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On Win 7 using Flash Pro 6 when ever I try to publish my app as an android app (whether it is air 3.4 or 4.0) if I check "Install application on the connected android device" I get the followning error: Device Error please check if there is enough space on the device.The unit is new and has almost 30G available. I had an older unit that received the same message (it was stolen). I have updated the drivers, used different USB cables and USB slots. USB debugging is checked. There is a dent in the wall where I have been pounding my head. Is there something I am missing?
Apple send out this message:"Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK. Learn more about building apps for iOS 7."A few questions about this to Adobe:- Which AIR SDK version is prepared for this ?- Do we need to recompile all ANE's ?Cheers.
I have a question for you on the goviral extensionI'm trying to implement the dialog feature and below is the code that executesGoViral.goViral.showFacebookFeedDialog( "Guess the 80s and 90 Childrens Tv Show", "What is this tune?", "This is a message!", "Help me!!! Press this link to listen to the theme
Below is the log of how we're communicating with our backend. You send a "POST" to :5000 to register as a user, if successful, a "Set-Cookie" header is returned, and you then use that to communicate with :5001, our main data server. On first registration, it works 100% of the time. On second registration (when someone's registered with a social network, in this case Facebook), we get a new "Set-Cookie" header and basically become a new user. About 50% of the time, this succeeds. And for the other 50%, any of the last 3 calls may fail.The "/debug_session_api/get" calls are purely debug calls, which return the cookie that was sent with the request, along with it decoded.As I said, with the first registration, it works 100% of the time, a header is set, and you're that person. But it seems for whatever reason, that second "Set-Cookie" response instruction does nothing, or the future URLRequests sometimes don't use it, and send the cached cookie instead.
We are waiting 2014 roodmap for Flash and AIR.Adobe you there?
If I try to build my apk using shared Runtime AIR 3.7 or later, the followed message is output. The AIR SDK no longer supports packaging android applications for use with the shared Runtime. The application has been packaged with a captive Runtime.However if I set AIR_ANDROID_SHARED_RUNTIME to true, could make the apk using shared Rutime.From the above, It is anxiety whether Shared Runtime is available in the future.I want to continue to use the shared runtime.Are there any plans to be unavailable with Shared Runtmie mode?Are there any plans to stop distributing the AIR apk from Google Play?
Hi there!I'm desperately trying to create a simple app that would generate Encryption key using standard adobe.air.crypto package for my SQLite database file.Purpose is to enter text password and as a result - get encryption key.Here I found complete guide for it:http://help.adobe.com/en_US/AIR/1.5/devappsflex/WSAD329515-CBF1-4658-8DD7-CAC9C354CE94.htmlI created New Flex project in Flex Builder and posted in new MXML application the code from link above.However while building app I experience difficulties:DescriptionResourcePathLocationType1046: Type was not found or was not a compile-time constant: EncryptionKeyGenerator.Main.mxml/B2B test/srcline 31Flex Problem1120: Access of undefined property EncryptionKeyGenerator.Main.mxml/B2B test/srcline 78Flex Problem1180: Call to a possibly undefined method EncryptionKeyGenerator.Main.mxml/B2B test/srcline 31Flex ProblemCan somebody help me?Should I manually connect as3lib to my app? How?I am a newbie to Flash Builder.Maybe someone could comp
When is the new version of Product Store ANE coming which address the Xcode 5 apple issue
Ipa created with FB and AIR 4.0 SDK.Both certifcate and provisionning profiles are valid distribution ones.New icons sizes for IOS 7 implementedApplication loader returns :Unable to authenticate the package: xxxxxxxxx.itmspError ITMS-9000Does anybody has an idea to solve this issue ?Thks in advance for helpBest regards
Hello!Can you explain why we need to use flat_namespace option to build .framework for ANE on Mac os?Thanks.
Hello. I want to implement dragging an image from a system to air app. I'm using NativeDragManager and NativeDragEvent. NativeDragManager.isSupported is true for me. But events never fired. I asked my colleagues to run my code on their pc - it works. I downloaded Scrappy example from here http://www.adobe.com/devnet/air/flash/quickstart/articles/scrappy_copy_paste.html. Installed example works fine, but if I compile it by myself - it not works - events never fire. And dragging above target shows me "not allowed" icon.
