little fat girl
Contributor
little fat girl
Contributor
Activity
‎Jan 05, 2024
03:07 PM
7 Upvotes
I've been using AE for 30 years. Performance/stability issues have been pretty bad since the subscription service started. The way I cope is to use older versions. I'm now using AE 2020. I would recommend sticking with that for now. I had been using AE 2017 for the last few years. The new features are never worth the crashes in newer versions. I get new capabilities from plugins and they are backward compatible.
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‎Jul 10, 2020
01:01 PM
I have an application that I run as a projector. It gets data from a text file. It worked fine in March. Now when I try to open the text file, it no longer brings in the data. What happened? How do I fix it?
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‎Jun 17, 2020
02:44 PM
I think I found it! https://community.adobe.com/t5/animate/problem-dynamically-adding-from-library/td-p/8914885?page=1 Stuff on the IDE timeline is not 'stage'. It is 'exportRoot'. Man is that confusing. In other words, (for anyone else) the following works: function resizeMe(evt) {
exportRoot.blueSquare.x = 800; //where 'blueSquare' is the instance name of a movieclip on the main timeline
}
window.addEventListener("resize", resizeMe);
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‎Jun 17, 2020
02:20 PM
Glad to hear you've had luck with Unity. I'm getting into it to do AR. I do find it to be rough testing on my iOS device though. I thought flash did a great job of letting me test straight on my iphone.
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‎Jun 17, 2020
02:14 PM
Thank you for the help! Perhaps you can help me with my resize issue. I want to be able to move a movieclip around when the window is resized. I have this: function resizeMe(evt) {
blueSquare.x = 800; //throws error because blueSquare is undefined
this.blueSquare.x = 800; //throws error because blueSquare is undefined
}
window.addEventListener("resize", resizeMe); I think I have scope issues, but I don't know how to fix them. If I create an element with code and do stage.addChild(element) I can target that element fine. However, elements that are already on the stage in the IDE (like my blueSquare) cannot be targeted. They are undefined. Do you know why that is?
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‎Jun 16, 2020
12:32 PM
I have a movieclip that I made on the timeline (a blue square) which I have given the instance name of "blueSquare". The following code works: this.blueSquare.x = 800; But when I try to put that in a function, it throws an error saying blueSquare is undefined: function moveMe() {
this.blueSquare.x = 800;
}
moveMe(); This also is undefined: function moveMe() {
blueSquare.x = 800;
}
moveMe(); I've tried calling my square 'stage.blueSquare', 'stage.canvas.blueSquare', and others. Any idea why this doesn't work?
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‎Mar 10, 2020
08:12 AM
Just wondering if anyone has used/tried this. Thanks!
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‎Dec 02, 2019
08:34 PM
It could be the DOF blur. I get something similar when I am really zoomed in really tight and using the default pixel blur. To check, switch your DOF blur to 'multipass'. That will let you know if this is the problem. To fix it, you either have to work at a larger scale (scale your whole scene up) or you have to try the multipass blur. Also, I've gotten similar problems rendering geometry that is transparent (or material set to screen/add) where the pixel blur DOF reads that depth and sets the DOF for the scene at that depth.
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‎Jun 21, 2019
05:19 PM
Thanks for replying!! Doesn't work. At least not any better than what we had. How do i get you files? I'd love to troubleshoot this without that bother though. Essentially, I have code that is unwrapped (not in a function) and should simply execute when this thing is added (set up listeners, init stuff, blah blah). And it doesn't execute on launch. If I put it in an 'init()' function and call it (mp.init()), it works. But I'd rather it just execute automatically.
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‎Jun 20, 2019
08:50 PM
I have an SWC set up so that it imports into another FLA. In the FLA, I have some code like this: var mp:MovieClip = new MP() as MovieClip; addChild(mp); MP is a MovieClip in the SWC typed as a class called 'MP'. MP has code in it that should execute when it's added. But it doesn't. Does anyone know why? Thanks in advance.
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‎Jun 15, 2019
10:10 AM
Didn't add the images to the included files (in the air for ios settings).....
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‎Jun 14, 2019
09:25 PM
I'm assuming this has to do with launch images. I'm using the latest beta (32). I'm setting things for portrait (iphone). And I have launch images for all sizes of iphones in the directory from which I'm publishing. It should be full screen, but it's cropping down to the smallest default iphone image. Any idea why?
