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I want to record 30s video clips using native camera and timer only with no user interaction. A remote control will be used to start the timer on the iPad. When the timer stops, the CameraUI will open, start the recording, and complete/close the CameraUI.Is there an Air Native Extension or something that allow you to control the native camera?I know there are options with using flash Camera attached to Video component and use something like FLVRecorder or Red5 embedded. These are options. But, I don't want the video in FLV format and I don't need the video recording done inside my app necessarily.If I have to go with Video component approach, what is the easiest way to record the camera clips?Thanks,Don
Hi all,I use bitmap based rendering in GPU mode for performance. All vectors and fliters etc are converted to a bitmap at runtime. It's working great.I understand that rotation and scale will not affect the performance - this is all handled by the GPU.1) Does ColorTransform affect GPU (will the bitmap need to be rerendered and pushed into texture memory again?2) What about masking the bitmap with a shape, or with another bitmap?Cheers,Peter
---------------------------Adobe AIR---------------------------This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version.Several application doesn't work, including Microsoft IE. microsoft fix it Troubleshooting cannot continue because an error occurredWe're sorry, but the program encountered an error trying to contact the server. Please try again later.[Code 80040154] Basic system specifications (OS version, CPU)Windows 7 Home Premium Build 7601: Service Pack 1, Intel i3-2350M CPU
Just recently installed an update to my S3 from Samsung and I can no longer install self signed apps to test.Has anyone else experienced this issue?Air apps downloaded from the Play Store still work. I've checked my .p12 file to see if it has expired.
When trying to build a simple test application in Flash Builder 4.6 to iOS I'm getting the following error when I try to package any ANE into the project and then package it for iOS (for both fast and slow packaging methods).I've tried with several different ANEs and the result is always the same. I've also tried reinstalling Flash Builder 4.6 and overlaying the latest AIR SDK on top of the Flex SDK and to no avail.Note, that the liblvm.jnilib and llvm.dll files are present in the /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/x64 directory.I'm using Mac OS X (10.7.4).Here is the error:Error occurred while packaging the application:Exception in thread "main" java.lang.Error: Unable to find llvm JNI lib in:/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/adt.jar/Darwin/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/x64/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/adt.jar/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib &nb
Hi everyone, ok, I'm trying to compile an IOS application in AIR and I have to use 2 differents native extension. I use ANT to execute the ADT command line but I got an error message that don't seems to happen to anyone! The console simply says : Conflict in filename : unpack/catalog.xmlI specify the -extdir twice because I use subfolder for each NativeExtension. ANT look like this: <target name="ipa"> <exec executable="${sdk.air}/bin/adt" failonerror="true"> <arg value="-package"/> <arg value="-target"/> <arg value="ipa-debug-interpreter"/> <arg value="-provisioning-profile"/>&
when trying to submit app to app store i get the following:iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image of the appropriate sizei am using flash cs6 and i see that i publish with air 3.4 and i believe that this is the reason as last air is 3.7.how can i update my flash to publish in aor 3.7?
