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Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format.Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.我上傳之後遇到的問題,我的air 已經升級到最新的版本...sdk 也都升級到3.9.0.1200 了,但還是無法新增這三個尺寸...誰能幫幫我!
Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format.Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.pls help me...
Hi,I'm noticing a problem keeping my mobile app running when it's brought back from the background. It seems after a period of time, iOS will terminate the running app even tho it's still shown as running in the task list. The app uses Flex, and so when the app goes into the background and say an hour later I click on the app's icon to bring it to the foreground, the same view is not restored, and the app behaves as if it is starting again for the first time. It does this even I can verify it is shown as running in the task list before i click on the app's icon. The same holds true for Android. I thought that the app is not terminated unless the OS terminates it, but the app is getting terminated somehow. Has someone seen this behavior before?
Hi,I'm using the Flash 6 and Flash CC IDE to publish an AIR app for IOS. Our product has been in the AppStore for a few weeks, and has received quite good feedback so far. We just installed IOS7 on a test iPad, and we ran into this dialog box: "Speakaboos" Would Like to Access the Microphone [ Dont Allow | OK ]I believe this is a known issue that has been addressed in AIR 3.9 Beta, so I downloaded it and added it to Flash. Now when I try to publish, I get this error: Test Movie terminated. Not supported native extensions profile.We are using the Native Extensions from Milkman Games; StoreKit, GoViral and EasyPush. We are also using com.adobe.extension.NetworkInfo.ane.I'm publishing from the Flash IDE to support the current version that's in the store 1.0.x. All incremental releases of our 1.0 product need to be published from the Flash IDE. We have since been developing our 1.1 product that is published from Flash Builder. When I publish
I wonder if anyone here has a good method to run FlexUnit unit test suites against mobile Air classes, specifically in a CI environment using Ant. I have an extensive unit test suite for my regular AS3 classes, and I use the standalone flash player to run them on my build server on each checkin.Problem is that the mobile classes I have developed use certain properties/classes that are only defined when run in an Air app. So they don't pass when run in the flash player environment.Not sure how possible it would be to build and run an Air app in a CI envionment. Ideally what I wish there was is a "standalone Air player" that can run a mobile swf, instead of compiling it to an Air app.Any ideas? thanks!
I have got this working:var languageSettings:Array = Capabilities.languages;var locale:String = languageSettings[0].toString().toLowerCase();to tell me my iphone is in language "en"but I want to know if it is in "en-us" or "en-gb"I understand this can be done using LocaleIDbut how do I use it?
This seems like such a basic thing.. It wasnt supported in 2012 .. wondering if anything has changed ?
I noticed a strange behavior of the status bar on iOS7. Set the white color to StatusBar bat calling camera roll and selecting a picture will freeze the black color without the possibility to return to the white color. The problem is even reinstalling the application. always the status bar fixed to black.I have tried so many settings via InfoAdditions.Any support would be appreciated
Hi,I've just exported a new release of my app with the new Air 3.9 SDK.I've discovered that the file size of the .ipa is increased of 9MB (before it was 30, now it's 39...)Looking into the Payload, I've found that the exutable itself is increased from 7 MB to 30 MB...Is that possibile? Or am I doing something wrong?I'm on FLEX SDK,This is the adt command line (part of it):adt -package -target ipa-app-store -hideAneLibSymbols yes -storetype pkcs12This is the compiler arguments:-target-player=11.9+configname=airmobile-library-path+="{flexSDK}/frameworks/locale/en_US"-default-size=550,400-locale=en_US,fr_FR,it_IT -source-path=locale/{locale}-swf-version=22 -allow-source-path-overlap=true-optimize=trueThanksAndrea
Just wondering if any fixes have been implemented for iOS 7.
Problem Description:use loadSWF load my stage3D game swf and show , This swf may crash when runningSteps to Reproduce:run my Upload Project . Fill in the login box, any account and password . Because of network problems, you may need to wait a long time to show up login boxActual Result:this swf crash when runningExpected Result:this swf do not crash when runningAny Workarounds: Test ConfigurationMy Hardware and Environment details:1.this url's swf load files in worker 2.this url's swf use SDK is Flex 4.6.0(bulid23201)3.this url's swf is Flex Project Upload Project Url:http://fight.fuhuodao.com/fight/testUrl/!FightAirShell.zip
Hi guys,We're a small company based in the UK. We have created a turn based game (like chess) in flash builder using actionscript 3. We are currently using the adobe air compiler to publish an installable app for ios and android which is due to be released on the app store soon.At the moment the app runs as standalone with a simple artificial intelligence. We are now trying to figure out how to get the game to a stage where players can play each other online on their iphone or android once they have downloaded the app.As far as we are aware, there are game centers for both android and iphone, but we have limited knowledge of how to make use of these and limited knowledge of xcode. From what we understand both also require you to to host your own server - which we currently do not have the resources of money to manage.My question is, is there a way to use Actionscript 3 in Flash builder to set up some kind of peer to peer comminication, so that iphone and android users anywhere in the w
Problem Description: use HTMLLoader show a URLRequest , this url‘s swf load files is very slow , use Browser such as IE is No problemSteps to Reproduce:1.use Browser (IE) request Url ''http://fight.fuhuodao.com/fight/testUrl/'' is No problem , url's swf load files is Normal speed.2.use HTMLLoader request same Url , url's swf load files is very slow.Actual Result:use HTMLLoader request Url , url's swf load files is very slow.Expected Result:use HTMLLoader and use Browser , url's swf load files is the same speed.Any Workarounds: Test Configuration My Hardware and Environment details:1.this url's swf load files in worker 2.this url's swf use SDK is Flex 4.6.0(bulid23201)3.this url's swf is Flex Project requestUrlByHtmlLoader:requestUrlByBrowers:Download htmlLoader Project:http://fight.fuhuodao.com/fight/testUrl/!FightMiniWeb.zip
When i attempt to export a release build with captive runtime i am thrown this error. I'm not sure what is meant by 'make sure your computer time is in sync' and my certificate is valid.
