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We have a 300 MB application which is very video happen and we need to find a solution that packages the content along an install file that is less than 50 MB for the android market.any help would be greatly appreciated.
Hi,The bug causing a background sound to stop, when a user locks the screen on iOS device, has been lately fixed in AIR 4.0 beta.However, now with beta 4.0.0.1390, when the device is locked or goes into sleep mode, the sound stops for 2 seconds (sometimes a bit more, it depends on the device power), then the sound continues playing. It happens on various devices (iPhone 3GS, iPod 4 and iPhone 4S) and multiple OS (5.1.1, 6.0.1, and 7). My code is very simple, and uses the standard Sound.play() function. Of course it is better than the previous behaviour, since at least now the sounds continues after a while, but this cut can get annoying. Before I submit a bug, do you guys encounter the same issue?Thank you!Frédéric
I write an html/javascript code which works completely true but when I made the installation package by air-sdk it dosent work properlymy code is:<html> <head> <title>Hello World</title> <script type="text/javascript"> function appLoad() { air.trace("Hello World"); } </script> </head> <body onLoad="appLoad()"> <h1>Hello World</h1> <br /><button onclick="window.open('file:///C:/Windows/notepad.exe')"> Launch notepad </button><button onclick="window.open('file:///D:/opennotepad.bat')"> Launch batnote </button></body> </html>Chapter 5: Creating your first HTML-based AIR applicat
I made an installation file with adobe air (a javascript/html code by installing AIRSDK) , after makeing the file when I want to run it , it send an error message "This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance."http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.htmlChapter 5: Creating your first HTML-based AIR application with the AIR SDK
Can anyone tell me if Air 3.9 is compatible with OS X Mavericks 10.9? I have two keyword applications that are crashing now that I hve updated. - Rusty
I have found a few users with this problem and a few solutions, but none work for me. I have created an app at 640*1136 and included a Default-568h@2x.png image at the same size, yet the app still letterboxes at the top and bottom of the screen as if it was made at 640*960. I tried fiddling with scaling but then that makes the app cut off the bottom on smaller screen sizes. Any solutions?
We have an Android/IOS app compiled with AIR 3.9. It works fine for all devices but some specific models of Samsung S4. First let me describe the device models & compilation details, as below:> Issue found on devices (given models only, on other S4(s) works fine): - Samsung Galaxy S4 (Model No. SGH-M919) - Samsung Galaxy S4 (Model No. SCH-I545)> Compilation: - AIR 3.9 (also with 3.8) - Render Mode GPU - Bitmap graphcis> Problem:There problem is with redering of grpahics speically which are masked. Either those masked graphcis doesn't display at all OR display in wrong layer (also distracted) when Display List realted to that object is manipaulated i.e. A child object is added to the parent of masked object & the masked object appears above it which was previously not visible. Some masked obejcts are not displayed at all. > Observation:It was same w
I have notifications enabled in my mobile Flex application and notifications are working fine, but, the Air SDK seems to remove the "badge" number automatically before the invoke (and activate) events are fired. It's even noted as the standard behavior here: http://blogs.adobe.com/airodynamics/2012/05/29/push-notifications-supp ort-in-ios/Not sure how it was determined that this logic was appropriate, which is obviously business logic and not normal behavior, but, I don't see a workaround to override.I want to manage the badge numbers in the app, not have the Flex SDK decide when to remove the badge. If you look at ANY application that uses the badge intelligently, you'll see it isn't removed when the app is fired up.I'm looking for a workaround to set the badge back to it's original state, however, I don't think it's possible, since it looks like this is cleared before invoke/activate events. Anyone know how this can be "fixed"? I don't even see a way using ANEs (whi
Hi everyone,Recently we were busily working on an idea called "KindChef" which is a system that helps restaurants and we as customers.We have started a campaign for it on Indiegogo site, which is a crowdfunding site backed by Google as some of you may have heard about it, so that we can find the ones who are interested in the idea and can back us and contribute to it to help us make it happen...here is the campaign link: http://igg.me/at/kindchef/x/5769968We have developed a MVP (Minimum viable product) mobile app for it, using Starling and Adobe AIR. But it's not the end product and is not so optimized yet. It's just a sample app to show how the system works, but yet so many other features will be added to it's release version as we have discussed on the campaign page.We're also going to develop a control panel for restaurants too to manage their restaurant better. we're also going to develop a desktop app for them using Adobe AIR.Honestly, there are two reasons why I am talking about
