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Is there a specific area to post/review examples of iOS apps created using Flash Pro 5/5.5? We developed an app just before Christmas: http://itunes.apple.com/us/app/simpkins-cure-for-remedial/id482925407?ls=1&mt=8Thanx
I'm using flash pro cs6 because I need the IK animation controls. How do I add ios7 icons to the publish settings? I add them manually to the app.xml file, but they get deleted when the ipa compiles.
Hi,I have made an application for video streaming using adobe air for IOS. when running application on desktop its running fine. but when I publish and install on IPAD after few minutes the connection drops.Code to make connection is:var m_nsPlayer:NetStream;var m_nc:NetConnection;m_nc = new NetConnection();m_nc.connect(server_URL,publisherName);m_nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);private function onNetStatus(event:NetStatusEvent):void{ switch (event.info.code) { case "NetConnection.Connect.Success" : { m_nsPlayer = new NetStream(m_nc); displayPlaybackVideo(m_publishName,m_muteSound); } break; }
I keep getting this message[The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.] when trying to install ESPN fantasy football offline draft tool
I'm using Flash Builder 4.6 to create an ipa file and manually deploying the app to my iPad. When it's loaded the application is named app-debug, but in my app.xml file I've specified name as <name>app</name>. I've looked everywhere else to see where it's specified but no luck.I'm creating the ipa file using the run configuration to target Apple iOS, launch method of "On Device" and I've tried both "Fast" and "Standard" packaging methods. I using Air sdk 3.3 on OSX Lion (10,7.4)Why is this happening and what is triggering it?
Apologies for cross-posting this, but I want to make sure this shows up in the right sub-community.Bug report here: Bug#3801262 - Requesting microphone access in iOS 8 (beta 5) terminates all further audioI'm hoping that someone at Adobe can acknowledge this issue and confirm that it's being investigated. If anyone knows of a workaround, I am all ears.Thanks!
I created an app that runs on windows and mac osx.Not I would like to have different install folders on each os in the application descriptor:For windows:<installFolder>Companyname</installFolder>For max osx (no install folder):<installFolder></installFolder>Is it possible to set this inside the application descriptor without changing the xml file for each os?E.g<installFolder os="win">Companyname</installFolder><installFolder os="mac"></installFolder>Thanks for hints...
Do anybody know if Adobe will update this project facebook-actionscript-api - Adobe ActionScript 3 SDK for Facebook Platform - Google Project Hosting tu use OpenGraph API 2 ?
How to remove ARM from windows 7 to install a newer copy. Windows 7 uninstaller fails.
Success, thank you. Question answered.Now do you have solution for installing AIR? I get an error message saying I don’t have administrative permission. This is a home PC and on the only account on this PC is mine. I have administrative rights. I checked again today after I couldn’t install AIR. Thank you.DHOHARA
My apps dimensions are 800x450.My android devices dimensions are 540x960.With this of course when I installed on device the app appeared non scaled inside a window on my mobile device.I have the XML set to the Now I'll show you some of my code. public static var gameStage:Stage;.... public function initApplication():void { this._game = new MovieClip; super.addChild(this._game); } private function initThreeBalls():void { gameStage = this._game.stage; var starBackGround:Stars = new Stars; // Add a background large 1200 x 3000 texture...} Here is some code I found here:var appScale:Number = 1;var appSize:Rectangle = guiSize.clone();var appLeftOffset:Number = 0; // if device is wider than GUI's aspect ratio, height determines scale if ((deviceSize.width/deviceSize.height) > (guiSize.width/guiSize.height)) { appScale = deviceSize.height / guiSize.height; appSize.width = deviceSize.width / appScale;
I am developing new air window for both window os and mac os using flash as3.But resizing concept dosn't work in mac os.I have mentioned my resizing code.Please post me the correct solution.step1:Install cs6 on both window and mac systemstep2: open cs6step3:create new air 3.2 desktop application in as3step4:copy and paste the code on time linewindow os given output is correctmas os given output is wrong/*--------------------------------------------code start-----------------------------------------------*/import flash.events.Event;this.stage.nativeWindow.addEventListener(Event.RESIZE,windowReizeFun,false,0,true);function windowReizeFun(e:Event):void{ e.preventDefault(); this.stage.nativeWindow.width = 1000 this.stage.nativeWindow.height = 600 }/*--------------------------------------------code stop-----------------------------------------------*/Message was edited by: siva eswaran
Hi Air Developers,I would like to start updating the Oculus ANE to be compatible with the new Development Kit but at this time i don't see the point as i'm never going to be able to render @75fps. The Rift's display is running at 75Hz. so it there a way the flashplayer/air runtime could detect the display's refresh rate and change the cap on the framerate accordingly?Thanks!Tom
Hi guys. We have built an application that uses the camera on a tablet to take a photo of a customer. We need to light the subject due to poor quality. We would like to use a USB light. Is there a way of turning this light on and off in AIR ? Thanks
As mentioned in AIR 3.9 release AIR now supports App Nap feature in latest MacOS (http://forums.adobe.com/message/5745066); but I'm not able to found any documentation on whether AIR provides any in-build feature/code to enable/disable App Nap while compiling or not. Is this an application behavior feature that AIR now supports, or AIR is providing any way to enable/disable this feature while compiling?Thanks!
