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Hi there,Chinese font still cannot display in 13.0.0.88 and 14.0.0.78, Android 4.4.2, HTC Butterfly.Korean font is OK.Anyone else?Thanks!Contra.
Hi I am testing an application using StageWebView that was working in earlier versions of IOS.After updating an ipad to IOS8 and it will not load the StageWebView.Since the StageWebView fails to load completely, I assume the IOS8 update has a breaking change?Anyone have any idea if this is a breaking changes and or whether the next Air SDK will support the new WKWebView api?Cheers.
I have an ANE that creates an activity on top of the main one.For some reason, this activity will call onDestroy if I minimize the app and relaunch it.Is there a way to prevent this?I tried a native app and it is not behaving like this, so it makes me think it might be an Air thing.Thanks.
I couldn't access the Flash Bug reporting website so I will post this here.I am using flash.media.Sound class to start mp3 playback and this particular file does not work if the startPosition = 0. If I set startPosition to 1, it works.var url:String = "https://www.dropbox.com/s/osret7iqo0kvcp6/troubleFile.mp3?dl=1";private var mp3Context:SoundLoaderContext = new SoundLoaderContext(3000, false);private var mp3Sound:Sound = new Sound(); private var mp3Request:URLRequest = new URLRequest(url);mp3Sound.load(mp3Request, mp3Context);Doesn't work:mp3Sound.play(0);Works:mp3Sound.play(1);Can you please debug this file on your flash.media.Sound?
Hi everybody,I have some trouble with AIR15 only, In the past, I created a small game on iPad It could send or receive messge from server. I used lib as3crypto.swc encrypt or decrypt message (RC4). But when I upgrade to AIR15 encrypt-decrypt cannot work ( Another thing about this crash is that it only happens with a release (adhoc or appstore) build but NOT with a debug build). I check so many time but i don't know what is problem here.Please help me, thanks so much any advice.P/S: My game have many swf files (code and resource). I must combine multiple SWF files into one.Class RC4.asimport com.hurlant.crypto.prng.ARC4;import com.hurlant.util.Base64;import com.hurlant.util.Hex;import flash.utils.ByteArray;public class RC4 { private static const key:String = "keytest"; private static var byteKeys:ByteArray = Hex.toArray(Hex.fromString(key)); private static var rc4:ARC4 = new ARC4(); public static function encrypt(clearText:String):String{ var byteText:ByteA
I was plagued by a memory leak that would crash my application after a few hours. The application had worked fine in the past but now was having issues and I thought it might have to do with using newer SDK's.In the end I discovered that if I loaded external swf that had been compiled in debug mode, they would not clear completely on unload and cause a memory leak.Compiling in release mode fixed the issue. Spent 3 days trying to figure it out.
HI! Ive been sat trying to download and install air for over 3 hours. I've googled and tried all sorts.i need to download it for cricut craft room. That software tried to download it as part of their required items which fails - you get to download it, accept t&c and starts installing but stops half way through about failed something and contact the administrator.its a home laptop. Ive chrcked and admin is set for account etc.same thing happens if try snd download site just from adobe site too.THis is the sort of error i seeAdobe AIR installation on Vista. Message: 'An error occurred while installing Adobe AIR. Installation may not be allowed…ANy help? Ive done updates for windows etc, tried a fix thing but still doing it
I updated to Yosemite and had some issues. After receiving help from Apple, I could not open a third-party app; it said I needed to update Adobe AIR. When I tried to do that, I got the same message saying I needed to update AIR again. I tried uninstalling and installing AIR but without success. What steps do I need to take?
