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I am attempting to upload an ipa file to the App store (apple) through Application Loader and I'm getting the following error:ERROR: ERROR ITMS-90046: "Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value 'TEAMID.com.Company.CompanyApp' for key 'application-identifier' in 'Payload/CompanyApp.app/CompanyApp' is not supported. This value should be a string starting with your TEAMID, followed by a dot '.', followed by the bundle identifier." Has any ever had this problem and how do I solve this. I uploaded this app several times and never had this problem.Development environment:Win 10, Flash CC 2015, Air 19.0.0.241I'm also using the Push notifications ANE from Milkman Games.
Any idea when/if this will be available with AIR?
Hi,I was wondering if anyone has run into this? It's referenced around the web in a number of old posts.Basically with MP3s of 128kpbs or lower, the sound channel doesn't seem to compute the sound length correctly, and this leads to the sound channel position hanging at a certain point in the MP3 and never completing.My app plays MP3s, some of which from the client library are 128, and I don't want to create a secondary version of thousands of MP3s for use in it at 192kpbs.Has anyone here experienced the issue, and if so, how did you get around it - if you did?Thanks
Hello all, Is there a known Fortumo ANE for Nook apps? I've been looking on and off for a while and it doesn't seem to be a thing; at least one that has continued support/updates. It should be a thing if it isn't. I'd like to include in-app purchases in my Nook builds since I've got them everywhere else. Seems like a missed opportunity without it. Thanks in advance.
Hello,we are seeing user complaints that our game no longer works on Mac OS X with the latest Flash player installed. We can reproduce the problem at our end. Launching https://www.skat-palast.de/online-skat-spielen.html leads to a "Plugin Failure" on one of our Macbooks, though not all.I found this old thread describing and fixing a similar issue, is the current situation a known issue?https://forums.adobe.com/message/6285851#6285851Thanks
Hi everyone,I'm trying to detect when my gamepad is deconnected in order to reconnect it later. When I initialize my gamepad, I add listener to GameInputEvent.DEVICE_ADDED, and GameInputEvent.DEVICE_REMOVED. The first one well triggers itselft but only at the beginning, and when I add some others devices it is not trigger again. Moreover event DEVICE_REMOVED, doesn't trigger at all.if (Game.gameinput == null){ Game.gameinput = new GameInput(); gameinput.addEventListener(GameInputEvent.DEVICE_ADDED,onDeviceAdded); gameinput.addEventListener(GameInputEvent.DEVICE_REMOVED,onDeviceRemoved); }This function is static, and onDeviceAdded and onDeviceRemoved too. Do you have some ideas ? Thanks.
Am i able to leave the Beta Entitlements in the XML descriptor for final store submission?That way I don't have to change version numbers on the last build tested... Very curious, or is this something that is not smart to do?
Air 16+17 report the iPhone 6+ has a resolution of 1472 X 828 I am using Default-414w-736h@3x.png as the launch image nameThanksCraig
I have a Lenovo w530 previously running Windows 8.1 and now Windows 10. It keeps trying to update Adobe Air 64 for some of the Lenovo support applications and the install always fails. I've researched it to no avail including the Microsoft Fixit which is not supported in Windows 10. Does anyone know how to resolve this? Thanks.
I just upgraded to Windows 10 and my Zinio Magazine Reader (which uses AIR) did not work; it starts, but hangs up when at the point where AIR usually starts. I uninstalled AIR and then reinstalled, but still no luck. When I look in the System Apps list, Air is listed but is shown as UNAVAILABLE. Can anyone help? Is this a known issue??
Hi,Is there any way to load PDF file in Adobe Air for Android?Thanks in advance
Hi there,in a new AIR 4 mobile application i need to offer a chat system. Since special characters are also required i'm trying to integrate StageText, since no other text component seems to be able to display these special characters correctly.Unfortunately StageText still (!!!) does not offer any kind of measuring its content, which makes it impossible for me to display. Since every chat message has a different length the surrounding Scale9Image needs to know the exactdimensions of the text message object.Scrolling the container is also important, therefore the StageText needs to draw the content into a Bitmap which will be shown instead (since it's only displaying text messages and no input is required the StageText component is actually only needed for having access to the native emoticon support).Now my questions:1) Isn't there really no other way of not having to use StageText for being able to support these special characters ?2) If not isn't there a more accurate way to measure
Hello Community,does anyone know of an AS3 library that can be used to add forums functions to a project? Maybe bundled with a backend library, or as a project for an open source forums engine? We have games that offer clan featues, and we would like to offer private forums to each clan inside our games.Thanks,Ruben
Hi, I am currently trying to install Adobe Air onto my computer so I can install another program called Vudu To Go that requires the latest version of Adobe AIR in order to be installed. I have a Windows 8.1 64-bit hp computer. I have went to adobe.com/go/get air and downloaded the installation file. Now every time I attempt to install that program onto my computer, this error message comes up "Windows cannot find Users\blahblah\appdata\Local\Temp\AIR1F0B.tmp\Adobe AIR Installer.exe'. Make sure you typed the name correctly, and then try again." I contacted Adobe customer support on the phone and they said their is no phone support for Adobe AIR. So they redirected me to these forums. So can please someone help me? I will now wait patiently for the answer. Thank you.