While trying to write a iOS Native Extension for ZXingObjC (https://github.com/TheLevelUp/ZXingObjC), the following link error shows up when exporting in Flash Builder 4.x:--------Error occurred while packaging the application:Undefined symbols for architecture armv7: "___divmodsi4", referenced from: +[ZXEncoder numDataBytesAndNumECBytesForBlockID:numDataBytes:numRSBlocks:blockID:numDataBytesInBlock:numECBytesInBlock:error:] in libcom.google.zxing.ZXingNativeExtension.a(ZXEncoder.o) +[ZXAztecEncoder encode:len:minECCPercent:] in libcom.google.zxing.ZXingNativeExtension.a(ZXAztecEncoder.o) +[ZXAztecEncoder generateCheckWords:totalSymbolBits:wordSize:] in libcom.google.zxing.ZXingNativeExtension.a(ZXAztecEncoder.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64--------This happens in Flash Builder 4.6 or 4.7 using AIR SDK 3.7This isn't my first Native Ex
Hi I have simple javascript code runing in stagewebview:// javascript atob() is used for base64 decoding.var serializeObject = JSON.parse(atob("eyJjYWxsQmFjayI6IltTV1ZDYWxsQmFja11pbml0SlMiLCJtZXRob2QiOiJpbml0SlMiLCJhcmd1bWVudHMiOltdfQ=="));alert(serializeObject.method);publishing in AIR 3.5 -android, the code works, but publishing in AIR 3.7 failed. thanks for any help in adavance!thanks,Jackie
Hey,Im using Adobe Flash Professional CS6 with AIR, im a bit of a novice when it comes to this.But for university I have to make an application for an android device that plays short videos.Ive imported the videos onto the library and placed them on the stage and it runs on the test of my machine but once publish the app to test it on the tablet all i get is a black box. done some reseach into this and cant find the resolution.like i said im a bit of a novice and this is a whole new area for me. any help/advice would be great.thank you
Hi.My game can be installed on Nexus7(Android 4.2.2), but it may looks like this:figure 1This app build uses the Flex 4.6 and AIR 3.6, UTF-8 encoded and in Korean.And the same app looks OK on Android 4.1 device, please look at this:figure 2But, the Chinese version is running normally on Nexus7(Android 4.2.2). Like this:figure 3I've made some test in Android simulator 4.2.2,the problem is appearing the same as the devices.And the app don't have its name shown under the "Android Apps" view.figure 4 The right display should be like this: figure 5BTW: I setted the device to Koera language/Chinese language/English language. The problem is appearing the same.Somebody help me?
Expecting this feature from AIR 3.4, but till this edition, there is still no support concurrent on mobile device. Is there a plan to support this in the future?
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-240138de1243a7725e7-8000.html
I know this is a bit obscure but I thought it would be pretty straightforward. The curl command I need to execute is [my_user_name]:[my_password] -H "API-TOKEN: [api_token]" -H "API-VERSION: 0.1" https://domainOfInterest.com/api"Given my very little curl experience, I came up with something along the lines of:private var loader : HTTPURLLoader; private var END_POINT : String = "[myDomainOfInterest]"; private var user : String = "[userName]"; private var password : String = "[myPassword]"; private var token: String = "[myToken"; priv
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128fc240122-7ff2.html
I am hoping someone more versed in action script 3 for air can help me!I have an app, which I am planning to display on the ipad at an exhibition. Would I be able to add some code to the action script,which will restart the app after a certain amount of time (say 5 minutes) if it has not been interacted with i.e. the screen has not been touched?I would be very grateful if someone could help me with this
I'm running into an issue with loading multiple SWFs using AIR 3.7 on iOS. The exact same code works fine on Android.The issue is that if I include 2 specific SWFs then neither of them will load correctly. When I include just one of the SWFs it works great. I've also tried including a second SWF which is pretty much empty and that also works. Additionally, I've been able to load a MovieClip out of the first SWF IF addChild() was first used on myswf1 and that works even when the main SWF did not. Lastly if I include 2 of the exact same SWFs (with different filenames) that also works.So my question is what is it about the two SWFs that causes it not to work? They are effectively the same except each has custom assets and custom class naming.Both of them subclass off one main class like this:class myswf1 extends mymainclass mymain extends MovieClipclass myswf2 extends mymainclass mymain extends MovieClipSo both SWFs contain mymain seperately from each other. Could that be the issue? Like
GiddayI have been using Professional Flash Mobile Development: Creating Android and iPhone Applications by Richard Wagner.It's very good, but I was wondering if someone could recommend one (or an online tut) that covers (for AIR):- cookies - ie saving session tokens after a login- app updatingThanks for your time and help.
Have any of you used timeline audio that is set to Stream (as opposed to Event for example)? I'm finding that the sound cuts out after a very short time. When it does cut out the iOS volume slider (to the left of all the recent app icons) has no thumb.
