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My team and I are almost done whith our mobile game development using Flash professional CS6.We wonder what version of AIR for Android we should publish for as a target (in publish settings)???because we will publish it on play store and we want it to be compatible with largest number of android phones.knowing that users have different versions of AIRs, different Flash Players and different OS versions on their phones. and are there any useful points we should take into consideration when publshing flash game on play store??thanks,Abeer
Hey guys,I`m developing an app in flash cs 5.5 with air 3.1 for iphone.I am displaying an alert (mc) over a view, and sometimes the texts get all messed up.Any clue of a workaround on this ? or why this is happening ... !?Thanksp.s. - i know the screen is taken on an ipad and the app is for iphone, but i have the same problem on iphone.
Is the Adobe AIR 13 release affected by the same issue as Flash Player 13 on certain 2006-2007 Macs?http://forums.adobe.com/message/6285851#6285851
QUESTION 1:My app uses portrait orientation only, so I was wondering: is it mandatory to include landscape launch image for iPads?If it is not, this would help reducing the app's memory size.QUESTION 2:Also, is it mandatory to include an iPad retina (3 and higher) launch image (1536 x 2048) if I am already including an iPad2 one (768x1024)?I read in a 2 years old Adobe article that not including a 1536 x 2048 image may causes some drifting of the launch image on iPad 3 and higher, is it still the case?I am not too concerned if the launch image is non-retina on a retina iPad, but I'd rather avoid the drifting if it is still an issue.Unfortunately I don't own an iPad3 or higher and I can't test this myself, so I was wondering if anyone could share their experience.Thanks in advance for any help or pointers you might give.
Hello,I'd like to get to know the username/mail from the user that is going to use my air application, I need to restrict some content depending on the user's privileges is it possible from an air application or should I go native? As far as I know the android sdk has an accountManager class. Any ideas? Been looking for it in forums but so far not even 1 result.Thanks!
Hello,I have native air extension added to a project that is being used to access a third party library. The project compiles fine, but crashes immediately at runtime. I am new to creating and using ANEs and since it's a very detailed process I have been unsuccesful in it's diagnosis. I have also scoured the internet, forums, and posts looking for anything related to this before posting, and haven't had any suggestions apply or resolve the issue.I can confirm the extensions.xml, application descriptor xml, and build packaging is setup correctly to use the ANE. I've ran this from debug both fast and standard, and a release build without getting an error for the crash. The crash log contains this:Exception Type: EXC_BAD_ACCESS (SIGBUS)Exception Subtype: KERN_PROTECTION_FAILURE at 0x00ab72c0Triggered by Thread: 0Thread 0 Crashed:0 dyld
The code, below, writes normally when publishing to FlashPlayer. It does not write at all when publishing to AIR (3.9). Please tell me I'm doing something dumb!package source{ import flash.display.MovieClip; import flash.net.SharedObject; public class MAIN extends MovieClip { var mySO:SharedObject = SharedObject.getLocal("myThing","/") public function MAIN() { var thing:int = 12; mySO.data.sharedthing = thing; mySO.flush(); } }}
Hi all,I'm trying to get an existing App working on a Wibows 8 samsung ativ smart pc.. I've noticed a few things not quite working right, double click for one.But the most important one at the moment is that I can't get the soft keyboard to display. The code works fine on iOs and Android._base._user.needsSoftKeyboard = true; _base._user.requestSoftKeyboard();Is there something I'm missing?
I downloaded Adobe Air and cannot find it on my computer and I do not know how to install it?
Hi!I am developing and Adobe Air application for iOS. I have the following issue. If I have my app open and lock my iPad and then unlock my device, I see a black blank screen instead of my application contents. In order to make the app work again, I need to press the home button, and press the app icon again. Then the application appears fine from the point I had left it before locking the device.Any suggestions on how to fix this issue? I use Adobe Air for iOS 3.8Thanks a lot.
I currently use StudioCloud for my studio management software. However, I'm unable to use the email features of the software as they state "**Adobe Air has a security issue connecting to Windows Live and, as such, StudioCloud can not work with Windows Live/Hotmail at this time.**" (http://app1.studiocloud.com/support/index.php?/article/AA-00265/0).Are there any plans on resolving this issue? As a small business owner, I need to streamline my processes. If there is a possibilty of this being fixed in the near future, then I won't look at other options, but if it isn't, then I need to determine if I will be moving my email to another host, or using a different studio managment software, or finding a different method of handing my email communications with my clients which is efficient and meets my needs. Thank you.Catherine Bowser
Hi all,I've been working for over a year on game with a publisher (not this game!), and it is still many months away from release. In the meantime I was anxious to get something released to the public in the short term, so two weeks ago I started Saturate: A bullet-storm survival shooter as a tribute game to one of my fav PC games, Mono by Binary Zoo. Written in AIR 13 for iOS, Android and Facebook (iOS under review, and FB coming in a few days), with IAP for those who don't want to earn credits the hard way . I'll update the links as the other platform versions become available:Available for Android right now!Pixelthis websitePixelthis Facebook pageSaturate is a Geometry Wars style two-stick single-screen bullet-storm survival shooter. There are lots of control schemes to try (and more coming). Keep in mind that this was a 2-week 'get it out there' marathon, so there are still plenty of features in the pipes (like highscore tables, sharing screenshots to FB and
after updating to the latest air on windows 7, how do I tell flash builder and flash professional to use it?I verified that it is installed, but when I use builder, it still thinks it should use air 3.4.