Hi!I have an app that I've created with Flex SDK 4.6.0. The first time I've compiled the app with AIR SDK 3.1 and it runs with good performance on iPad4 (and little bit slow on oPad2). Then I've upgrated the AIR SDK to the version 3.9 and suddenly my app starts to run slow (but on iPad2 performance is good)Is it any known problem with AIR SDK 3.9 on iPad4? Or on iOS 6.1?Should I downgrade the AIR SDK back to 3.1 to get good performance on iPad4? Thanks in advanceUPD: I've downgraded the AIR SDK to 3.1 and my app get back the good performance! (But there's some strange bugs)Message was edited by: yx
i use Flash Proff. 12.0 and air 4.0.0.1390 beta version (i try 3.9 result is same) when i check the all forums, someone says some problem are fixed but i get errors.my target is only iphone1- icon problem are fixed air 3.6 but still exist2- i add all Default.png = 320 x 480 , Default@2x.png = 640 x 960 and Default-568h@2x.png = 640 x 1136 but still says "invalid launch image"3- last warning i dont understand why happen.i try to add icon manually but i publish and icon disappear againMessage was edited by: GokhanMessage was edited by: Gokhan
i use Flash Proff. 12.0 and air 4.0.0.1390 beta version (i try 3.9 result is same) when i check the all forums, someone says some problem are fixed but i get errors.my target is only iphone 1- icon problem are fixed air 3.6 but still exist2- i add all Default.png = 320 x 480 , Default@2x.png = 640 x 960 and Default-568h@2x.png = 640 x 1136 but still says "invalid launch image"3- last warning i dont understand why happen.i try to add icon manually but i publish and icon disappear againcan someone help me to solve these problems ??
I have a problem with an AIR application hanging. I'm publishing to AIR 3.7 for Desktop, running on Windows 7.The problem doesn't occur very often, but when it happens, I don't get any error messages or warnings (I have set the AIR package to debug mode so standard flash errors appear). I simply get a Windows message saying the application has become unresponsive.I've done the usual checking for memory leaks etc, but can't seem to find the cause.Is there any way to diagnose a fault like this? Any logging program or something to tell me what's going on?Thanks
Hi,I've literally read through every discussion about issues with installing Adobe AIR and have tried all the suggestions and still nothing seems to work for me. I am running a iMac with OS X 10.6.8. The only version of Adobe AIR I can get to install is 1.5.3.The message I'm getting is:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."Please, please let me know your suggesstions. Thanks.
This topic is discussed in a few threads, within the Starling and Away3D forums. I initially looked in the Adobe forums but did not find anything, surprisingly, so I thought I'd post my work around.I recently ran into "Error #3691: Resource limit for this resource type exceeded", while disposing and creating textures in Stage3D.I have an app where the user gets to pick one of 4 render quality levels. Picking any one of these settings calls my own setRenderQualityLevel(), which does the following:Dispose all textures used in the game ( incl. an intermediary frame buffer )Resize my source BitmapDatas to the desired resolution based on the render quality level.Upload the resized bitmapDatas to the GPU via Context3D.createTexture().Do a single call to my render() function to see the changeNow, I noticed that if I kept switching render quality levels while the game was running ( basically while an enter-frame handler was calling my render() function ) then error #3691 would not happen
It's strange, I have 3 controllers: Xbox360, a generic "GTC" and a Logitech RumblePad 2. What happens is if the Rumble Pad 2 isn't alone or added first, it's never even detected/added by AIR, even if Windows does detect it.I've recorded a video with youtube annotations to show what's going on in case you don't have a Logitech's Rumble Pad 2 USB to test it.http://www.youtube.com/watch?v=YFr1_zgSkrMMy guess is the gamepad or driver is not sending something to activate, but it's clearly present as Windows can detect it, so I'm guessing even if it's a problem with the Rumble Pad it could affect other controllers as well and should be gracefully handled by AIR.System/Tech info:Windows 7 / 64-bitair dll 3.9.0.1380flex sdk 4.6.0.23201air sdk 3.9.0.1030Controllers used (all USB): Xbox 360, Generic "GTC brand", Logitech RumblePad 2.Thanks in advance
I am trying to install Adobe Air on my Mac but get a An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." Posted solutions don't seem to work. Looking at the log, I see the following message:1/7/14 9:55:27.269 PM Adobe AIR Installer[1585]: Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Error #3006" errorID=3006]What is this error and how fo I fix it?