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‎Jun 04, 2019
12:37 PM
Exactly. Super quick deployment. And as phone specs get faster, performance issues become less important. Adobe is bailing on this at exactly the wrong time.
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‎Jun 04, 2019
12:29 PM
2 Upvotes
Bad. Adobe was tired of keeping us locked up under the stairs, so their shipping us off to live at the orphanage. Maybe not worse, just a different flavor of miserable. It also seems like there would have been so many better custodians of Air: Daniel from Gamua, Jack at Greensock, the guys from Distriqt, even older players like the guys at Multidmedia. I'm not saying those guys were interested. But I would have given to a crowdfunding campaign if one of them had been willing to take the helm. Finally, somebody who knew and loved the product would have been working on it. Air could have been exciting again. But Adobe has been killing Flash since the day they got it. Now they can be done.
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‎Feb 28, 2019
09:14 PM
Why isn't CreateJS exporting correctly from Animate? I'm using 2019 and when I go to export an old project as 'canvas' it doesn't work at all. StageGL has huge potential. Is this export going to start working? I love Animate for layout. What do I need to do to get the latest version of CreateJS exporting out of Animate?
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‎Oct 25, 2018
02:07 PM
1 Upvote
You're right. Most stuff runs. I'm an After Effects user. It doesn't. Thanks for your take on the OS situation.
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‎Oct 25, 2018
02:05 PM
You are right. It's just AE that I care about. I run old versions of everything else anyway since they run faster and more reliably. So, yeah. It's just AE users that I'm wondering about. And the lack of response is showing me that perhaps I am the only one who cares about this. Thanks!
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‎Oct 25, 2018
01:48 PM
Thanks for taking the time to reply. I think I might see the confusion. I am primarily an After Effects user and AE is not supported on Win7 anymore: After Effects System Requirements That's my problem. I get that maybe what I said didn't make sense because some CC apps still support Win 7.
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‎Oct 25, 2018
01:40 PM
Thanks. Will post here as well.
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‎Oct 24, 2018
09:48 AM
I am. But I might be the only one. So I thought I would ask. Please reply to this if you are still running Windows 7 on any of your machines where you also use CC products. According to this article, 40% of Windows PC's still run Windows 7 and there is no way Microsoft will stick to the Jan 2010 cutoff date for Win7 support. So it seems worth supporting to me. But I assume that Adobe has solid analytics and knows how many of its users are still running Windows 7. They knew I still had Win7 on my main workstation and sent me this today: Hello [me], Last week we announced the 2019 Release of Creative Cloud. The latest updates are not supported by older OS versions and can only be installed or run on supported versions of Windows or macOS. To experience all our new features, you should install the latest version of your computer’s operating system. Upgrading your OS is the best way to ensure you get everything Creative Cloud has to offer. Upgrade your OS Sincerely, The Creative Cloud team So, did you get this message? If so, do you plan to upgrade? Thanks.
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‎Oct 24, 2018
09:32 AM
1 Upvote
Yeah, cool effect! I think Scooter's right. Mask off your car using roto tools (AE's will work fine). Then grab a clean background and use the roto'd car for your displacement map.
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‎Oct 24, 2018
09:12 AM
1 Upvote
Not sure how clicking that Tracker link helps me. It doesn't offer options to post anything about CC or any of the programs I currently use. I don't need to post anything about AIR or Flash right now. Also, I'm posting this in the user forums partly to see if there are any other Win7 users out there affected by this. If I am the only person who thinks Adobe should support Windows 7, then it's my problem. If there are a significant number of Adobe users who use one of the 40% of Windows PC's still on Windows 7, then it's Adobe's problem.
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‎Oct 24, 2018
08:54 AM
1 Upvote
It may have been supported when you posted this, but now it's not. Just got this email from Adobe: Hello [me], Last week we announced the 2019 Release of Creative Cloud. The latest updates are not supported by older OS versions and can only be installed or run on supported versions of Windows or macOS. To experience all our new features, you should install the latest version of your computer’s operating system. Upgrading your OS is the best way to ensure you get everything Creative Cloud has to offer. Upgrade your OS Sincerely, The Creative Cloud team That makes this a problem.
