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Hello,I need to update my old SteamWorks ANE to be working with new AIR20, but have problems with it on Mac. Here is my current code: Oldes/FRESteamWorks at AIR20_SteamWorks135 ... - GitHubSo far I managed to compile it on Mac without errors, but when I try to init in my app on MacOS, I get this error:ArgumentError: Error #3500: The extension context does not have a method with the name AIRSteam_InitCould you please let me know, if it's even in theory possible to have the Steam's osx32/libsteam_api.dylib working fine on 64bit OS? Is it somehow my fault that it is not working or some lack on Steam side, which would mean that Mac users will not get full functionality?Thank you for any advice.PS:here are my another attempts to get some answer:http://forum.starling-framework.org/topic/adobe-native-extension-ane-for-steamworks-on-osxhttp://stackoverflow.com/questions/35038209/adobe-native-extension-ane-for-steamworks
Within Add/Remove Programs (Windows) there is nothing listed for AIR.Under C:\Program Files (or (x86)) there is no specific folder for just AIR.I can't find anything in the registry with regards to AIR settings or .air associations.But our SCCM reports are identifying that machines do have AIR on them. When I look at the file path for the 'detected' install/files, it is pointing to files within Adobe Reader's folder. The main one is called 'arh.exe'. When I play around with that exe I can see it is version 3.5.0 but it reports that it is not installed.I'm just trying to work out whether or not there is an attack vector on our machines. Can AIR applications be launched/run via the files that have come with Adobe Reader? Also, from what I've read on the net, the AIR version packaged with the Adobe Reader install is pretty much 'self contained' and cannot be updated by just downloading the latest version of AIR from the Adobe site. So how do people patch/update AIR where the AIR run time
In our Mac App we have following credential to entitlement.plist which enables us to read/write to user's file system followed by file browser dialogue:com.apple.security.files.user-selected.read-write That does mean we able to read/write a file/folder if once accessed by file browser dialogue. We never able to read/write to files/folder if not accessed by file browser dialogue at least once in an application life cycle.I didn't found any other possible credential too to entitlement.plist which can enable us read/write to files/folder by completely removing any use of file browser dialogue. Is there any way we can achieve this?To give some more information, our application is an IDE which involves arbitrary file/folder access by user or automatic. By automatic I mean accessing files/folders through previously opened items which need not to open a file browser dialogue. The location can be anywhere in user's system. I noticed that setting app sandbox to false enabling me access arbitrar
I create a empty mobile project and just add an enter frame event to trace stage size,then debug at iphone 6 plus,(physical device)without -platformsdk,air gives stage size 1242x2208,that is correct.when i give the -platformsdk value,air gives stage size 828x1472,and both stage size returns different dpi.I use air 20 and iOS sdk 9.3is it a bug of air? and any one who knows how to get the 1242x2208 with -platformsdk ?
Help....Probeer PE 10 te verwijderen en opnieuw te installeren,maar lukt niet.Het zegt:De wizard is onderbroken voordat PE 10 volledig kon worden verwijderd.Specied path is emptyWat nu????Ben geen computer expert maar gewoon huisvrouw.
I've been trying to install Salesforce Chatter on a users computer and keep receiving the error, "Sorry an error occurred. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author." I've tried to uninstall everything adobe, reboot, reinstall air and try again with the same results. I've tried putting the install file on a thumb drive and installing it from that with no luck. Any help, here is the install file;[2014-02-25:09:55:25] Application Installer begin with version 4.0.0.1390 on Windows 7 x86[2014-02-25:09:55:25] Commandline is: -playerVersion=12,0,0,70 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -url http://na3.salesforce.com/setup/chatterdesktop/desktop_air25.air[2014-02-25:09:55:25] Installed runtime (4.0.0.1390) located at c:\Program Files (x86)\Common Files\Adobe AIR[2014-02-25:09:55:26] Begin a
Sigh... So we are all aware of the AIR 20/21 issue that requires you to package your application for iOS on a Mac because of the Windows bug.We'll, I've just confirmed with Michael Archbold from Distriqt (ANE guys), we both have a problem compiling for iOS using the latest AIR 21 with ANEs.You'll be left with a message similar to the following....Error occurred while packaging the application: /Users/pathtoyourapp/bin-release-debug/AOT/yourapp.ipa (No such file or directory)So just to confirm... currently people who have ANE's requiring AIR 20:Windows AIR 20 packaging for iOS = ErrorWindows AIR 21 packaging for iOS = ErrorMac AIR 20 for iOS = OKMac AIR 21 for iOS = Error.1 outta 4 is sad, but better than nothing i guess....come on adobe
Google is providing many options for game developers. But there is no option that I could find in air to use such options like multiplayer support and all. If compared to unity, there is very less ane ( without correct documentation or how to use ) for flash. How can a flash game developer could survive? Is it time to move ? uninstall flash and try unity or any other ?
