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I updated to Yosemite and had some issues. After receiving help from Apple, I could not open a third-party app; it said I needed to update Adobe AIR. When I tried to do that, I got the same message saying I needed to update AIR again. I tried uninstalling and installing AIR but without success. What steps do I need to take?
My Abode Air crashes on every app when I double click on them. I have the latest Abode Air installed. Abode Air version 15.0.0.293. I have windows 7 as my operating system. This is the results from the event logs:Log Name: ApplicationSource: Application ErrorDate: 10/23/2014 10:14:25 AMEvent ID: 1000Task Category: (100)Level: ErrorKeywords: ClassicUser: N/AComputer: Steamskunk-PCDescription:Faulting application name: MoCam.exe, version: 0.0.0.0, time stamp: 0x502c1e72Faulting module name: Adobe AIR.dll, version: 15.0.0.293, time stamp: 0x54236fd0Exception code: 0xc0000005Fault offset: 0x0056b20cFaulting process id: 0x16bcFaulting application start time: 0x01cfeecba4beec40Faulting application path: C:\Program Files (x86)\MoCam\MoCam.exeFaulting module path: c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Adobe AIR.dllReport Id: e3e1fa43-5abe-11e4-b5b4-e89a8f3dd976Event Xml:<Event xmlns="htt
Hello.We're working on a new AIR Native Extension, the goal is to run javascript code inside AIR. However that's actually not directly related to the problem.The problem itself: - we need to pass some AS3-objects to the javascript runtime - javascript runtime (SpiderMonkey) has a different GC, different memory aligning and a lot of other things, that differs from AIR - the only suitable way for us is to iterate through AS3-Object properties and to create a mirror-object in SpiderMonkey - we do not have such an API in FlashRuntimeExtensions.h which would allow us to iterate Object propertiesSo the question is - is there any way to iterate on AS3-Object properties in С/С++ side of a Native Extension?If there is not than the only possibility for us is to use JSON-strings which is actually far from optimal.Thanks in advance,Denis
Hi,I have successfully submitted 2 versions of the application. There are 2 different versions for iPad and iPhone separately. These were developed using Adobe Flash CS6 and AIR SDK - 4.0.0.1628. The category is Lifestyle and app is free.Now I wanted to add new feature of push notification to both iPad and iPhone versions. I have successfully tested the development version with development profiles and certificates over iPad and iPhone.Before submitting the app to Appstore I was trying to test the Adhoc version with production environment and profiles but application was not installing to the iPad, it is the same iPad that is used for development. But after searching forums and other help Adhoc version was not installed to iPad the solutions that were tried are as under:1. Create new certificates and profile for Adhoc2. Change Entitlement tags in Application xml file3. Remove existing profiles from iPad to avoid error.4. Update OS version of iPad to 8.1But once I try to last point -&nb
Does anybody here know if Adobe has plans to support NetStream.appendBytes() for h264 video in future releases of AIR for iOS?If so, will hardware decoding for h264 video be supported (via StageVideo) when using NetStream.appendBytes() ?Any info would be greatly appreciated...
Hi all,There's a known issue for AIR SDK 15.0.0.302 that says the iPhone 6 Plus reports the wrong screen size. Is this still a known issue in the release version of the AIR SDK? I don't own a 6 Plus, so I'm not quite sure what this will mean for our apps? Or how to verify what it'll look in a simulator. Is there a way?Thanks!
Hello everyone,Does anyone have any general idea on what can cause the debug session to terminate?I am debugging via usb in flash cs5.5 and it seems to "Debug session terminated" within 30 to 45 seconds of playing my game.The game works fine though.I feel like its some error or mistake i could be causing, perhaps it terminates instead of reading it out to me?I made a new test file with just a trace statement and that does not terminate.In the test file I am able to perposely call null objects and throw errors, it reads the errors as expected and does not terminate.The only google search i found was thishttp://forums.adobe.com/thread/832983?tstart=1"The solution to this problem is you must take your bitmap and remove its bitmapData with the dispose method when you are not using it..."The only thing i am disposing in the first minute is an intro screen bitmap, but i am disposing of it properly as the poster suggested. Assuming this can be related to memory, i leave the into graphi
I am updating a 2.0 version of an existing app with a specific name: DinosaurDays. I am now loading a new IPA file with the same name, and there are all kinds of issues with the CP Bundler. The app ID is com.distanttrain.dinosaurdaysfree. Does anyone know how to make the app name on iTunes Connect jive with the app ID? I don't want to change the name of the app itself. Every time I try to create a new version, it either tells me that the existing name is already in use and can't be used (iTunes Connect) and when I try to submit a different name, the app can't be found. This is awful and confusing and (of course) Apple is no help whatsoever.
