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Where did Adobe Aero go at Adobe Max. Last year it was big.....now nothing. A sad day I think. I've been down this path before with Adobe Atmosphere and a few others. Many hours working, teaching and demoing for Adobe ......it finally came out in a box. Six months later they yanked it....ouch.
The tap trigger only seems to work on some parts of an image means you have to click multiple times to try and get the tap trigger to work
Hello Adobe,When can we expect an update for Adobe Aero?
Is there any problem to create AR for client work with Adobe Aero Geospital Creator beta version?
I'm trying to make a scene where the viewer looks through a door and a tunnel is stretching out in front of them. The way I've set it up makes the tunnel wider than the opening of the door to show depth and gets smaller the farther back it gets in the tunnel. I would love to find a way to make the tunnel only be visible when looking through the door. Any tips on this?
I have tried every combination of formats and zipping to bring objects from Maya to Aero. Sometimes fbx work and sometimes dae works but most of the time they do not. I have also zipped the object with the textures included, and I make sure the textures are not too big. Its very frustrating because there is no consistency to this issue. Any help would be greatly appreciated.ThanksDon
Hellothis is a great idea for my technical trainings!!!!Can I add sone text ? Or it's an imag e?BUG: If I add two pics, the both have the same url link...Ican't have one for each ( link1 --> image 1; link 2 --> image 2)Don't give up!!!
Hello,I have installed Aero and it was running fine then it started crashing. When opening, it starts to load, then it closes without any errors or notifications. Looking through error logs in Event Viewer I get this:Faulting application name: Aero.exe, version: 0.1.0.0, time stamp: 0x6089b840Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bfException code: 0xc0000409Fault offset: 0x000000000007286eFaulting process ID: 0x3930Faulting application start time: 0x01d75c2ecd0012b7Faulting application path: C:\Program Files\Adobe\Adobe Aero (Beta)\Aero.exeFaulting module path: C:\WINDOWS\System32\ucrtbase.dllReport ID: 108d3d94-d1e3-4e08-b9c0-ddaa32bbec9bFaulting package full name: Faulting package-relative application ID: The search doesn't give any useful answers. I have uninstalled and reinstalled Aero without any change. Then I have uninstalled and reinstalled full Adobe suite, then installed Aero again. Same error. By the way all other apps are work
Hey there,I have a problem filming the preview of my AeRo scene.I have an iPhone 13 but AeRo (Version 2.18.4 (111)) records in a super low resolution/quality.There is no button on the preview to choose the resolution.The only solution I found so far is to record my screen while being on the preview but then In have the AeRo interface on the screen. Is there any possibility to record the preview in a good resolution/quality?Thank you so much for your help!
Hi keep getting issue with Aero crashing on start up, crash file belowApp Verion 0.18.2Platform Windows 10 22H2 Crash file<?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.6.0" clientVersion="4.6.0" applicationName="Aero" applicationVersion="0.18.2" build="242" source="Windows-Client" crashType="n/a"><time year="2023" month="10" day="4" hour="12" minute="34" second="3" timeoffset="0" timezone="GMT Summer Time"/><user guid="8b8fceb6-cfc3-4cdd-907f-def6363b46d6"/><system platform="Windows 10 Education" osversion="10.0" osbuild="19044" applicationlanguage="en-us" userlanguage="en-GB" oslanguage="en-GB" ram="16272" machine="Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz" model="Intel64 Family 6 Model 60 Stepping 3" cpuCount="4" cpuType="8664" cpuFreq="3292 MHz" processorArchitecture="9"/><gpu><gpuinfo availability="Running/Full Power" adapterCompatibility="NVIDIA" adapterRAM="1024 MB" ca
I have been able to test Aero Geospatial a little, enough to see it would be a perfect tool for our curriculum in the program I teach in. We will make do without the beta features if we must but it's so incredibly easy to use it would be a shame if we couldn't install it in our labs right away.
i need help. i can't create link it shows in pic anyone can solve this problem.