I see some threads abut the iOS7 icons and some solutions for the command line. However I dont see any step by step guides for this.Does anyone have these steps on hand ?I'm working in Flash CC - AIR 3.9.0.960Any help is appreciated.Thanks!
Problem Description:When attempting to use a Flash Builder File Dialogue Box under OSX 10.10 Yosemite will immediately crash the application. This bug now renders Flash Builder 100% useless on OSX 10.10! Steps to Reproduce:1. Open Flash Builder 4.7 on OSX 10.10 Yosemite2. Attempt to use any File Dialogue Box, such as "Browse.." etcActual Result:The application immediately crashes.Expected Result:You should be able to conduct the action, such as loading a Flex Project, adding an SDK etc.Any Workarounds:None** It appears that the issue could possibly be related to Java**See: OS X Yosemite (10.10) BETA Known Issues - IS&T Contributions - Hermes**Flash Builder 4.7 requires legacy Java SE 6
Hi,i am using flash pro cc and developing apps for ios. now i had a problem for developing air ios app.first i developed game in cc and tested in i-devices with device testing profile.it works fine till now.now the problem is i publish app with app for apple store profile.after i installed in ipad for testing,now the game has stuck in middle, after that i cannot continuing.it remains there after that mouse event also never works.it works fine when debugging(ctrl+enter) in flash cc. but not works in ipad and function after that is just stop multiple movie clips that,s all.i don't know why its happen and am having doubt that some of my code doesn't understand by apple devices?can any one help me for this bug???????
What's the best way to restrict the compatibility of my AIR app so that users with iPhone/iPod 1st - 3rd generation can't download it from the app store?I'm just about to submit my AIR app to Apple app store & have designed it so that it works well on iPhone/iPod 4+ and all iPads. So, I'd like to exclude users with older iPhones/iPods from being able to download it.I've searched online and a number of people suggest adding a restriction based on requiring a front facing camera.i.e. adding the following line to the info.plist file:<key>UIRequiredDeviceCapabilities</key><string>front-facing-camera</string>But, I read posts from some people who tried this and it didn't work - it didn't exclude iPhone 3GS. See the last post here.Can anyone confirm this is a reliable method? I understand there's a small chance Apple will reject your app based on the fact that you're adding an unnecessary exclusion - i.e. my app doesn't actually require a front facing camera.Also,
Hi,is there any way to prevent the focus to be lost when pressing ALT key in an AIR app??I tried event.preventDefault() in KEY_UP and KEY_DOWN events but it doesn't workwhen the user press the ALT key, the stage loses the focusthanks
I have an AIR application for monitoring operations at a hospital (not really, but for the sake of this problem):It is possible to attach one or more comments to an operationThe operations are displayed in a listWhen you double click on an operation all comments are retrieved from the server and displayed in a popup windowIt is also possible to add comments through that popupDuring development (using compilation both with and without debug info) it is possible to see all previous comments in the popup window as well as adding new comments. Everything works as expected.However, when I package the application using IntelliJ (using the menu entry "Package AIR application...") and run the installed application, I get the following error when the popup window opens and tries to display existing comments: (for an entry without comments, it works) TypeError: Error #1034: Type Coercion failed: cannot convert Object@72cc5f9 to com.foocompany.hospital.monitoring.model.domain.Op
So I've been reading about it, and feel like it's an interesting idea, however, I'm not a game developer, so I wonder if you have any plan on expanding its target audience, also, will you provide more details about the minimum number of credits needed, some sort of site where people can check analytics, etc? Surely most people will combine your system with other ad networks, so it may become difficult to reach the minimum credits needed, have you thought about this?I guess the future of this idea depends of its success and is still too early to answer these questions.
I keep getting the following error when trying to publish an app I'm developing for iOS:Error occurred while packaging the application:Exception in thread "main" java.lang.Error: Unable to find named traits: mx.utils::Base64Encoder at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6775) at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:6019) at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4733) at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3615) at adobe.abc.GlobalOpti
New to this stuff. Have been researching on monetizing AIR desktop apps (NOT Android), certification etc. Can anyone help?
I have an Adobe AIR application with a chart component displaying some online data. The chart component has to display a bunch of parameters about 10 of them. The application has a timer to display current system time. The chart component is invoked from the timer(using a bindable object) as shown below. A separate bindable object is used to prevent delay in timer.private function onTimerEvent(event:TimerEvent):void{ //Update time in screenoCurrDate = new Date(); curTime = oDateformatter.format(oCurrDate).toString(); oCurrDate = null; //oUpdate- Bindable object to inform chart about update //Call chart every 250 ms oUpdate.bUpdate = !oUpdate.bUpdate; }Iam using a calllater function in chart's update event as shown below. updateParameter() will update the dataprovider of each of the parameter and draws it.public function onUpdateEvent(evt:PropertyChangeEvent):void {//aPlotIndex set to 0 for first parameter aPlotIndex.push(0); this.callLater(updateParameter, aPlot
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