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Hi everyone,I'm trying to detect when my gamepad is deconnected in order to reconnect it later. When I initialize my gamepad, I add listener to GameInputEvent.DEVICE_ADDED, and GameInputEvent.DEVICE_REMOVED. The first one well triggers itselft but only at the beginning, and when I add some others devices it is not trigger again. Moreover event DEVICE_REMOVED, doesn't trigger at all.if (Game.gameinput == null){ Game.gameinput = new GameInput(); gameinput.addEventListener(GameInputEvent.DEVICE_ADDED,onDeviceAdded); gameinput.addEventListener(GameInputEvent.DEVICE_REMOVED,onDeviceRemoved); }This function is static, and onDeviceAdded and onDeviceRemoved too. Do you have some ideas ? Thanks.
Am i able to leave the Beta Entitlements in the XML descriptor for final store submission?That way I don't have to change version numbers on the last build tested... Very curious, or is this something that is not smart to do?
Air 16+17 report the iPhone 6+ has a resolution of 1472 X 828 I am using Default-414w-736h@3x.png as the launch image nameThanksCraig
I have a Lenovo w530 previously running Windows 8.1 and now Windows 10. It keeps trying to update Adobe Air 64 for some of the Lenovo support applications and the install always fails. I've researched it to no avail including the Microsoft Fixit which is not supported in Windows 10. Does anyone know how to resolve this? Thanks.
I just upgraded to Windows 10 and my Zinio Magazine Reader (which uses AIR) did not work; it starts, but hangs up when at the point where AIR usually starts. I uninstalled AIR and then reinstalled, but still no luck. When I look in the System Apps list, Air is listed but is shown as UNAVAILABLE. Can anyone help? Is this a known issue??
Hi,Is there any way to load PDF file in Adobe Air for Android?Thanks in advance
Hi there,in a new AIR 4 mobile application i need to offer a chat system. Since special characters are also required i'm trying to integrate StageText, since no other text component seems to be able to display these special characters correctly.Unfortunately StageText still (!!!) does not offer any kind of measuring its content, which makes it impossible for me to display. Since every chat message has a different length the surrounding Scale9Image needs to know the exactdimensions of the text message object.Scrolling the container is also important, therefore the StageText needs to draw the content into a Bitmap which will be shown instead (since it's only displaying text messages and no input is required the StageText component is actually only needed for having access to the native emoticon support).Now my questions:1) Isn't there really no other way of not having to use StageText for being able to support these special characters ?2) If not isn't there a more accurate way to measure
Hello Community,does anyone know of an AS3 library that can be used to add forums functions to a project? Maybe bundled with a backend library, or as a project for an open source forums engine? We have games that offer clan featues, and we would like to offer private forums to each clan inside our games.Thanks,Ruben
Hi, I am currently trying to install Adobe Air onto my computer so I can install another program called Vudu To Go that requires the latest version of Adobe AIR in order to be installed. I have a Windows 8.1 64-bit hp computer. I have went to adobe.com/go/get air and downloaded the installation file. Now every time I attempt to install that program onto my computer, this error message comes up "Windows cannot find Users\blahblah\appdata\Local\Temp\AIR1F0B.tmp\Adobe AIR Installer.exe'. Make sure you typed the name correctly, and then try again." I contacted Adobe customer support on the phone and they said their is no phone support for Adobe AIR. So they redirected me to these forums. So can please someone help me? I will now wait patiently for the answer. Thank you.