Everytime I put my aero app into preview mode, the app glitches and crashes. I have only had this issue for the past week when I changed some of my assets, but the file size of these assets are rather small, and the larger ones have worked in the past. My phone is an iPhone 13 and I've owned it less than a year, so I don't think it's a phone issue causing this.
Can't import ~100MB GLTF model: https://disk.yandex.ru/d/r2jKhO1UziUadwAdobe Aero just says nothing when I try.It trys to import FBX for some time but fails eventually.
Key of success of any technology is universal use..Anyone should be able to access..Aero play 0.23.4 (128)Now due high specifications requirements only few cellphones are compatible without bug issues with aero playI tested with 20 cellphones to run an 3d ar experience.65% devices were not compatibleInside the 35% of compatible devices, you can't see the model properly represented.Only 2 cellphones from 20 units worked satisfactory. Aero play should be released with several versions maybe a low requirements version, with universal compatibility.. Android and iOS.. Medium requirements, and high requirements devices.. To have success aero play should be universal Aero play liteAero play universalAero play high experience.
I created a proejct on Aero Desktop, and trying to play the video on my Ipad Pro. It won't work. Like the whole experience is frozen upon anchoring. And none of the other features work either! The design doesn't play when I preview it on desktop either. Is there a limit to what aero can play? The file is about 130MB. Need help pleasee!! Need to finsh this project very very soon!!! Thanks!
https://developers.google.com/ar/devices Mentions that Galaxy Tab A7 is compatable but what about the Galaxy Tab A7 lite?
Character is y 0 cmPoint B is y 200 cm above i ask character to move to point Bwhy my character doesn't go up ? instead it goes under earth ...
Hello, I wanted to do an AR project for a client and wanted to know where the files project file resides, will it stay in the Adobe cloud connected to my account and if so how long? Should I have to client create their own account so the file can be hosted on their Adobe account? Also is there any way to keep track of how many times the project was opened via the QR Code or Link? thanks
Hi, I modeled and rigged a character that I'm importing as a glb file into Aero.I works all right, but I have to change the pivot to Origin because when it's importedit comes with a gigantic bounding box and the pivot is far away.I thought that maybe I had a loose part or an extra element, so I tested sending just the meshes withoutthe armature and it imported well.I also re-imported that glb into blender and it comes with the right pivot and bounding box.Any idea?
I'm getting consistent crashes in the Adobe Aero Desktop app when I try to import an FBX file. No error message is provided.The crash does not occur with any FBX, though. I've attached an example FBX file that does cause the crash on import, it should be helpful for debugging.It's worth mentioning that the FBX file provided contains multiple animated meshes, all sharing the same skeleton and the same root animation layer.
I created 2 different prodjcts using different assets and Geo-located them in 2 different zip codes… Shared the links and neither projects ever finish the "loading" part. When I load these as a local project from Aero app itself, it loads fine.How do we report this as a bug? iOS 17, iPhone 14 Pro Max, and iphone 12 Pro.Authored on macOS 13.5.2 with Aero Beta 0.23.4 (#127) (SHA1 = 7a095ca)
Hi, Does anybody else have this problem too? I can drag a USDZ file into my desktop version of AERO.But if I want to replace an asset, it won't let me select a USDZ file. Is this a bug, or is there a reason why this doesn't work? My workflow now is:Create 3d file -> export USDZ -> import to Adobe Dimensions -> export to GLB -> import to Aero would like it to be:Create 3d file -> export USDZ -> import to Aero
Hi, I wonder how this works in Aero:- If I import an asset and duplicate it in Aero, it seems to only use the size of the imported asset one time.- However, if I need to replace the asset with another asset, I have to replace it twice, and then it doubles the file size. I like to keep my file size as small as possible, and I reuse the same assets. It would also be nice if all the duplicated assets could be exchanged at once.
Hello there!I am attempting to export an emitter that is raining coins out of C4D using a baked animation. I am struggling to get the emmiter to bake out using any of the recommended extensions and it is driving me CRAZY. I have tried all kinds of things to find a solution, cloners, baking to instance and re-animating it and nothing is working for meIf anyone can point me in the right direction I would appreciate it.Thank you
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