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I am testing some screen issues I’ve having with the output on my device vs. my desktop. I have a simple file with two frames created in Animate CC. In the first frame there is a button (that takes the user to the 2nd frame), a text box with the number 1 in it, and a green background. Everything is on the stage and the stage is set at 2208 x 1242. In the second frame I, I have the same thing but background is changed at runtime. When I test I get different results on my desktop than on the actual device (see image). ANYONE KNOW HOW TO FIX THIS OR WHY I'M GETTING DIFFERENT RESULTS? I’m using Air 20 with Animate CC. Below is the code on both frames://The background stage is set to red.// The green in frame 1 background is a green movieclip.// The orange (mc) in frame 2 is a background that is set to the stage dimension at run time.******Frame 1 ******:stop();import flash.events.Event;import flash.display.StageAlign;import flash.display.StageScaleMode;bnt.addEventListener(MouseEvent.MOUSE
I have problem with second time upload to Apple, problem with bundle version because is all the time the same version 2.0 end Application Loader generates the same error i can't change this. I try to change in Animate but its nothing.
I can't believe this still doesn't work properly. Photos imported from camera roll or taken with the camera are never the proper orientation. I've ready up on EXIF data and apparently that is the issue. However all the solutions I have found don't really work and are years old. This seems like a very common function to deal with photos on a phone. Has anyone run in to this ?
Hello everyone,I like access to the contacts list in my android device through adobe air in flash CS5.To access for read contacts I check the READ_CONTACTS in the Air permission, now I need to sample or tutorials to do that in FLASH CS5 and Air for Android.Please tips me.Thanks
Hello.This is a modified version of the following error when you going up?(•[Sound] Timelines with multiple layers are unable to stop playing sound [4103304])
I am trying to install an Adobe Air application designed for 1920 X 1080 pixels onto a Windows 8 Tablet.The application was developed in Flash Builder 4.0. and runs perfectly on Windows 7 with Adobe Air 2.x using a 1920 X 1080 monitor.Although it runs on the Windows 8 tablet with adobe Air 20.x which has a native screen resolution 1920 X 1200, the application size displays at almost double the screen size so that about 2/3 of the application is not visible on the right and bottom sides. The position of the top left corner is correct at x/y coordinates 0,0.I have tested it on a laptop also running Windows 10 and Adobe Air 20.x with a 4K screen - (3840 X 2160) which exhibits the exact same issue so its not a hardware problem.Are there some simple tweaks that can be made to the container file or do I need to I migrate it to Flash Builder 4.7 and fix it there?.
This happens 100% of the time. If I am using a web browser when Adobe Air has an update, the Air updater pops up and completely hard locks my computer. I can move the mouse, but otherwise, nothing works. Ctrl+Alt+Del (and all other keystrokes) are disabled, mouse clicks do nothing. The only option at that point is to hold the power button in until the whole system shuts down, losing all of my unsaved work and possibly causing damage to hardware components.I'm using a Lenovo ThinkPad T540p with Windows 7 and all the latest updates - a very healthy computer otherwise. This and Dreamweaver are the only two applications which have ever crashed this particular computer.
I have a detailed question on SO, but hoping to get more exposure to experts here.In short, in regards to application icons in descriptor-app.xml, the documentation states:"The path specified is relative to the application root directory.Note: The icons specified are not automatically added to the AIR package. The icon files must be included in their correct relative locations when the application is packaged."If my descriptor file has icons like this:<icon> <image16x16>icons/smallIcon.png</image16x16> <image32x32>icons/mediumIcon.png</image32x32> <image48x48>icons/bigIcon.png</image48x48> <image128x128>icons/biggestIcon.png</image128x128> </icon>I would include them with ADT command like this:adt [STUFF] outputfile.apk descriptor-app.xml main.swf iconsWhich will produce APK structure like this: package.apk |---> assets (this is the application root on Android
It seems that I cannot get mouse events for the bottommost rows of pixels in an iOS app (table & phone). If I have a 1024x768 flash app compiled in AIR on a iPad 3, I don't get any mouse event with a y coordinate larger than 763. On an iPhone the dead zone is much larger ~20 pixels. This happens even with a test app that does nothing but listen on mouse events and trace the results.Android tablet seems to work correctly.Any suggestions are appreciated!
The installation stalls.
Hi guys,Is it possible to create multiple AIR apps (for mobile & desktop) that can use the same local cache?For example: 2 apps for iPad will use the same data store (local cache). If we synchronize (with LCDS) and get all the data for 1 application, if we open the second application, can we access the data set from the other application?Thx!