I am trying to run this application on my Mac: http://www.control4.com/software/control4-app-pcmac/latestIt tries to launch but just hangs with a black screen. Previous versions ran fine...but then something happened. After a version upgrade it at first would continually prompt me to "Allow keychain access for passwords" or something...in trying to follow their instruction about deleting some portion of my keychain related to Adobe.APS...I messed up and deleted my entire keychain. So all passwords gone and a bunch of other headaches!! Ugh. But anyway, now the errors have gone away but the app doesn't run at all...just goes to a Control4 for PC-Mac window with nothing but black. Have tried uninstalling Adobe Air, Adobe Flash and reinstalling. Uninstalling and reinstalling MyHome PC. No luck!The developer tells me to delete the folder found here: Library/ Application Support/Adobe/Air/ELS/MyHome PCbut I do not have that directory. When I g
Bonjour à tous, j'ai un problème avec l'application Adobe Air qui ne semble pas s'installer sur mon Mac Book Air que j'ai reçu récemment. En effet, j'ai besoin d'Adobe Air pour pouvoir télécharger un jeu (Dofus) qui requiert l'application d'Adobe. Lorsque je lance le téléchargement d'Air (version Mac bien sur) le téléchargement semble bien se dérouler sans problèmes mais lorsque je lance le jeu, me sont affichés des messages d'erreur du style "L'application Adobe Air ne s'est pas installée correctement" où "Veuillez suivre la procédure d'installation d'Adobe Air". J'ai besoin d'avis et de solutions PS: J'avais appelé le service support d'Apple qui n'a pas trouvé de solutions à mon problème mais qui a émit l'hypothèse d'un processeur soit disant trop faible sur mon Mac Book Air (1,6GHz). Merci
I keep getting this error when I try to package to my android device. I have moved the aapt.exe, adb.exe, adbWinApi.dll, adbWinUsbApi.dll and the dx.jar to the appropriate places and the original error of the device not being recognized is gone and now I am hitting the following error below. I have searched for a solution but nothing pertains to this exact problem. Any help would be appreciated. Also before anyone asks the android-res.jar is in the folder and has been updated with the latest sdk. Following is this error:Error occurred while packaging the application:aapt tool failed:ERROR: Asset package include 'C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\lib\android\lib\resources\android-res.jar' not found.
Hi, I made an app with AS3 in AIR mode.I install it on Android. it works fine. it loads a lot of swfs wiht abc code in it on demand. But On iOS, as you already know, it can not load swf with abc code unless it is packaged on compile. We have already made a lot of educational courses which are in service in web version. There are too many to package all those stuff. I googled a lot and found that http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/In this, if I use AIR Developer Tool(ADT), I could load any swfs as I please. My questions are 1. ADT is something new to me, is this only way to load swfs with abc code? 2. this article was in 2013, Does it stll work in 2016? Thank in advance.
I have a program created in Flash CS5.5 When I publish it to Adobe Air, several things no longer work. It is programmed so in some of the exercises, the user can use either the mouse or the space bar, but in Air, the space bar doesn't work. It works fine in a Flash Projector. Also, one of the files cannot be called up, and the User Name cannot be input. All of these things work great in a Flash projector. How do I get them to work in Air?
Hi, I'm trying to use adt -package ipa-app-store. I have a CI server doing this job.Everything was fine until I've updated from AIR 17.0 to AIR 19.0. Now adt get's stuck while building the ipa.I've tried running the adt package from command line on CI server. I am still able to build the apk with AIR 19.0, however building ipa has no reaction, just remains hanging.AIR 18.0 has same behaviour as AIR 19.0CI server is Windows. Using same adt package command, swf file, etc on Mac, I am able to package the ipa. I still need to get my CI server running, if anyone can provide some ideas, would be very helpful.Thank you.
CameraRoll currently allows to browse and select pictures which are stored on google drive and not the device itself. If I select picture from google drive I get #2004 error when I use open method of MediaPromise. Is there any way to exclude google drive images from CameraRoll? Or may be some way to load them without getting error?Best Regards, Aleksey
I cant run my game because its says that I dont have Adobe air. But I do. And its updated. What can I do?
We utilize hardware accelerated decoding of H.264 video in an Air application which previously used StageVideo and now uses the VideoTexture class. The application is built on the Intel NUC platform. Everything worked fine on the Haswell processors (using the HD Graphics 4400 video card) -- both with StageVideo and VideoTextures. Since moving to the Broadwell chips (HD Graphics 5500), video decoding falls back to software (for both StageVideo and VideoTextures). I've opened up a bug case on this (Bug#4130735 - StageVideo and VideoTextures fall back to software decoding on Intel HD Graphics 5500). Has anyone else come across this issue? Is there a central place/ web page to report which platforms/GPUs that StageVideo is fully compatible with? Thanks! josh.
Hello,I'have got a problem with the StageWebView object when it use with a proxy on a mobile Android Application.On a mobile with a direct Internet connection, we have no problem.But when the connection is by a proxy we have a crash on our app.The StageWebView dispatch no error before the crash and a try catch dispatch no error too.We are on a 4.4.2 version of Android and the model is Samsung Galaxy Tab 4.The code to create the webview is : _webView = new StageWebView();_webView.stage = this.stage;_webView.viewPort = new Rectangle(48,90, 1182, 600); // tab 4_webView.loadURL(pUrl);Thank you in advance for your answers.