Hi,I downloaded AIR SDK 4 (AIR 4.0.0 build 1390) on december 30 on this page http://www.adobe.com/devnet/air/air-sdk-download.html. At this place, I thought it was AIR 4.0.0 Final.I was the 2014/01/30.Trying to upload an app on itune, and after a few searches, I realize that I do not have the latest version (published on december 28 on the labs)... And that I have to download a new version of AIR Beta 4.0.0 (AIR 4.0.0 build 1619) on the labs here http://labs.adobe.com/downloads/air.html.@Adobe :Did this 2 versions really needs to have the same version number ?Can you please give more informations about versions on your downloads page ?And why not adding versions and builds numbers in archives names ?
Hi All,As we know that LocationChange event is a way to senting data from JS to stagewebview, but i don't want to use it so is there any other way to sending data from JS to stagewebview.
Hi there,I'm having difficulties installing Adobe Air 4.0 on Windows 7 Home Premium 64 bitI've tried everything I can think of, that includes the Microsoft Fixit thingy and removing all programs I can think of that depend on adobe air(side note, I've uninstalled the version of adobe air I had installed so it's no longer showing up in controll panel)Install.log - Truncated to the last install attempt:[2014-02-05:10:57:36] Runtime Installer begin with version 4.0.0.1390 on Windows 7 x86[2014-02-05:10:57:36] Commandline is: [2014-02-05:10:57:36] No installed runtime detected[2014-02-05:10:57:40] Relaunching with elevation[2014-02-05:10:57:40] Launching subprocess with commandline c:\users\anton\appdata\local\temp\airc496.tmp\adobe air installer.exe -ei[2014-02-05:10:57:40] Runtime Installer begin with version 4.0.0.1390 on Windows 7 x86[2014-02-05:10:57:40] Commandline is: -stdio \\.\pipe\AIR_2288_0 -ei[2014-02-05:10:57:40] No installed runtime detected[2014-02-05:10:57:40] Starting silen
Here are my install logs:=Using Windows 7 64 bit.Tried most everything. At a loss.
I have an air app for desktop. In the app I simply load a stageWebView and set the native browser boolean to true. I then load a url into the web view.import flash.media.StageWebView;import flash.geom.Rectangle;var webView:StageWebView = new StageWebView(true);webView.stage = this.stage;webView.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);webView.loadURL('http://www.argonautdesign.net/test.html');The website simply alerts the keydown:<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script><script>$(document).keydown(function(e){ alert(e.which);});</script>My goal is to detect arrow keys.This application works great on OSX but does not work on Windows (again tracking arrow keys). If I set native browser option to false it does work. I just need the native browser for other reasons. Now if I go to the url directly from any of my browsers it also works fine. The problem is only wit
Is there a solution to out of memory issue? Even though I have enough physical memory(around 4GB), Adobe Air throws "out of memory" error at around 650 MB. I have a requirement, where in it may require more than 650MB of memory. Alternative approaches like pagination, modules, RSLs or workers will not address our current requirement. Thanks in Advance!!! RegardsSunil.P<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"  
I am building an application in Adobe AIR for Mac in HTML/JavaScript.What I want to do is when the application loads, make the application go into full-screen mode using the correct native full-screen found in OS X Lion and above.e.g.This is NOT using the displayState that Flash/Flex uses.If the users decides to exit full screen mode they will see the app in a native window and can re-enter full screen mode using the icon you get in the top-right of a window.I've found some information about an extension here: http://forums.adobe.com/thread/1209193FREObject _EnableFullScreenMode(FREContext ctx, void* functionData, uint32_t argc, FREObject argv[]) { //We should be okay to do this, even on 10.6, according to this post: //http://www.cocoabuilder.com/archive/cocoa/311124-implementing-full-screen-for-10-7-but-app-should-also-run-on-10-6.html /
Hi,I think I know the answers to this, but I am putting this thread out in case anybody has a better approach.Essentially, I want to record a video to local hard-drive using AIR for either desktop or mobile while playing a monitor stream over the top (to allow people to record in synch with others).For mobile, I have had some (limited) success using CameraUI, but that seems to be very limited indeed as you can't set quality, can't interact with or monitor any recordings, can't provide additional information and can't play audio at the same time.For desktop, where CameraUI is unavailable, the only links I have found install a third-party server (such as red5) and launch it via a .BAT file or similar.There _has_ to be another, better, way?Thanks,G