My Abode Air crashes on every app when I double click on them. I have the latest Abode Air installed. Abode Air version 15.0.0.293. I have windows 7 as my operating system. This is the results from the event logs:Log Name: ApplicationSource: Application ErrorDate: 10/23/2014 10:14:25 AMEvent ID: 1000Task Category: (100)Level: ErrorKeywords: ClassicUser: N/AComputer: Steamskunk-PCDescription:Faulting application name: MoCam.exe, version: 0.0.0.0, time stamp: 0x502c1e72Faulting module name: Adobe AIR.dll, version: 15.0.0.293, time stamp: 0x54236fd0Exception code: 0xc0000005Fault offset: 0x0056b20cFaulting process id: 0x16bcFaulting application start time: 0x01cfeecba4beec40Faulting application path: C:\Program Files (x86)\MoCam\MoCam.exeFaulting module path: c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Adobe AIR.dllReport Id: e3e1fa43-5abe-11e4-b5b4-e89a8f3dd976Event Xml:<Event xmlns="htt
Hello.We're working on a new AIR Native Extension, the goal is to run javascript code inside AIR. However that's actually not directly related to the problem.The problem itself: - we need to pass some AS3-objects to the javascript runtime - javascript runtime (SpiderMonkey) has a different GC, different memory aligning and a lot of other things, that differs from AIR - the only suitable way for us is to iterate through AS3-Object properties and to create a mirror-object in SpiderMonkey - we do not have such an API in FlashRuntimeExtensions.h which would allow us to iterate Object propertiesSo the question is - is there any way to iterate on AS3-Object properties in С/С++ side of a Native Extension?If there is not than the only possibility for us is to use JSON-strings which is actually far from optimal.Thanks in advance,Denis
Hi,I have successfully submitted 2 versions of the application. There are 2 different versions for iPad and iPhone separately. These were developed using Adobe Flash CS6 and AIR SDK - 4.0.0.1628. The category is Lifestyle and app is free.Now I wanted to add new feature of push notification to both iPad and iPhone versions. I have successfully tested the development version with development profiles and certificates over iPad and iPhone.Before submitting the app to Appstore I was trying to test the Adhoc version with production environment and profiles but application was not installing to the iPad, it is the same iPad that is used for development. But after searching forums and other help Adhoc version was not installed to iPad the solutions that were tried are as under:1. Create new certificates and profile for Adhoc2. Change Entitlement tags in Application xml file3. Remove existing profiles from iPad to avoid error.4. Update OS version of iPad to 8.1But once I try to last point -&nb
Does anybody here know if Adobe has plans to support NetStream.appendBytes() for h264 video in future releases of AIR for iOS?If so, will hardware decoding for h264 video be supported (via StageVideo) when using NetStream.appendBytes() ?Any info would be greatly appreciated...
Hi all,There's a known issue for AIR SDK 15.0.0.302 that says the iPhone 6 Plus reports the wrong screen size. Is this still a known issue in the release version of the AIR SDK? I don't own a 6 Plus, so I'm not quite sure what this will mean for our apps? Or how to verify what it'll look in a simulator. Is there a way?Thanks!
Hello everyone,Does anyone have any general idea on what can cause the debug session to terminate?I am debugging via usb in flash cs5.5 and it seems to "Debug session terminated" within 30 to 45 seconds of playing my game.The game works fine though.I feel like its some error or mistake i could be causing, perhaps it terminates instead of reading it out to me?I made a new test file with just a trace statement and that does not terminate.In the test file I am able to perposely call null objects and throw errors, it reads the errors as expected and does not terminate.The only google search i found was thishttp://forums.adobe.com/thread/832983?tstart=1"The solution to this problem is you must take your bitmap and remove its bitmapData with the dispose method when you are not using it..."The only thing i am disposing in the first minute is an intro screen bitmap, but i am disposing of it properly as the poster suggested. Assuming this can be related to memory, i leave the into graphi
I am updating a 2.0 version of an existing app with a specific name: DinosaurDays. I am now loading a new IPA file with the same name, and there are all kinds of issues with the CP Bundler. The app ID is com.distanttrain.dinosaurdaysfree. Does anyone know how to make the app name on iTunes Connect jive with the app ID? I don't want to change the name of the app itself. Every time I try to create a new version, it either tells me that the existing name is already in use and can't be used (iTunes Connect) and when I try to submit a different name, the app can't be found. This is awful and confusing and (of course) Apple is no help whatsoever.