Hi,I want to be able to prevent the virtual keyboard from going fullscreen in landscape mode in my Air application on Android.There is a way to do this in native Android development using "IME_FLAG_NO_EXTRACT_UI" that is covered in this forum post: http://stackoverflow.com/questions/4336762/disabling-the-fullscreen-editing-view-for-soft-keyboard-input-in-landscapeDoes anyone know of a solution to this in an Air application (extensions included) ? Thanks,Karl
Hi,Is it possible to add your own layout xml in an Android application?I want to add the activity android:imeOptions="flagNoExtractUi" to the <EditText>-tag to disable the fullscreen virtual keyboard in landscape mode. But where do I put it?Thanks!/Andreas
I am using a slightly modified version of SimpleStageVideo to play videos.When the SWF runs on IE or the standalone flash player, fullscreen switching does not cause any problem.However, when the SWF runs on Firefox, clicking the full screen switch button causes the SWF to freeze for a few seconds. If I escape full screen at this moment, both audio and video stop playing and the video time (NetStream.time) doesn't advance anymore.If I seek the video (by dragging the custom time indicator), video plays but no audio comes out.This happens with both NetStream.play("Video URL") and NetStream.appendBytes().This is how I use SimpleStageVideo: // onAddedToStage this.nc = new NetConnection(null); this.nc.connect(null); this.ns = new NetStream(this.nc); this.ns.client = this; this.ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); this.ns.bufferTime = 0; this.video = new SimpleStageVideo(); this.video.video.smoothing = true; this.video.attachNetStream(this.ns); this.addChild(video);
Muy buenas tardes con todos.Escribo esta pregunta porque me la estoy pasando muy mal al querer instalar de manera silenciosa el Adobe Air.Estoy buscando ya dos dias completos y no encuentro nada en ningun sitio donde me expliquen pasa a paso como se puede hacer una instalacion silenciosa.Soy nuevo en el foro y quien me de una respuesta solida sobre esto se llevara mis puntos.Muchas gracias por su apoyo.Saludos cordiales a todos.
I have a Stage3d game compiled as a windows bundle (exe) using adt -target bundle. Users download it from Steam and have no idea it's even running Adobe AIR.The problem is that if the user has manually disabled hardware acceleration in Firefox, it will also be disabled in my game. In these cases, context3d.driverInfo will say "Hw_disabled=userDisabled". If they open Firefox, right-click on a flash animation, open the security settings box and check "enable hardware acceleration", it will start working on my Adobe AIR game too. (note this isn't on all systems - I can't recreate the problem myself)I would love to pop open the display tab of the security panel for them right in my game:Security.showSettings(Security.DISPLAY);But that command doesn't work in AIR, it only works in browser plugins.Explaining to users how to enable hardware acceleration in FF, IE, Safari etc seems like a terrible, confusing solution.Any better ideas?(also, I think this might be a bug? can anyone point me to d
I am not having any luck debugging my pure ActionScript AIR 15.0.0.274 project with the iOS Simulator included with Xcode 6.0.1 (OS X 10.9.5). Does iOS Simulator debugging work for anyone else with this combination of AIR & Xcode?The packaging process errors out with the following message:Uninstall Application From iOS SimulatorUnknown or unsupported SDK version:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
Hello,I'm trying to detect type of device or the correct resolution for iOS devices,but iOS simulator give wrong output.I used "Capabilities.os", theres is other method?Please help
I am creating a native extension using the FRE C framework with the Android NDK.Currently the application can't load the ANE properly, since it doesn't seem to load the dependencies for the ANE properly. The ANE .so depends on a few other .so libraries that I have included with the ANE.Are there any solutions, or am I royally missing something? Thanks : )P.
