impossibility of being able to superimpose real elements present in the scene. This update would be particularly useful with geolocated projects.
I think Aero should have a new feature where users can turn off the audio when they click on it.
Hi, I have several existing links in Aero that are now not able to be updated. The only error I get is when trying to apply the changes to the experience: Unable to Update Link: Something went wrong. Your link still works, but is not updated.I have tried reinstalling, clearing out the project and trying again, and even recreating the experience. Nothing is working. I am on version 0.24.4. I cannot edit existing links or even create new ones. How can I fix this?
The proximity trigger failed to engage on multiple attempts. All other triggers seem to work fine in triggering animations like bounce or spin. It worked before just fine. Could this be network traffic, a bug in the latest build? Is anyone else experiencing this issue?
Hola estoy haciendo un proyecto en Aero, y tengo una pregunta se pueden vincular un enlace de objetos 3d externos?o siempre tiene que estar vinculado a un dato como por ejemplo0 .Obj o .DAE, .STL, etc... Muchas gRacias
Testing Geolocated Projects Remotely with GPS Spoofing I'm working on a project using a geospatial tool to create an Aero experience based at a specific location. To test and refine the project, I'd like to simulate different locations from home rather than physically going to the actual site every time I make a change. I've heard that GPS spoofing can be a solution, allowing developers to mimic different locations on their devices. However, I'm not entirely sure how to set it up correctly or if there are any potential issues I should be aware of, such as app restrictions or accuracy concerns.Has anyone here used GPS spoofing to test geolocated projects remotely? If so, what tools or methods did you find most effective ? Are there best practices to follow to avoid potential pitfalls?I'd appreciate any advice, tools, or experiences you can share!
I have verified this bug by opening older files and they too have switched their xyz positions. Is there a control, setting, or function that will correct this?
heya so I was trying to import some models I ceated in blender to adobe aero but the materials I used for them don't show up in adobe aero how do I fix this?this is how it looks like in blender. this is how it looks like in adobe aero. also currently the mobile player app isn't available in my country are there any alternative apps that I can use in the maintime?
Hi everyone, I'm encountering an issue with Adobe Aero after preparing my AR elements and sharing the link for visualization. When I click on the shared link using my phone or tablet, the AR experience doesn't work as expected—nothing appears in AR.Here’s what I’ve checked so far:My devices are compatible and have the latest version of the Aero app.All necessary permissions (camera, etc.) are granted.I've tried opening the link on multiple devices, but the issue persists.My internet connection is stable.Has anyone else experienced this? Any suggestions on what might be causing the problem or how to resolve it?Thanks in advance for your help!
Greetings. I have created a Aero project based at a particular location using geospatial creator. I want to try test it out as I build it, but am not at the location to which it is anchored. The preview gives a reasonable idea, but not the full experience. Is there something I'm missing? Many thanks in advance from a complete AR newbie.Helen
I've been playing, teaching and working with Stager (formerly Dimension) and Aero since their incarnation. The Aero Desktop app interface is still looking messy and behaving like a true beta version indeed. But hey, it works, and with a lot of work-arounds and getting used to its awkwardnes, producing AR content is great fun ! But the mobile (iPhone) app is getting buggier by the month. Finding projects, loading, previewing, recording, and exiting them, is failing more and more often. Especially with location-anchored projects. • When I try to open them from my Files tab, they won't load due to an error: "Editing location-anchored projects is not supported on iOS. Open with Aero desktop (beta) to edit." But I don't want to edit it, I just want to preview it. Now I have to open it from a Shared link I sent to myself as a message... • When I afterwards try to re-open the recent location-anchored project from my Recents list in the Home t
About a month ago I created an effect using the Geospatioal feature of Adobe Aero. Today, when I generated and read the QR code, I got an error as attached. Does anyone know why?
Working on a model in Maya and using a png texture to color it. When I export as FBX and make sure the embed media box is checked, it still wont show up in Aero. I also tried the texture as a TIFF. I also tried zipping obj, png, and mtl - same problem. Is there something I am missing?
QR codes are not working for Android devices android users are not able to download aero beta app, it says that it's in early release. What is a work around here?
I put a simple png image in my scene and asigned the move action I wanted the item to move back and forth but that option box is greyed out. I could not find any details on this behaviour. What criteria is required for the "back and forth" box to be available ?
Hi does anyone know if AR glasses or headsets are supported by Aero ( such as Nreal Air or the Quest series) I am potentially going to use it to do virtual prototypes and Glasses or a headset would be better?
Hello. Not sure if this is a bug or on purpose but it's inefficient so perhaps remove that and also maybe add a keyboard shortcut to hide selected elements. In blender it's H or Alt-H.
I'm trying to figure out what I need to do to create an AR asset that looks like a hole going into a wall or floor.I figured this would be easy using some occlusion material but I haven't come across anything yet.I tried a "holdout" shader in blender and it didn't work. I also tried flipping normals to see if I could get a cylinder to render the inside only, but no luck.Any advice is greatly appreciated!
Le Thumbnail ne marche pas dans la partie share.J'ai essayé une quinzaine de fois d'uploader un thumbnail mais ça ne marche jamais...
Hello. As per subject, anyone ever face this issue before? It's happening to some of the objects, not all and I do have quite a bit(most duplicated from the original). Object are .glb from Blender.
AdobeAeroで作品を共有をしたいのですが、URLを発行してもiPhoneで表示ができません。 画面には「表示されませんか?」とアナウンスあり。コピーしてブラウザー(ここではSafari)で検索しても開けません。 使用しているiPhoneは最新なのでiOS対応はしています。 何か解決策はありませんか?
Hello everybodyI have started to use Aero, and I made my first experience and the QR and ran to try it, just to find out that I cannot see what I did because the Aero android app is available in Norway.Has anyone else experience this? Is there another way to see the scenes? Not with video, but the actual AR scene. Any tips? Thanks Ale
For the same project, I can't create a link with account A, but I can create a link with account B.
Cant tunr on full audio file ( There are files attached below ). I really hope the Aero gets better and better.
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