I'm trying to test a native extension on Android, but I keep getting the following error when trying to build and push to the device: "An implentation for native extension 'extension name' required by the application was not found for the target platform."I thought I had just messed up when creating my extension somehow so I tried using others and it doesn't matter which extension I try, I always get the same error. Has anyone else ran into this issue? If so, how did you solve it?Thanks.
Hello,I'm developping a air desktop app that acts as a library and connects to a server to download games and such.I'm wondering what the best approach would be for the dowloading and installing of the games. Would using a byteArray be a good start ? I'm thinking of publishing the games themselves as Air applications. Can an Air application contain other Air apps.I can't seem to find alot of documentation regarding this.Cheers,
Hello Everyone,This discussion is to share my knowledge on a very common issue which is not much discussed about. I would consider this to be an article than a discussion.While working on iOS applications using AIR (Flash Builder 4.6 and above), there were quite a few times when I encountered this error.How to diagnose this error:1) If building on Flash Builder(debug mode with iOS device connected), it will pop-up as a dialog box saying ld64 error and title being Application ID Verrification Failed.2) If you are successful in building the app, and try to install it using iTunes, the app wont install on the device and throw some error: "Application Installation Failed"What Fails?PART I:As per my research on this, I usually got this error when the Moile Provisioning Profile did not match the developer or distribution personal Information(p12) files.in other words .p12 file not matching .mpp file.Usually it very important for newbies(like me) to know:1) Always use the iPhone Developer/Dis
Hi,I've been compiling my ios app with AIR 3.4 since it has been released and a week ago I downloaded AIR 3.5 and uploaded my app compiled with AIR 3.5. But I realized there has been a problem with sharedobject in AIR 3.5.I used var sharedObject:SharedObject = SharedObject.getLocal("myScores"); this code to save the game score and every time I uploaded my app it worked out. It has never lose the game score.But with AIR 3.5 all game scores are gone. I didn't change any code about sharedobject. What's going on here? Now my customers will be upset to losing their information and even money they purchased through in-app purchase. The thing is AIR 3.4 was fine but AIR 3.5 seems to be the problem.Please HELP ME!!
Hello,iam interested to develop for mobil and desktop devices with AS3 and Flash Professional and i have any question.I see also many benefits to develop in flash as in java because javas gui development is based on swing a old java graphics engine.Next reason is the plattform like Linux,Windows,IOS.,the Game Development and other stuff.With Flash i can create nextgen interactive stunning cool gui interfaces for apps.I dont know why flash sucks for the market and devices. My question: is as3 and flash save for the future ?Make it really sense to learn as3 and Flash ?I have read many blogs,threads on adobe and other forums year 2012 Adobe stop flash development, and now 2013 google androids kitkat now have removed api features that kills complete flash !!!Other comments says Flash is dead for the market!? Many frustradet flash developers he work 10 years and more with flash are crying. So what is really the Future for the A3 and Flash Development ? Thanks and greetings
KeyboardEvent.KEY_DOWN seems to always return 0 for the keyCode or the charCode on the event. I've added the event to the Stage and NativeApplication.nativeApplication.Does anybody know the reason why?
Hello,I'm having problems with amCharts component, for it works fine with AIR 3.6 -version, but when I updated AIR SDK to 3.9 it stopped working. When chart should be loaded, application just freezes. It won't work even if chart's dataprovider and series are removed, application freezes everytime when chart should be loaded. Therefore problem can't be that amCharts component was too "heavy". In Android devices amCharts works fine with AIR 3.9, so this problem appears only in iOS.Hopefully someone finds out what causes the problem.
When using a nexus 7 to debug my program with flash professional CS6 on win 7 it just loops endlessly when publishing. I've updated all the drivers, I've tried different USB cables and slots. When I enter adb devices it sees the nexus 7 but it is offline. How can I get it get it back online.
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