After Effects (Beta)
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Steps to reproduce:1. Set a comp to Cinema 4D renderer2. Add some text3. Make it 3D, extrude the text and add some bevel4. Add different colours to the front and bevels5. See those lovely colours6. Change the renderer to Mercury Result:The Bevel colour fills the text's front Expected:Bevel and front colours should remain as specified System info Application: After Effects (Beta) v23.1.0.71 OS: Windows v10.0.19044, RAM: 127.92 GB GB, CPUs (logical): 32
I change my work station GPU to MSI 3060 (12GB). I update my after effects beta to last version (23.1.0 66 build).Specs. Windows 11, 32gb RAM, CPU 11700kFAfter rendering or before rendering after effects reload (or reboot) my GPU. Only relaunching the app is helping. Maybe the problem is, what after effects use 100% of GPU or something like that.Maybe the problem is that i use Red Giants plugins (colorista + looks). Please fix this bug.
Is it just me, or are the cursor icons missing? Hand, arrows(leftRight) and so on... I just see the default arrow
I wanted to see how fast the M1 would roto. Opened clip I used before on different machine. Selected person then tried to frame through roto. CRASH right away.
have tried multiple times over the past week or so, tried all of the suggestions, but still getting thisExit Code: 127 -------------------------------------- Summary -------------------------------------- - 1 fatal error(s), 12 error(s), 0 warnings(s) FATAL: Error occurred in extract of package (Name: AdobeAfterEffectsBetaBetaAllTrial_maxon Version: 23.1.0.66). Error code: '127' ERROR: Failed to allocate buffer for file C:\adobeTemp\ETRF314.tmp\2\support\keyfiles\CustomHook\win\Cinema 4D 2023 Installer.exe of size 1105707184 ERROR: Failed memory allocation after sleep also ERROR: Failed to allocate buffer for file C:\adobeTemp\ETRF314.tmp\2\support\keyfiles\CustomHook\win\Cinema 4D 2023 Installer.exe of size 1105707184 ERROR: Failed memory allocation after sleep also ERROR: Failed to allocate buffer for file C:\adobeTemp\ETR4FF1.tmp\2\support\keyfiles\CustomHook\win\Cinema 4D 2023 Installer.exe of size 1105707184 ERROR: Failed to allocate after sleep also ERROR: Failed to allocate
Crashes when applying Look to adjustment layer from Library Mac M1 laptop
I have a single file sequence in .exr that I am bringing into AE (both regular release and beta). I am using the ACES color space. The Beta Vectorscope shows the colors accurately and match Premiere's scopes. But the scopes in the regular AE 2023 release are way out of whack. Every setting is identical in each program. Shots are attached. Could this because because of the new OCIO implementation in AE Beta? If so, I wish they'd fix the scopes in the regular releaase to read properly.
There is no problem with OCIO settings in color management, but in the Japanese environment of the Mac version, a Unicode error occurs when trying to use OCIO for effects.This can be avoided by starting OS and Ae in English mode; the Windows version has no problem in Japanese environment.
Hi,i'm having the same issue but a different error code, 127 whihc i supposed to be resolved following the troubleshoot. Allowed my win10 user to gain all rights on the temp folder, reboot the system and disabled the AV. The percentage indicator slows at 47%, takes minutes to reach 48% and after a few minutes comes up with failure alert, "Unable to install". I've tried several times, the log states as follows:"Exit Code: 127 -------------------------------------- Summary -------------------------------------- - 1 fatal error(s), 12 error(s), 0 warnings(s) FATAL: Error occurred in extract of package (Name: AdobeAfterEffectsBetaBetaAllTrial_maxon Version: 23.1.0.62). Error code: '127' ERROR: Failed to allocate buffer for file C:\adobeTemp\ETR9D89.tmp\2\support\keyfiles\CustomHook\win\Cinema 4D Manual Installer R25.exe of size 1105707184 ERROR: Failed memory allocation after sleep also ERROR: Failed to allocate buffer for file C:\adobeTemp\ETR9D89.tmp\2\support\keyfiles\Cust
For the longest time now, scrolling through a lengthy list of color spaces has annoyed me from Color Profile Converter to the new OCIO Color Space Transform effect. Now that we have this brand new OCIO effect, let's do it right and finally add a scroll bar! And while we're at it, let's get it added to Color Profile Converter, too. Notice there's no scroll bar to the right. Instead, you have to hover at the bottom or top of the list to slowly scroll up or down. Ever pick the wrong items and need to swap the input and output? Well, hope you enjoy scrolling some more. However, the scrollbar appears when interpreting the image. I know these are two different UIs, but they display the same content. One is easy to quickly scroll through while the other is really annoying. Let's come up with a solution. And while we're on this topic, let's also add a Swap button to flip the input and outputs around for both OCIO Color Space Transform and Color Profile Converter.
Steps to reproduce: 1. ... Result: ...Expected: ... System info Application: After Effects (Beta) v23.1.0.53 OS: macOS v12.4.0, RAM: 16.00 GB GB, CPUs (logical): 8 Setup Color manage with new Aces 1.03OCIO config 1.03Add rec709 clipAdd ocio transform > rec709 2.4 to Aces CGAdd glow to clip. Highlights from glow display black edging. Almost a "dark glow". Not diplayed using Adobe colourmanage and 32bit lin setup. Sidenote. using ocio config Aces CG v2 (beta) issue is less but still visible.