Hi,I want to be able to prevent the virtual keyboard from going fullscreen in landscape mode in my Air application on Android.There is a way to do this in native Android development using "IME_FLAG_NO_EXTRACT_UI" that is covered in this forum post: http://stackoverflow.com/questions/4336762/disabling-the-fullscreen-editing-view-for-soft-keyboard-input-in-landscapeDoes anyone know of a solution to this in an Air application (extensions included) ? Thanks,Karl
Hi,Is it possible to add your own layout xml in an Android application?I want to add the activity android:imeOptions="flagNoExtractUi" to the <EditText>-tag to disable the fullscreen virtual keyboard in landscape mode. But where do I put it?Thanks!/Andreas
I am using a slightly modified version of SimpleStageVideo to play videos.When the SWF runs on IE or the standalone flash player, fullscreen switching does not cause any problem.However, when the SWF runs on Firefox, clicking the full screen switch button causes the SWF to freeze for a few seconds. If I escape full screen at this moment, both audio and video stop playing and the video time (NetStream.time) doesn't advance anymore.If I seek the video (by dragging the custom time indicator), video plays but no audio comes out.This happens with both NetStream.play("Video URL") and NetStream.appendBytes().This is how I use SimpleStageVideo: // onAddedToStage this.nc = new NetConnection(null); this.nc.connect(null); this.ns = new NetStream(this.nc); this.ns.client = this; this.ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); this.ns.bufferTime = 0; this.video = new SimpleStageVideo(); this.video.video.smoothing = true; this.video.attachNetStream(this.ns); this.addChild(video);
Muy buenas tardes con todos.Escribo esta pregunta porque me la estoy pasando muy mal al querer instalar de manera silenciosa el Adobe Air.Estoy buscando ya dos dias completos y no encuentro nada en ningun sitio donde me expliquen pasa a paso como se puede hacer una instalacion silenciosa.Soy nuevo en el foro y quien me de una respuesta solida sobre esto se llevara mis puntos.Muchas gracias por su apoyo.Saludos cordiales a todos.
I have a Stage3d game compiled as a windows bundle (exe) using adt -target bundle. Users download it from Steam and have no idea it's even running Adobe AIR.The problem is that if the user has manually disabled hardware acceleration in Firefox, it will also be disabled in my game. In these cases, context3d.driverInfo will say "Hw_disabled=userDisabled". If they open Firefox, right-click on a flash animation, open the security settings box and check "enable hardware acceleration", it will start working on my Adobe AIR game too. (note this isn't on all systems - I can't recreate the problem myself)I would love to pop open the display tab of the security panel for them right in my game:Security.showSettings(Security.DISPLAY);But that command doesn't work in AIR, it only works in browser plugins.Explaining to users how to enable hardware acceleration in FF, IE, Safari etc seems like a terrible, confusing solution.Any better ideas?(also, I think this might be a bug? can anyone point me to d
I am not having any luck debugging my pure ActionScript AIR 15.0.0.274 project with the iOS Simulator included with Xcode 6.0.1 (OS X 10.9.5). Does iOS Simulator debugging work for anyone else with this combination of AIR & Xcode?The packaging process errors out with the following message:Uninstall Application From iOS SimulatorUnknown or unsupported SDK version:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
Hello,I'm trying to detect type of device or the correct resolution for iOS devices,but iOS simulator give wrong output.I used "Capabilities.os", theres is other method?Please help
I am creating a native extension using the FRE C framework with the Android NDK.Currently the application can't load the ANE properly, since it doesn't seem to load the dependencies for the ANE properly. The ANE .so depends on a few other .so libraries that I have included with the ANE.Are there any solutions, or am I royally missing something? Thanks : )P.
Hi,if you enter the focus on a StageText and then start a dictation with Siri, ecc. you will notice the component is stucked and the app too.Am I the only one to experience that? I work on Flex, maybe is it a Flex SDK problem?ThanksAndrea
Hello everyone,I have built an app that is basically a music player, my problem is, when my playlist grows big (exactly 1,8gb) the app crashes, and i can't open it anymore, every time i try to open it, it closes and in the logs all i got is a EXEC_BAD_ACCESSAny ideas os suggestions??big thnxedit::forgot a few informationsi am building app for iOS, running on an iPod 5th gen.using AIR sdk 15 + flash professional CC the music/content of the app is downloaded from my server.the app is running good if i don't exceed the 1.8gb storage ... if it reaches 1.8gb no more mr nice guyMensagem editada por: Nicolas Gastaldi
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