Hi there,A strange thing happened today to my Flash Builer 4.7 installation on OS 10.8.5 : it suddenly refused installing and debugging AIR apps.At -the famous- 57% of compilation completion I can see the "installing app on device" message, but nothing happens then, and the one minute connection to app timeout is finally triggered. I had a look at other threads dealing with this problem here http://forums.adobe.com/thread/1154269 and here http://www.androidpolice.com/2013/02/12/new-android-4-2-2-feature-usb-debug-whitelist-prevents-adb-savvy-thieves-from-stealing-your-data-in-some-situations/ and I downloaded the latets Android SDK and replaced a bunch of files into the /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/android/bin folder but nothing worked. The fun side of the issue is that yesterday it worked, and this morning it did not worked anymore, but I swear I did not ugraded Android on my phone nor I upgraded AIR SDK in FLash Builder or OS X. The Android phone is the same a
2 questions.1) I want to create a multiplayer iOS game using AIR, but I don't really see any options to make it happen. Game Center would be ideal but as far as I know there are no ANE's to do this, have I missed them? or are there other options?2) I'm a big fan of parse.com and their services, are there any ways to get them working AIR/AS3 ?Thanks for any advice.
Help! We're in a huge deadline crunch and I can't publish the newest versions of our iOS app!I've never had problems publishing before, but now I'm getting this "Device Error: Please check if there is enough space on the device." error. (There is TONS of room on the iPad I'm trying to load this on.)This error pops up when I have the check box selected "Install application on the connected iOS device". If I don't have that checked, I don't get an error, but the app won't install successfully on the iPad when I use the approach of dragging the ipa over to iTunes and synching the device.Oddly, if I use an AdHoc Provisioning Profile I created for a different app, it publishes just fine! (But I obviously need to provide the appropriate provisioning profile for the App Store).I've tried creating a new Distribution Provisioning Profile and using that, but that's not helping. (aside from the AdHoc one I created). Any suggestions?I'm really in a bind he
Hi,Air 3.9 and latest build of Flash Pro CS6, still strips off the manifest file the manually added entries for xhdpi icons.Our app from one of the biggest online games player appears with a smaller icon, therefore not visible in featured apps on PlayStore.This is creating serious troubles. I see the issue is reported since months ago, but still no fix for Flash Pro.Anybody managed to find a workaround?Adobe? I bought Flash Pro in order not to bang my head on adt compiling syntax, is your solution going to be "use adt"?Many people complain about this since months, and clients do not see it as a professional product if icon looks so small, could Adobe at least make a tool to unpack apk's and inject icons as files and entries in manifest?Seriously concerned.Takes a while to convince clients to use air as a tool to build their products, and jeopardizing this because of an icon...Is it going to be a missing feature to force us to buy a flash CC mortgage?
I want to know from where to download Adobe AIR, setting the development environment, and creating the first app
Hey allI just finished publishing my AIR mobile app for iOS and Android, both featuring freemium style in-app purchasing/billing, for a single purpose only - opening the app to be full featured.Now the client wants a desktop version of the app. I need a way to monetize the same way: the user wants all the features - they click a button in the app, pay the 2 dollars, and now all the features are accessible.I think going out to PayPal, paying there and returning to the app would be best, but I cannot get the files I found here to work.Do you have any suggestions of a workflow with examples, or a service with AS3 support?thanx
I have recently upgraded to Windows 8.1 and am having problems getting both the debugger and the run to work for an AIR Mobile application in Flashbuilder 8.1.In Flashbuilder the error message is 'Process Terminated unexpectedly' with the adl.ex launch command below it.If I run the adl from the command prompt, the error message states 'Adobe AIR could not be found'.However, if I replace the -runtime with an AIR download i.e. 3.9 that does not include the Flashbuilder Flex components, then the AIR app fires up correctly. I don't think it is a port problem as I tried with the firewall turned off and got the same results.Is this a known problem with Windows 8.1? Has anyone else seen this issue?Thanks
Hello,I am trying to populate fields in a fillable .pdf from AIR. I have done some thinking on this, but all of my ideas seem a bit roundabout. Has anyone done anything similar? Any pointers would be much appreciated!Thanks,rw
Dear Gurus,Being a newbie, I have been searching hi & low for the method to browse and select non-media related file type in android.Besides the following these which I have reference from the AS3 Documentation (http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7fe4.html#WS5b3ccc516d4fbf351e63e3d118676a4c56-7ff0)var fileToOpen = File.documentsDirectory.resolvePath(""); selectFile(fileToOpen); function selectFile(root:File):void {
This question has been asked at least once, but with no real conclusion.The latest android ui guidelines define 4 resolutions for launcher - 36x36, 48x48, 72x72, 96x96.http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.htmlIn the publish settings for Flash Professional CS6, only the first three resolutions are supported. Are there plans to add support for 96x96 in the near future?As of yet, I haven't found a workaround. Adding <image96x96> to the application-app.xml file does not work. During publishing the tag is stripped from this file. A quick internet search indicates that adding it to the published .apk file (open as zip and add file) is not possible because the AndroidManifest.xml is encrypted and cannot be edited to reflect the added icon.Thanks in advance for any information regarding this issue.
Not sure what could be causing this. In the test .swf, all items on staged are lined up perfectly. On both testing devices, parts of items that are placed below the stage can be seen. I have selected "full screen" in the settings. Any advice is appreciated. Thanks.
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