Is it possible to import a light probe or environment for a .glb file. I think that this would be an essential feature. The ability to import a light probe or enviromental sphereical or cube map that the model could respond to would be great. If it isn't already implemented - please consider this. An example of what I'm talking about can be seen here: https://gltf-viewer.donmccurdy.com/1) drag in a .glb2) Toggle the lighting switch3) Change the environment to Venice SunsetMy request is to be able to import my own environment.
Steps to reproduce:Select a layer whose anchor point is not at its center.Layer > Transform > Center anchor point in layer content Result: Anchor point does move to the center of the layer, but the layer's position changes dramatically, moving to a different area of the comp. This behavior has been present in the last several versions of the beta.Expected: In After Effects v22, this command moves the anchor point, but the layer stays put. System info Application: After Effects (Beta) v23.1.0.39 OS: macOS v12.6.0, RAM: 64.00 GB GB, CPUs (logical): 10
My Mac is M1 and has 32GB of memory. It says "low memory warning ram use has been extended for previews" every 1-5 minutes, which drives me nuts.When AE Beta shows this warning, I checked my Mac memory and the remaining memory is 13~20 GB.I set RAM reserved for other applications at 3 GB and RAM available for AE at 29 GB on the preferences.So I guess this problem is not about my Mac, but AE Beta. This issue has started since I updated AE Beta in the new version last week(I hadn't updated AE Beta for a couple of months). It affects my work and time so badly.Please fix it and increase compatibility with Apple Silicons.
It would be nice if the preview menu in the monitor output had the option, like in adobe premiere, to be able to view content in HDR. When previewing through a blackmagic card, color options appear in premiere, in after effects, when working in aces, the preview output does not have any option to correctly preview the color on an external monitor and it looks dark
An error occurred that the imported 3D object could not be imported from beta again.also, the texture of the obj or fbx file disappeared when the beta version was saved.But I think the technology to import 3d objects right away is really innovativeThe technology that can immediately import 3d objects is really convenient when giving simple animation and motion to 3d objects. Can reduce render time a lotI'm always grateful for your efforts.*I'm sorry if the sentence was awkward using a translator.
We heard you. The great thing about having a Beta community is getting to test out new ideas and see if they work as expected. When we updated the Exposure control UI to be consistent with other newer controls in our composition toolbar, we ran user tests and read the feedback. In this case, the benefit of consistency is not proving useful compared to the extra clicks it required. And so, as of today's Beta (build 22.3.0 x35), we are reverting the Exposure control to its original layout.Thank you so much for your continued feedback, it really does matter.
Just installed the new AE Beta and this blog shows a new Color management area in the project settings/Color tab. It doesnt show on the Beta I installed. https://helpx.adobe.com/after-effects/using/opencolorio-aces-color-management.html
I've noticed when importing a PNG image into the new OCIO-ACES beta, the Utility-sRGB-Texture profile doesn't apply correctly in 32bit. On the left is a PNG logo imported and interpreted with Utility-sRGB-Texture and then viewed in comp with ACES/Rec709. Result is not what I expect. On the right is the same logo with Preserve RGB on import and then with an OCIO Colorspace Transform applied changing it from Utility-sRGB-Texture to ACEScg. Result is correct. These two should match but they don't. What's interesting is this project is in 32-bit, which is what is necessary for ACES. However, if I happen to change this to 8-bit, then the logos match. Maybe that tidbit will help you find the bug. Furthermore, when testing other file formats, the problem doesn't seem to appear. So far JPG and TIF with this same logo seem to work fine. It's just PNG that causes the problem.
Hi,Sometimes when a layer's video switch is turned off the composition view doesn't update. It stays stuck on the previous image, with the layer visible even if it's turned off. When clicking anywhere it updates suddenly, just by clicking on the interface.Thanks for your support.François Colou
Bonjour, est-il possible d'ouvrir un fichier after qui a été crée par la version beta de after effect ?
Welcome to the After Effects (Beta) community forum. Our public Beta is an opportunity for you to engage directly with product teams in the development of After Effects. There’s no obligation: you can install one build one time, auto-update for a regular cadence of Beta builds, or never install Beta – whatever works for you. If you are using Beta builds and want to provide feedback about features and fixes directly with the product development team, you can do so through this community forum. We invite you to become a part of the process to ensure we’re building the best tools possible and focusing on the details that matter most for your work. Thank you for your input! More information about public Beta is available in the links on the right, including a detailed FAQ. The entire After Effects development team will be signing in to say hello and engage with you. Thanks again for being here!
レイヤーシェイプのネットワークがたくさん開いて数値を変えることから解放されるのがうれしいです!クリックがなくて本当につらかった。 プロパティパネル機能すごくいいです!ただ例えば三角形などの[サイズ]と[角丸の半径]の間にある[位置]や線の中にある[線端][線の結合]などはプロパティパネルにないのですが全部入れるとパネルの項目がいっぱいになってしまうからでしょうか?タイムラインの項目(列)のようにユーザーが任意で表示できる項目を選べるようになったら完璧だと思いますが。よろしくお願いします。
DescriptionIt seems that it is possible to import 3D assets via scripting, but users encounter an options dialog upon import before the asset is ready in the project. Can we get scripting support for that particular import options dialog? We want users to be able to either accept the defaults of the dialog, or have scripting access to those settings, possibly in AE's Import object. In essence, the objective is to be able to import 3D file types "silently" without user interaction via scripting. Why is this valuable?Some of Templater users want to automatically re-version their composition with various 3D object source files. These users can accomplish this with Element3D because .obj files are imported without any dialog. Current scripting access allows us to change the source of those Element3D .obj layers because there is no import dialog that users encounter upon adding an .obj data file to the project. For the new, native 3D suppo
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