I've got this code that retrieve data from my SQL Data Base into my AS3 code.My table (data base) has this rows : "id", "title", "price", "information", "mail". In my AS3 code I loaded "title". Php Code : while ( $row = mysql_fetch_array($sql_result)) { $theTitle = $row["theTitle "]; $phptheTitle= $phptheTitle.' </br> '.$theTitle ; echo "phptheTitle=" . $phptheTitle; } AS3 code : var myResult:String = evt.target.data.phptheTitle; output_txt.htmlText = myResult; So my output_txt is displaying all items in the row "title". Now, is it possible to create a link for each title(in AS3) ? In order to display "price", "information", "mail" when we click on the title(each title has their own "price", "information" and "mail", contain in my database).Exemple : The AS3 code displays "Computer". When I click on "ipod Touch" it displays "price", "information" and "mail" that is contains in my database. Here's a short video of what I'd like to do : http://sendvid.com/whdm4sjf
If I insert an emotion, it is considered as 2 characters or 4 characters.So maxChars and StageText.text.length, give a wrong result.It would also add to the property StageText.textWidth
Hi,I downloaded the last release of air 20 which appears to comes out few hours ago. But the downloaded version is the same than the 20.0.233 released January 1.I don't know if it's an error in the release date on the main page of air beta channel or a wrong link.Let me know.Cheers
Hello, I am seeking a way to measure the width of the text in a StageText.I tried using a TextField invisible, but it is not very accurate if I put the emotion.Solution? Idea?I'm stuck for days.
I am receiving a number of warnings when I am packaging my application that seem to belong with some included Air Native Extensions. Many of these extensions are not provided by our company, but third parties and some of them are not open sourced.The application will run fine, however I haven't had to send to the ITunes app store, so not sure if this will result in a rejection or not. Can these warnings be ignored? Usually we don't let our applications pass QA if any warnings are thrown from any compilation process.Thanks for any info!--Johnp.w. here's a sample of the warnings, they entire listing is quite long...Packaging for iOS - packagePicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mPicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mPicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mld: warning: object file (/var/folders/_n/pvx2q2pd6m98v9jt79txcnk80000gn/T/cda03bd7-0dbb-4356-ae18-e05ca6f2f4a6/Bolts.framework/Bolts(BFAppLinkTarget.o)) was built for newer iOS version (7.0) than being
After updating to version 10.1.16 word file converted to pdf show wrong hierachy level of bookmarks headers /caption! What can I to obtain a correct hierachy level again?
I'm trying to do an AIR app with these conditions : I've got a SQL database. In my table there is a "categories" column (with differents categories (computer, books..etc)).In my AS3 I manage to retrieve "theDescription" when the user choose a categorie. With the URLMethod and a php file. // create SQL $sql = "SELECT * FROM annonces where categorie = '$categorie'"; $sql_result = mysql_query($sql, $connection) or die ("Couldn't execute query."); $num = mysql_numrows($sql_result); $phptheDescription = ""; $counter = 0; while ($row = mysql_fetch_array($sql_result)) { $theDescription = $row["theDescription"]; $phptheDescription = $theDescription; } echo "phptheDescription=" . $theDescription; So my AS3 code is retrieving the $phptheDescription from the php and displays it in a output_txt. Problem : in my output_txt, only ONE "theDescription" is displayed. But I have TWO items in the categorie "Informatique" (and I can have 100 items in the same categories).
Hi, I've been tasked with building an Audio/Video player using Adobe Air that can send either Video, Audio, or Both to separate rooms.Accessing the screens is quite easy using the Screens class. So, I have no problem sending separate videos to the separate displays in each room.The second half, however, is proving to be much more difficult. I also need to send the associated audio for the videos to the audio output devices located in each room. I had hoped that there would be an Audio device array, much as there is a Video device array (in Screens). That doesn't appear to be the case though.I have 4 audio output devices (sets of speakers) currently set up to playback the audio for each screen in each room. The setup works fine in Windows, so I know the hardware and devices are correct. Is there a method that I am missing that would allow me to send audio to the various audio devices connected to the system?Thanks!
Hi,I published exe file from Adobe flash cc using Air for Desktop.exe file contains 31 numbers of file.when user click on exe,after around 2 minutes ,open "Application Install" dialog..Can you please tell me know why its take that much time to start installing exe?Thanks
Hi,Having an issue with the latest AIR release that won't allow our application to run on iOS 7 in debug.The application crashes at the point where the connecting to the debugger dialog normally appears and we get errors in the crash log relating to UIActionSheet?OS Version: iOS 7.1.1 (11D201)Report Version: 104Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Triggered by Thread: 0Last Exception Backtrace:0 CoreFoundation 0x2ec9efce __exceptionPreprocess + 1261 libobjc.A.dylib 0x39517cca objc_exception_throw + 342 UIKit 0x316a0da6 -[
Keyboard opens in inverted (upside down) orientation even though the app runs in landscape mode (Tested with Adobe Air 15/18/19).With iPhone 6 and IOS9.02 works well.My application is designed to work only in a landscape mode . My configuration: <initialWindow> <content>myname.swf</content> <systemChrome>standard</systemChrome> <transparent>false</transparent> <visible>true</visible> <fullScreen>false</fullScreen> <aspectRatio>landscape</aspectRatio> <renderMode>direct</renderMode> <autoOrients>false</autoOrients> </initialWindow>Helppppp
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