When I try to download the latest update for Adobe Air I get the message, "Sorry an error has occured. An error has occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator." This is isn't the first time I posted this on this site. I already posted 2 of asking for help and this place is like a ghost town, but I'll try to make this the best and most helpful to help me please. I have a 64 bit Windows 7. I've gone through the common issues and troubleshooting and they didn't help. I ran as administrator - Same error.Have latest version of Microsoft windows installerHave latest version of Microsoft windows service packUse fix-it tool but it did not list adobe air.This is the last legitimate place I can ask help, and my other threads no one is helping so please, I already tried yahoo answers, reddit, and everything else.
Hi All, I am new to this forum. I am working on air desktop application. recently Salesforce announced they are going to disable TLS 1.0 protocol from their servers and they will be supporting 1.1,1.2 of TLS protocol. here is test url which we can use to test that in air desktop : https://tls1test.salesforce.com/s/. I have gone through some of posts in this forum and did not find similar post about this issue. I found one, but it did not help either : Does FLEX and AIR support TLS 1.1+ encryption?I wrote below code to test that url. SecureSocket connection is successful. but UrlRequest is failing, because it is using TLS 1.0 version to connect to server., Since Air app uses TLS 1.0 protocol, the handshake itself is failing. I found that info in wireshark: TLSv1 Record Layer: Alert (Level: Fatal, Description: Handshake Failure)My goal is to switch my desktop client to support TLS 1.2 protocol. I am using Flex SDK 4.5.1 version to build application. Can you please help me to
So i am trying to integrate PayPal in my Flex Mobile app. I make my first call like this:(keys are sandbox by paypal dev resources)protected function getPaypal():void { var client_id:String="EOJ2S-Z6OoN_le_KS1d75wsZ6y0SFdVsY9183IvxFyZp"; var secret:String="EClusMEUk8e9ihI7ZdVLF5cZ6y0SFdVsY9183IvxFyZp"; var params:Object = new Object(); params.grant_type="client_credentials"; var encoder:Base64Encoder = new Base64Encoder(); encoder.encode(client_id + ":" + secret); //var s:String = JSON.stringify(params); paypal.contentType = "application/x-www-form-urlencoded"; paypal.headers["Authorization"] = "Basic " + encoder.toString(); paypal.method = "POST"; paypal.url = "https://api.sandbox.paypal.com/v1/oauth2/token"; paypal.send(params); }This fails and returns the following:'Error #2096: The HTTP request header Basic RU9KMlMtWjZPb05fbGVfS1MxZDc1d3NaNnkwU0ZkVnNZOTE4M0l2eEZ5WnA6RUNsdXNNRVVrOGU5aWhJN1pkVkxGNWNaNnkwU0Z
hi, everyone. greetings from Turkey..we will write child games for android and ios with adobe air platform.in android, there is no problem.but, for ios, we have a few questions.1) is it possible to download remote swf to ios local and run from local swf in adobe air ios? (games must be work in offline.. but, if there is any update, download updated swf first.. ) if its possible, is there any worked last tutorial for this subject?2) is there any file size limit for single file like android in ios? (50 mb)3) when we writes with adobe air 20 sdk, which devices and ios version is supported? for ex. games going to work in ipad 2 or any ios 7 devices?best regards,Ercan
I used google to look up CFBundleURLSchemes. I found varying layouts for the entries for the app.xml. I have tried multiple formats and none of them have been successful. To test, I would create a link tag in html file, which I viewed on the iOS. Clicking the link did nothing.Couple of questions:what is the right format? what is the right way to test this?Is there any additional work required in the actionscript project to handle the URL?ThnxMatt
Having issues, Scout is no longer profiling. I can run Scout on my iPad, it sees and connects to the Scout instance on my desktop. I'm able to check/uncheck recording settings on my desktop and can successfully refresh on the iPad. However, the recording session never starts when I run my Adobe AIR app on the iPad.I added the -sampler flag to adt and -advanced-telemetry to mxmlc. Still no connection.Is there something I'm missing? Does it matter that I'm using an ad hoc build? I'm using AIR 20.0.0.204.
This is with the latest AIR 4.0 beta, dated 12/17, with "-useLegacyAOT no" on Mac, OS X 10.9.0 compile-abc 0x0095d728 PrintStackTrace(void*) + 401 compile-abc 0x0095dba1 SignalHandler(int) + 4492 libsystem_platform.dylib 0x9039fdeb _sigtramp + 433 libsystem_platform.dylib 0xffffffff _sigtramp + 18752476794 compile-abc 0x0005846b halfmoon::Cleaner::simplify(halfmoon::BlockEndInstr*) + 6675 compile-abc 0x00058fc6 halfmoon::cleanBlocks(halfmoon::Context*, halfmoon::InstrGraph*, halfmoon::Cleaner*) + 1666 compile-abc 0x0005ab34 halfmoon::removeDeadCode(halfmoon::Con
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