Hi,if you enter the focus on a StageText and then start a dictation with Siri, ecc. you will notice the component is stucked and the app too.Am I the only one to experience that? I work on Flex, maybe is it a Flex SDK problem?ThanksAndrea
Hello everyone,I have built an app that is basically a music player, my problem is, when my playlist grows big (exactly 1,8gb) the app crashes, and i can't open it anymore, every time i try to open it, it closes and in the logs all i got is a EXEC_BAD_ACCESSAny ideas os suggestions??big thnxedit::forgot a few informationsi am building app for iOS, running on an iPod 5th gen.using AIR sdk 15 + flash professional CC the music/content of the app is downloaded from my server.the app is running good if i don't exceed the 1.8gb storage ... if it reaches 1.8gb no more mr nice guyMensagem editada por: Nicolas Gastaldi
Hi,my latest app version just got rejected for referencingclass: ASIdentifierManagerselector: advertisingIdentifierframework: AdSupport.frameworkwithout showing any advertisements. From my understanding they are referenced by the Facebook SDK to "Attribute this app installation to a previously served advertisement", which I checked when submitting the app version to iTunes. I do not serve ads inside the application and have no plans to do so. Anyone with similar experiences? Because the only solution seems to remove Facebook SDK which is no option.
Curious if anyone else has had this issue.I'm using the latest Air build and have the Flex bindings library added. I had about 3 change watchers assigned to a string variable stored in a singleton object. I just added a fourth listener and now 'null' gets thrown as the changed object to two of the listeners. Seems to be a RACE issue. I was able to work around it by case: null but I'm curious if anyone has had this happen before.
As you may remember, since the release of iOS 8 it's no longer possible to upload apps which were compiled with AIR SDK versions before 15.0.0.302 (No longer able to submit app to iTunes.)Problem is, since that version UIScreen based popups (such as Facebook dialogs in native extensions, etc.) are not presented correctly.There's a bug report: Bug#3837136 - Apps Built with AIR for iOS 8 reporting incorrect UISCreen dimensionsAnd it seems like quite a critical problem given that we don't have an option to compile our apps using previous versions.I wish we had an ETA for this issue.
Will there ever be a sqlite version update in the AIR SDK? I don't have any legitimate reasons, but the version in the Adobe AIR 14 SDK ("2010-12-07 20:14:09 a586a4deeb25330037a49df295b36aaf624d0f45") is from 2010. I can't help but think there must be some significant changes in the nearly 4 years since it was first included.
Hi,I've almost completed my first app and I'm looking for the best way to generate the ipa file. I use CS6 and I want to do that using CMD. Since I've never done that before I ask here for advices.I found this cmd here on forums: F:\sdk\bin\adt -package -target ipa-app-store -useLegacyAOT yes -provisioning-profile Hajj.mobileprovision -storetype pkcs12 -keystore Hajj.p12 -storepass xxxxxx Hajj.ipa Hajj-app.xml Hajj.swf icon com data org Default.png Default@2x.png Default-375w-667h@2x.png Default-414w-736h@3x.png Default-568h@2x.pngSo my questions are:Should I include all my folders like com, caurina, box2d etc?Should i include the icons folder too, even if I included the icons paths in the xml file?Thank you
I am looking to monetize a mobile app with video ads. It's been very difficult to find ANEs from services that offer video ads, as most of them only support banners and interstitials. I am hoping for feedback and suggestions on any extensions I'm not aware of.RevMob's extension only seems to support video ads on iOS, but I cannot get their extension to serve ads on iOS and their support staff do not understand anything about AIR so that route was a bust. TapJoy's documentation is worse than a disaster, and their AIR extension throws hundreds of compiler errors and conflicts with other extensions I use, so they're out as well.The only other service I'm aware of that ostensibly offers video ads is Vungle. Has anyone successfully used Vungle's AIR extension recently? Any other suggestions for ANEs that support video ads?
Hi,I was working on an AIR application today and noticed some odd behavior with the Timer class. To isolate the problem, I created a stripped down file that contained only a simple timer and the problem persisted. In a nutshell a timer calls a function 5x that traces "tick" does the following: The first 2 times the function is called the trace appears as expected but then a delay ensues, perhaps 8 seconds, and then the last three traces ("ticks") appear together. If I make it a flash file, it works as expected-- all ticks appear 1 second apart. I was doing some work in JAVA recently on the same system, and wonder if something I did there (e.g. installing the SDK) may be interfering with the AIR Debug Launcher.Any ideas will be appreciated.Best,C.S.
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