[FEATURE REQUEST] Add "Maintain Independent Anchor Point" Option for Camera ParentingOpen for Voting
Currently, in After Effects, when a Camera is parented to a Null object, its rotation axis is forcibly overridden by the Null's anchor point. This makes complex camera movements (like orbiting and panning simultaneously) extremely counter-intuitive and difficult to control.Please consider adding a toggle or option to "Maintain Individual Axis" when parenting cameras. This would allow the camera to follow the Null's position while retaining its own rotation center, similar to how modern 3D engines or Cinema 4D handles parent-child transformations.For motion designers and AMV editors working with complex 3D space, the current workaround (using multiple Nulls or complex expressions) is a significant bottleneck in the workflow.Thanks