After installing Adobe AIR 3.7 on a new computer with Windows 7 Ultimate 64 bit and try to use applications that need this program, I get a warning window with this message: This application requires a version of Adobe AIR which can not be found. Download the latest version of runtime at http:// .......When trying to uninstall it stops me with the same message described above. I managed to uninstall it by using a specific software to uninstallations, which it does, but to re-install the same thing happens. Also try it with AIR 2.6. Can anyone help me with this problem?The install.log file:[2013-05-11:01:07:44] Runtime Installer begin with version 3.7.0.1530 on Windows Vista x86[2013-05-11:01:07:44] Commandline is: [2013-05-11:01:07:44] No installed runtime detected[2013-05-11:01:08:36] Relaunching with elevation[2013-05-11:01:08:36] Launching subprocess with commandline c:\users\provini\appdata\local\temp\air6057.tmp\adobe air installer.exe -ei[2013-05-11:01:08:38] Runtime Installer be
Hi, I've found a strange behavior on the beta 3.8 SDK. When I load and play a FLV video with alpha channel it becomes completely black, but if I re-load it, it shows well. This does not happen on applications created with the release, 3.7 version of the SDK.
Recently I tried to run an AIR app, to which an error message popped up and said that the needed version of AIR was not installed, and that I could find it at http://www.adobe.com/go/getair. I went to said website and it said that the latest version of AIR was already installed, so I retried running the app and I get the same message, so i unistalled and reinstalled AIR and the same problem occoured. I had a look at the version of AIR that i had and the folder said 1.0, yet when i go to Control Panel it says 3.7, any idea what the problem could be? I've included logs if they're of any aid.Many thanks Dan[2013-05-24:15:25:06] Runtime Installer begin with version 3.7.0.1860 on Windows 7 x86[2013-05-24:15:25:06] Commandline is: [2013-05-24:15:25:06] No installed runtime detected[2013-05-24:15:25:15] Relaunching with elevation[2013-05-24:15:25:15] Launching subprocess with commandline c:\users\dan\appdata\local\temp\air64f0.tmp\adobe air installer.exe -ei[2013-05-24:15:25:18] Runtime Insta
I'm almost positive this is an ANE packaging issue, but I can't figure it out. I've been provided a viewcontroller that I need to present from a native extension. It comes with a native xCode project that works great in iOS5 and iOS6.The AIR App/ANE works great in iOS6, but fails with this error in iOS5.1:<Error>: -[__NSCFDictionary objectForKeyedSubscript:]: unrecognized selector sent to instance 0xd4c84c0I'm presenting the viewcontroller this way: [[[[UIApplication sharedApplication] keyWindow] rootViewController] presentViewController:myViewController animated:NO completion:nil];When presented the viewcontroller runs a few static functions, one of which appears to use a Dictionary and objectForKeyedSubscript which doesn't exist in iOS5 (at least the way I'm packaging this ANE, since it works in the native xcode example)FlashBuilder/AIR: SDK3.7ADT-version: 3.7.0.1530xCode project BaseSDK: 6.1 (latest)Valid Architectures: armv7 armv7sDeployment Target: iOS 5.1Platfor
For some reason I can't install application compiled and packaged with 3.7 AIR SDK on the Samsung Galaxy Note 8. It installs on Nexus 7 and Samsung Galaxy S but on Note 8 I get error message "Application Not Installed". I have tried to install empty application with default settings and self-signed certuficate. What could be the reason for this error on a particular device?Thanks, Aleksey
I am passing parameter from android java app to air app by using the following,ANDROID AIRBy using this feature an application can be made invokable from browser or native android application. When the application is invoked from browser/android-app, an InvokeEvent is dispatched to the application. For making an application invokable from browser, add this in your application descriptor (as child of application element):<android> <manifestAdditions> <![CDATA[ <manifest> <application> <activity> <intent-filter> &
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