I have two launch images for a game I am making with AIR for iOS, titled Default.png and Default@2x.png. I cannot find where to place them so that they are used when openning the game. Adobe's documentation says they should be in the root directory, so I put them in the same folder that the .ipa file was created in, but that did not seem to work (I am using a 4th gen iPod Touch for testing, so it does not take long to load the game, but I thought I would at least see a glimpse of it). I also put the launch images in the AppIconsForPublish folder that Flash created when I imported the images I am using for app icons, but still no luck. How do I get the launch images to show up?
hello,I read about the webcam trouble in another thread. postet 11/2016 about 3 month ago.the problem is still there!!!!! Anybody found an workaround?regards
Android and PC is OK, only iOS has problem!We can not upgrade to the air sdk 20.0.0.233'Air sdk 21 beta' has same problem!please help~
I have two issues when I upload to iTunes and I’m not sure if they are related to each other:ERROR ITMS- 90096: “Your binary is not optimized for iPhone 5 ……” This is weird because I have the correct splash screen included which is Default-568h@2x with the file size being 640 x 1136. Not sure why I’m getting this error.ERROR ITMS- 90096: “Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning file. The bundle contains a key that is not included in the provi…… “beta-reports-active”. I know that this issue is being caused by the <key>beta-reports-active</key> tag. I’ve researched this issue but have not found anything that definitively solves this problem. For this building I’m using a production certificate and provisioning profile. I am attempting to upload the app for TestFlight App so I need to solve this problem.My development environment is Animate (Flash) 2015, win10, A
I have an AIR application which periodically does things like:- Checking data and altering it via HTTPService requests- Checking things using Timers- Using NetConnection to communicate between multiple devicesThese functionalities are working fine when the application is actively used by the users. However the problems occur when the application is in the background. After 20-30 seconds the HTTPService requests are not executing, the timers are not running and the netconnection is not receiving nor sending any data until the application has been made active again. I did some tests and also added an enterFrameHandler to trace the frames. I can confirm the enterFrameHandler fires a lot when the application is active and when it becomes inactive it degrades to 4 FPS to 1FPS to 0FPS.I have set backgroundFrameRate to 60 and frameRate to 60 (although the default backgroundFrameRate of -1 should suffice) but that doesn't prevent the issue either.This is occurring on Adobe AIR 3.8 with Apache
StageText does not dispatch mouseFocusChange. Still in Android you can not prevent the closing of the keyboard.I explained, because you continue to develop new functions when the basis functions do not work well.The keyboard is the basis of all applications, are months that look that works well .....When you solve?https://bugbase.adobe.com/index.cfm?event=bug&id=4057869
Hi All,I have an application which supports both aspect ratio i.e LANDSCAPE and PORTRAIT. For some of the screen I need to set the orientation to PORTRAIT ONLY. To achieve this I have used : stage.setAspectRatio(StageAspectRatio.PORTRAIT);This change the orientation of application to portrait correctly and lock the orientation in portrait mode and is working correctly as per the requirement. Now when this code is used though application's aspect ratio is changed to portrait, but status bar orientation remain in LANDSCAPE mode.Due to this when softkeyboard is opened it is opened in incorrect orientation. Please see image below:Below is code from descriptor file : <aspectRatio>any</aspectRatio> <renderMode>auto</renderMode> <autoOrients>true</autoOrients> <fullScreen>true</fullScreen> <visible>true</visible> <softKeyboardBehavior>none</softKeyboardBehavior>This issue is not observed when running on ios version lower
Hi,Just read that a big feature for the upcoming AIR version (22) will be a modernized video stack on Android and that "This is a large task and we know we've got additional work ahead of us."I have used video in several projects and never had any problems with the current version. Is this really a big issue in AIR that has to be worked on? Wouldn't you rather see this work being used (for example) to support more platforms instead (such as AppleTV and HTML5 export)?
I'm trying to update Adobe Air on a Mac from 19.0.0.213 to 20.0.0.204. The install hangs with the last thing logged being:Adobe AIR Installer[1014]: !!! BUG: The current event queue and the main event queue are not the same. Events will not be handled correctly. This is probably because _TSGetMainThread was called for the first time off the main thread.Anyone else having the same problem with this version?
PC is an HP desktop running Win7/x64. I installed the latest version of Adobe Air, and after that installed AccuWeather Stratus 1.1. However, the display on the app is strange. It shows initially with no temperature info, and if I try to configure a city it gives me the list of cities, but will not remember it. If I click the "5" button (to show the five-day forecast) I get two rows of undefinedundefinedundefinedundefinedundefined, with the words overlapping each other.Looks like something went wrong, but what? I uninstalled both Air and the app, deleted any remaining folders and rebooted the computer...but no joy.Thanks in advance for any guidance.
HelloI'm just reporting a small issue with the new Air 20.In my Flash CC when I switch to Air 20, in the General tab of the iOS Settings, the Version field is empty.If I fill it with the version of my app, it creates a publishing error because it creates a version tag in the app.xml that air doesn't recognize. In the other hand, the versionNumber tag in the app.xml is unchanged.This problem occur only for iOS publishing.Workaround is easy because I can change the Version by using previous air version or I can edit the app.xml.Best
It would be great if actionscript compiler allows to write opcode right in .as files. Like ASM-inline block in c/c++.Apparat allows to do that but require a lot of work and requirements (scala 2.7/2.9 depends on apparat version) just to compile itself.Current compiler does not allow to use useful/fast opcodes.It become critical in some cases (i.e. multiplication 2 ints has a rounding error on some platforms)Also you can vote for that feature in http://upli.st/l/feature-request-for-flash-and-air and in adobe bugbase https://bugbase.adobe.com/index.cfm?event=bug&id=4103225
When I select an input box on android.stage.softKeyboardRect.height returns 440 which is way off.This has killed my project. I've been trying to fix it for almost a week.I'm sure other people have experienced this. what should I do ?thanks
I am using an ANE from PushWoosh for push notifications and everything was working fine when publishing using Air 19, but once I switched to 20 or 21 I get an "Invalid Input" when publishing. Any thoughts?
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