Hello,I just received notice that in my latest live version all payments on Google Play fail with an error5: Developer error. Some testing reveals that this happens ONLY if I set the versionNumber in application.xml above 27. Changing the versionNumber to 28 or any higher value will result in error5 on purchase, using versionNumber 27 or lower will work just fine. I verified this with 2 of my games. I am using Milkman Tools ANE for purchases.Is this by chance a known issue of the Air SDK?Thanks,Ruben
I have initially developed my flex applicaition in Flex SDK 4.6. I was able to upgrade my application to 4.10 3.9. But to support iOS 7 I am now using 4.11 sdk & air runtime 4.0. But unfortunately it is giving me this error:Error #1065: Variable spark.skins::ActionScriptSkinBase is not defined. at global$init()[/Users/justinmclean/Documents/ApacheFlex4.11.0/frameworks/projects/mobiletheme/src/spark/skins/mobile/SkinnableContainerSkin.as:34] at Function/<anonymous>() at mx.styles::CSSStyleDeclaration/http://www.adobe.com/2006/flex/mx/internal::addDefaultStyleToProtoChain()[/Users/justinmclean/Documents/ApacheFlex4.11.0/frameworks/projects/framework/src/mx/styles/CSSStyleDeclaration.as:972] at mx.styles::CSSStyleDeclaration/http://www.adobe.com/2006/flex/mx/internal::addStyleToProtoChain()[/Users/justinmclean/Documents/ApacheFlex4.11.0/frameworks/projects/framework/src/mx/styles/CSSStyleDeclaration.as:899] at mx.styles::StyleProtoChain$/initProtoChain()[/Users/justinmclean/Docu
Hello,I'm trying to update an AIR application that's already installed, and I'm getting the following error message every time:"The application could not be installed because another application is already being installed. Complete the first installation before proceeding with this one."There doesn't seem to be any other installation happening, and I still get the same error after restarting the computer.I'm running AIR 2.6.0.19170 on Ubuntu 11.10. The end of Install.log is shown below (the full contents of the log are at http://pastebin.com/ExtFdpfg).I'd be grateful for any suggestions as to how to resolve this.ThanksInstall.log:[Adobe AIR Application Installer:10319][INFO] Application Installer begin with version 2.6.0.19170 on Linux x86[Adobe AIR Application Installer:10319][INFO] Commandline is:[Adobe AIR Application Installer:10319][INFO] Installed runtime (2.6.0.19170) located at /opt/Adobe AIR[Adobe AIR Application Installer:10319][INFO] Unpackaging file:///home/joggler/Download
Hi, I'm trying to create a dmg file and the resulting image file won't open. I'm working on a Mac and it's not the first time that i'm doing this.The error message I get when I open the disk image is "Following disk image could not be opened " and the reason "not recognized".It's really weird, because it used to work and now for some reason stopped. First I thought it could be, because I compiled against the new SDK 4.0, but then I tested it with older SDKs like 3.5, 3.8 and 3.9 and the problem persists. Older projects which also worked fine are no more building disk images. My system was 10.8 and I thought the problem could go away if I install the new Mavericks, but after upgrading the problem is still there. Repairing disk and file permissions didn't also help.Has anyone some idea what it could be? I'm really at the end of my knowledge.Thank you very much, Solano
Hi, im new to this forum so please forgive me if i question in the wrong section.I have a problem with Android Air am working Adobe Flash Cs6 and working on air android game.i am using AIR3.2 SDK in that mouse over and mouse out events are not capturing please help me to sort out this problem.
I've been trying for the last 3 hours now, but it just does not work. I'm using Flash CS 6, AIR 4.0.0.1390, OS 32-bit XP SP 3.Scenario:Using AIR's File, copy a large file to somewhere else "Asynchronously"Pretty simple!! Here is the BUGGY part: try to show Progress - PROGRESSEVENT DOESN'T WORK. try to listen for canel() method - DOESN'T WORK. here is very simple, straigh-forward code:import flash.filesystem.File;import flash.events.Event;import flash.events.ProgressEvent;import flash.utils.setTimeout;var a:File = File.desktopDirectory.resolvePath("file1.abc"); //file size: 300+ MBvar b:File = File.desktopDirectory.resolvePath("file2.abc");a.addEventListener(Event.CANCEL, cn); //DOES NOT FIREa.addEventListener(ProgressEvent.PROGRESS, pr); // DOES NOT FIREa.addEventListener(Event.COMPLETE, cl);a.copyToAsync(b, true); function cn(e:Event):void{ trace('operation is cancelled');}function cl(e:Event):void{ trace('operation completed');}function pr(e:
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