I am trying to play a video through a webview. I feed it a specific url (https link provided by the client that validates the device) that then loads an mp4. If I run in ADT, I get a "Error #2044: Unhandled ErrorEvent:. text=Plug-in handled load" but loads the video. With AOT (release build), it simply doesn't continue and I get nothing showing up. Is there a framework that I need to add to allow for this plug in to exist and work in AOT?thanks
Whenever you click the Install button on the badge installer, it just does nothing until "Try Again" appears, and try again does nothing as well. This seems to be happening in all Firefox versions, but it fixed when I reverted to flash player versions 10.3 and 11.5. On version 11.6 and beyond the feature still seemed to be broken however.There doesn't seem to be any problems in Chrome.Has anyone else experienced this issue and know of a fix?
How would I get a list of nearby businesses using the GeoLocation api?
The issue I'm having is that I'm trying to have the user upload a photo from their iPhone to my server. However, I don't want their raw, large file size photo. Is there a way I can encode the photo to a smaller quality JPG before the user uploads it?
Here, i am dealing with NativeProcess in AIR (trying to invoke .jar file from AIR app). My Code is next<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Script> &n
trying to deliver an app to appstore.this is what i get:i am using xcode 5.0.2 (5A3005) and OSX 10.9.2need helpthanks
I have mobile app I've developed in flash builder 4.6 (flex 4.12 sdk) and I have a stagewebview component which contains HTML5 audio (mp3 retrieved from my web server and streamed / played via the app)... I want to have the ios version of the app CONTINUE to play the mp3 / html5 audio when the user presses the home button on their iphone or opens another app... so that when multitasking, my audio continues to play (where theres no other NEW audio started, for instance).I have added the following to my manifest but it still doesnt do what Im after. I used this in another mobile app where I just play audio from the url directly in flash builder (i.e. NOT via webview component) -- but here it seems the webview suspends (Im guessing)...<iPhone> <InfoAdditions><![CDATA[ <key>UIDeviceFamily</key> <array> &n
Hi there,I am exeriencing an issue with CameraUI and CameraRollUI under Android 4.4 (KitKat) latest version.I once followed this example http://www.adobe.com/devnet/air/articles/uploading-images-media-promise.html and adapted the code to my project, but it seems it won't work anymore with Android 4.4. When I try to import an image with one of this two classes, I get an ioError : Error #2044: Unhandled ioError:. text=Error #3003: File or directory does not exist. file: /storage/emulated/0/Pictures/IMG_20140123_103840.jpgHere is the portion of code I use for CameraRollUI (it is the same for CameraUI)private function onImageSelectComplete( e:MediaEvent ):void{ var imagePromise:MediaPromise = e.data as MediaPromise; if( imagePromise.isAsync ) { var eventSource:IEventDispatcher = _dataSource as IEventDispatcher; eventSource.addEventListener( Event.COMPLET
A lot of feature requests at the below link. Please Adobe listen the developers and consider this requests for flash platform now..http://upli.st/l/feature-request-for-flash-and-air
Hi,I have developed an air application which is to be installed and launched at client pc from browser.I works good.In this I am trying to communicate browser with air based application using local connection. Its working fine here also.Now I am doing some negative testing, like am trying to crash the air application which makes break in the communication between air application and the browser application.I have created timer in my browser module where I can diagnos that communication has broken down between browser and air application. And when I get this information then I suggest user to relaunch the air application from browser, but am not able to do so at once user has to click the flash button more than 3 or 4 times then only air application is launched and communication is established, which can be a frustating condition to the user, as the browser application is real time application and relaunch of browser application complete is not feasible.Please help in relaunch of air ap
Hi,I work in an environment where users do not have local admin rights on their workstations. I have read the following useful article, and plan to use that for development:http://www.adobe.com/devnet/air/articles/customize-setup-for-AIR-app-with-captive-runtime.htmlHowever, as the article points out, users will not be alerted in the case of AIR runtime updates. My question: is there an alternative? Is it possible to check when AIR dll files are updated programatically? What is recommended?Thanks,
Hi everyone, i got a file upload (PNG from bytaArray) to server working on android, but giving me ioError on iOS...Anyone knows what can be wrong in this, or what can i check on iOS ?var ba:ByteArray = PNGEncoder.encode(bitmapData);var file:File = File.documentsDirectory.resolvePath("test1.png");var fileStream:FileStream = new FileStream();fileStream.open(file, FileMode.WRITE);fileStream.writeBytes(ba);fileStream.close();var urlRequest:URLRequest = new URLRequest("http://www.myserver.com/uploadPhoto.php");urlRequest.method = URLRequestMethod.POST;file.addEventListener(Event.COMPLETE,onImageSent);file.addEventListener(IOErrorEvent.IO_ERROR, onIOError);file.upload(urlRequest);
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