I've got this code that retrieve data from my SQL Data Base into my AS3 code.My table (data base) has this rows : "id", "title", "price", "information", "mail". In my AS3 code I loaded "title". Php Code : while ( $row = mysql_fetch_array($sql_result)) { $theTitle = $row["theTitle "]; $phptheTitle= $phptheTitle.' </br> '.$theTitle ; echo "phptheTitle=" . $phptheTitle; } AS3 code : var myResult:String = evt.target.data.phptheTitle; output_txt.htmlText = myResult; So my output_txt is displaying all items in the row "title". Now, is it possible to create a link for each title(in AS3) ? In order to display "price", "information", "mail" when we click on the title(each title has their own "price", "information" and "mail", contain in my database).Exemple : The AS3 code displays "Computer". When I click on "ipod Touch" it displays "price", "information" and "mail" that is contains in my database. Here's a short video of what I'd like to do : http://sendvid.com/whdm4sjf
If I insert an emotion, it is considered as 2 characters or 4 characters.So maxChars and StageText.text.length, give a wrong result.It would also add to the property StageText.textWidth
Hi,I downloaded the last release of air 20 which appears to comes out few hours ago. But the downloaded version is the same than the 20.0.233 released January 1.I don't know if it's an error in the release date on the main page of air beta channel or a wrong link.Let me know.Cheers
Hello, I am seeking a way to measure the width of the text in a StageText.I tried using a TextField invisible, but it is not very accurate if I put the emotion.Solution? Idea?I'm stuck for days.
I am receiving a number of warnings when I am packaging my application that seem to belong with some included Air Native Extensions. Many of these extensions are not provided by our company, but third parties and some of them are not open sourced.The application will run fine, however I haven't had to send to the ITunes app store, so not sure if this will result in a rejection or not. Can these warnings be ignored? Usually we don't let our applications pass QA if any warnings are thrown from any compilation process.Thanks for any info!--Johnp.w. here's a sample of the warnings, they entire listing is quite long...Packaging for iOS - packagePicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mPicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mPicked up _JAVA_OPTIONS: -Xms1024m -Xmx4096mld: warning: object file (/var/folders/_n/pvx2q2pd6m98v9jt79txcnk80000gn/T/cda03bd7-0dbb-4356-ae18-e05ca6f2f4a6/Bolts.framework/Bolts(BFAppLinkTarget.o)) was built for newer iOS version (7.0) than being
After updating to version 10.1.16 word file converted to pdf show wrong hierachy level of bookmarks headers /caption! What can I to obtain a correct hierachy level again?
I'm trying to do an AIR app with these conditions : I've got a SQL database. In my table there is a "categories" column (with differents categories (computer, books..etc)).In my AS3 I manage to retrieve "theDescription" when the user choose a categorie. With the URLMethod and a php file. // create SQL $sql = "SELECT * FROM annonces where categorie = '$categorie'"; $sql_result = mysql_query($sql, $connection) or die ("Couldn't execute query."); $num = mysql_numrows($sql_result); $phptheDescription = ""; $counter = 0; while ($row = mysql_fetch_array($sql_result)) { $theDescription = $row["theDescription"]; $phptheDescription = $theDescription; } echo "phptheDescription=" . $theDescription; So my AS3 code is retrieving the $phptheDescription from the php and displays it in a output_txt. Problem : in my output_txt, only ONE "theDescription" is displayed. But I have TWO items in the categorie "Informatique" (and I can have 100 items in the same categories).
Hi, I've been tasked with building an Audio/Video player using Adobe Air that can send either Video, Audio, or Both to separate rooms.Accessing the screens is quite easy using the Screens class. So, I have no problem sending separate videos to the separate displays in each room.The second half, however, is proving to be much more difficult. I also need to send the associated audio for the videos to the audio output devices located in each room. I had hoped that there would be an Audio device array, much as there is a Video device array (in Screens). That doesn't appear to be the case though.I have 4 audio output devices (sets of speakers) currently set up to playback the audio for each screen in each room. The setup works fine in Windows, so I know the hardware and devices are correct. Is there a method that I am missing that would allow me to send audio to the various audio devices connected to the system?Thanks!