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‎Oct 24, 2018
08:47 AM
Yeah, so now Adobe has come out saying 2019 is NOT supported on Windows 7. I got this email today: Hello [me], Last week we announced the 2019 Release of Creative Cloud. The latest updates are not supported by older OS versions and can only be installed or run on supported versions of Windows or macOS. To experience all our new features, you should install the latest version of your computer’s operating system. Upgrading your OS is the best way to ensure you get everything Creative Cloud has to offer. Upgrade your OS <--- Links to microsoft.com Sincerely, The Creative Cloud team
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‎Oct 16, 2018
10:21 PM
1 Upvote
Just wondering. And please add your OS, just so we know. Thanks.
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‎Oct 16, 2018
09:05 PM
1 Upvote
After having been properly corrected for requesting that CC2019 support Windows 7 (it does), I'm rewriting this post to say what I really meant to say. To clarify, CC2019 is launching now. The next major release will be CC2020, launching in a year. This is when Adobe has said they will stop supporting Windows 7. I understand that Windows extended support of Windows 7 is supposed to end in January of 2020. But that is not going to happen according to the numbers. And given that Windows is still operating on 40% of Windows PC's (most of which will probably still run Windows7 this time next year), Adobe should release a product that supports those users. As a user who still runs Windows 7 (for performance, stability and usability reasons) and a person who uses Adobe products every day, I can say that I will not be upgrading my primary workstation to Windows 10 until I absolutely have to. I have Windows 10 on two laptops and it is an inconvenient 'upgrade' to say the least. After Effects (my primary Adobe program) gives me inconsistent results when trying to open projects there. Sometimes they completely crash AE (just trying to open a project!). Given this experience, I am in no hurry to 'upgrade' my primary workstation (which my business depends on) to Windows 10. I can imagine there are many other creative professionals in a similar position. Please consider us for at least the CC2020 release. Thank you.
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‎Oct 16, 2018
08:48 PM
2 Upvotes
ProTip: Any time you have an expression question, google it with 'Ebberts' attached to it. Dan Ebberts is the man with expressions. His answers are always the right ones. And he has a site (motionscript.com) that is super helpful.
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‎Oct 15, 2018
10:22 PM
2 Upvotes
I understand that Windows extended support of Windows 7 is supposed to end in January of 2020. But that is not going to happen according to the numbers. And given that Windows is still operating on 40% of Windows PC's, Adobe should release a product that supports those users. As a user who still runs Windows 7 (for performance, stability and usability reasons) and a person who uses Adobe products every day, I can say that I will not be upgrading my primary workstation until I absolutely have to. I have Windows 10 on two laptops and it is an inconvenient 'upgrade' to say the least. Please consider us for the next several releases. Thank you.
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‎Sep 25, 2018
10:28 PM
Things are working!!! And I *think* I know what it is. Thanks OussK for taking time to try to help me troubleshoot. I changed a lot of stuff around uninstalled everything (except the OS) and reinstalled. But in the end, I think it was that I have Quicktime Pro on my desktop and use it regularly as an output module. My new laptop didn't have it. I put Quicktime Pro on there today (because I like it) and around that time stuff starts working. It could have been one of the other things I did. But this seems the most likely. The ugly thing is that the error messages made things look like this was an issue with plugins. Here were the errors I got: After Effects error: plug-in "Stardust_controls_airforce.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_airforce.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_airforce.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_airforce.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Mir_64.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Mir_64.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: plug-in "Stardust_controls_splitter.aex" could not be loaded (1114). (48 :: 46) After Effects error: Can't find layer ID=68962646 in composition "NCS Track Scene Particular Test". (26 :: 93) After Effects error: Can't find layer ID=68964114 in composition "NCS Track Scene Particular Test". (26 :: 93) After Effects error: Can't find layer ID=68962646 in composition "NCS Track Scene Particular Test". (26 :: 93) After Effects warning: your project file is apparently damaged (skipped sections: 6). Please save using a different name. (26 :: 0)
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‎Sep 24, 2018
06:53 PM
Is this the sort of problem that could be caused by my Intel Integrated Graphics card? Does that happen? I have the Nvidia settings for after effects set to use the Quadro card. But perhaps there is some confusion in AE about this while it's loading?
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