Hi,I published exe file from Adobe flash cc using Air for Desktop.exe file contains 31 numbers of file.when user click on exe,after around 2 minutes ,open "Application Install" dialog..Can you please tell me know why its take that much time to start installing exe?Thanks
Hi,Having an issue with the latest AIR release that won't allow our application to run on iOS 7 in debug.The application crashes at the point where the connecting to the debugger dialog normally appears and we get errors in the crash log relating to UIActionSheet?OS Version: iOS 7.1.1 (11D201)Report Version: 104Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Triggered by Thread: 0Last Exception Backtrace:0 CoreFoundation 0x2ec9efce __exceptionPreprocess + 1261 libobjc.A.dylib 0x39517cca objc_exception_throw + 342 UIKit 0x316a0da6 -[
Keyboard opens in inverted (upside down) orientation even though the app runs in landscape mode (Tested with Adobe Air 15/18/19).With iPhone 6 and IOS9.02 works well.My application is designed to work only in a landscape mode . My configuration: <initialWindow> <content>myname.swf</content> <systemChrome>standard</systemChrome> <transparent>false</transparent> <visible>true</visible> <fullScreen>false</fullScreen> <aspectRatio>landscape</aspectRatio> <renderMode>direct</renderMode> <autoOrients>false</autoOrients> </initialWindow>Helppppp
I am trying to use the update frame work for an Adobe Air Application. There are some links on this site and Adobe's but they seem a bit dated, and I am not sure how to proceed.Background for the problemI am using Flash CC 2015 to build an a test app. Its version is 1.0 I am trying to implement the update functionality so that when users open the app, the app checks for any updates, then updates if that is the caseWhat I didAdded the updater swc file to my AS settingsMy xml update file has the following information<?xml version="1.0" encoding="utf-8"?> <update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> <versionNumber>2</versionNumber> <url>/newSoftware/test.air</url> <description>This is the latest version of the Sample application.</description> </update> The app current version's XML is below<?xml version="1.0" encoding="utf-8" standalone="no" ?> <!-- Usage: To localize
Hello, all..How to convert Bitmap to FREBitmapData ....??my code is below..---------------------------------------------------------------------------------------------------------------------------------Bitmap bitmap // <= bitmap imageByteArrayOutputStream outputStream = new ByteArrayOutputStream();bitmap.compress(CompressFormat.PNG, 100, outputStream);byte[] byteArray = outputStream.toByteArray();int width = bitmap.getWidth();int height = bitmap.getHeight();FREBitmapData bitmapData = FREBitmapData.newBitmapData(width, height, true, byteArray); <== Error : -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------12-05 20:34:45.773: W/System.err(9051): java.lang.IllegalArgumentException: fillColor has wrong length12-05 20:34:45.773: W/System.err(9051): at com.adobe.fre.FREBitmapDat
Using Flash Builder 4.7, air version 20.0I moved from HTMLLoader to StageWebView to get better HTML rendering. webView is created as follows on creationComplete. The window has no chrome. webView = new StageWebView(true);stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE;webView.stage = this.stage; webView.viewPort = new Rectangle( nativeWindow.x,nativeWindow.y+25,nativeWindow.width,nativeWindow.height-25 );webView.loadURL( "http://www.google.com" );webView.addEventListener(Event.COMPLETE,loadComplete);webView.addEventListener(Event.LOCATION_CHANGE, locationChange);webView.addEventListener(ErrorEvent.ERROR,onError); webView comes up fine and displays, but when I move the window (using nativeWindow.startMove() because there is no chrome), the StageWebView doesn't move when the window is moved. I can grab it through the mouse event listeners and manually make it follow, but display is choppy so this isn't a solution.I have seen the trick to crea
Initially I thought I should fill this in the bug base but it's not actually a bug but a performance issue. So, here we go...The problem is that if you are using an ANE which has embedded the latest version of google-play-services in it (I have tested with google-play-services rev 25), Although the project compiles fine and runs with no problem, it takes too long to compile!to test it yourself, please try to install our Facebook SDK ANE (which requires V4.0 of the dependencies ane) when you compile, you can see that it takes around 10 minutes to compile the apk on a 32-bit windows and takes around 2 minutes to compile on a 64-bit windows. we didn't test it on a mac though.my guess is that Air SDK can be boosted in future versions so it can better compile the google-play-services so when using ANEs which require this latest .jar file from Android would compile faster.Thanks.
If you (like me) want to make high performance games with sharp pixelated graphics for mobile devices please vote for this bugfix/enhancement!https://bugbase.adobe.com/index.cfm?event=bug&id=4105286
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