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Hi,Since Air 3.6 release, Dofus crash randomly on Mac (reported from users with 10.6.8, 10.7.5, 10.8.2 but we suspect that os version isn't linked).When users use Air 3.5 there is no problems, any idea ?Bu report : https://bugbase.adobe.com/index.cfm?event=bug&id=3501677Process: Dofus [155]Path: /Applications/Dofus.app/Contents/Resources/Dofus.app/Contents/Resources/../MacOS/DofusIdentifier: Dofus.C9ECCBDBA4E09304DEEFB106465BC17F6D6749B9.1Version: v1 (???)Code Type: X86 (Native)Parent Process: UpLauncher [153]Date/Time: 2013-02-18 10:09:26.785 +0100OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Interval Since Last Report: 532751 secCrashes Since Last Report: 4Per-App Interval Since Last Report: 11309 secPer-App Crashes Since Last Report: 2Anonymous UUID:&nbs
Not sure if any is having similar issues but here it is:Using latest Apache Flex SDK (4.9.1) -- used the installer.After that I overlayed the latest AIR SDK (did this three times to make sure I did right -- have done multiple times before)Updated the application descriptor (with 3.7) and -swf-version=20 in compiler settings.Now I am getting these errors when compiling (compiling completed 100% successfully before the upgrade).Any suggestions or solutions would be greatly appreciated (note that I require the mx.controls.HTML class as well as the mx List and mx Canvas classes for very good reason).
Hello,I would like to have an option in the application: gpu [on/off], but it can't be set in runtime (http://help.adobe.com/en_US/as3/mobile/WS901d38e593cd1bac-3d719af412b2b394529-8000.html).So, if there is an ability to change or substitute application.xml I would change it and restart the application.Thanx in advance.
I want to add a feature to my app that allows me to let the user record a video of what they are doing on the screen and save it to the cameraroll. Similar to how camtasia works but for ios and only recording my app. Doesn't seem like a good air solution exists but wondering if there is a native extension. Possibly something like https://developers.everyplay.com/ but native extension.
When trying to update AIR I get this message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." Get similar message when I tried1 to uninstall AIR so I could do clean install. Am running Windows 7 Professional SP1 (64 bit) on Dell Inspiron 580.
I published my Flex app (with a linked native extension) and it was 1.5Mb. But then I upgraded my AIRSDK to 3.7 and now it's 11.7Mb?Whoa, that's huge!Thinking this was a Flex problem I built a simple tester AS3 app in Flash Pro, linked in my ane and tried to publish. It went away for a long time then came back with a dialog:"The APK was packaged successfully, but a warning occurred.Note: the AIR SDK no longer supports packaging android applications for use with the shared Runtime.The application has been packaged with a captive Runtime."So what gives?And the apk was 9.3Mb.Can I ask when this started so I know how far I need to fall back? AIR 3.5? (I know 3.4 was ok.)Is this a permanent thing? Was it really necessary to force all mobile apps to giant captive runtimes?
Hi,I cretated a app in App Store with Adobe Air 3.5It worked fine in a iOS 5.1 iPad when I tested it. But now, if I download it from the Apple Store it crashed on the beginning.I just downloaded it, click on it and crashes during Adobe Air loading screen. It's only working in iOS 6.0 and aboveDoes somebody had a similar problem?thanks!
Will there be an Air 3.7 SDK that can overlay the latest Flex SDK?
Please help me fix error!I have videoshttp://youtu.be/04KuPVxRQaUPlease what and help me !Thank !!!!!!!!
For those interested in improving iOS video support, I have updated info and uploaded a video demo for my bug report for the AIR iOS native video player bug here:https://bugbase.adobe.com/index.cfm?event=bug&id=3486264Simply put:1. Make a full-screen iOS app which allows orientation changes.2. Load a stageWebView html page (local or external webpage) which contains embedded video, and play back in native player fullscreen mode. 3. While watching video, rotate from portrait to landscape (or vice versa) at least once. Again, after closing native iOS player, AIR will fail to restore app to fullscreen mode, resulting in pushing of graphics down and off-screen.Please vote to help improve iOS support!Thanks.
Hello,I have many problems with android app.I develop App in Flash CS6, AIR 3.2 and AS3. its working fine in iOS device but not working nicely in android.Issue is:when phone calls comes then audio is playing in backgroundwhen back button tapped, two thing which are not working audio is not stoppedApp goes back on the home page - and app keeps running in the backgroundI mentioned landscape orientation on publishing app. but when start app and click on screen lock then orientation is changed to portrait. IPlease advise me the solution if anyone knowsThank you
Hi, I'm facing a problem while submitting apps created with AIR 3.7 to the google play. The apps are being self-signed as provided by AIR, using the certificate creation and packaging functionality provided by adt. However, when I try to upload them to google play I receive an error message about the lack of signing.The strangest thing is that this only happens if I use the new developer console interface (the default one now). If I go back to the old interface, the upload process is completed and the app is published as it was on the past. Had anyone face this? Is this a known bug of AIR packaging or of the new google play publish interface?
I am on mac, Flash Builder 4.6I have downloaded the AIR 3.7 sdk. made a copy of my flex sdk then placed the sdk tbz file in thereI then ran these two commandscd /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/flex_sdk_4.6tar jxvf AIRSDK_Compiler.tbz2Now when I try to change the SDK in Flash builder, i get errors where basic mx classes can't be found, like Canvas and Button. Those are imported in AS files and not used in MXML files.Did I do something wrong in installing the SDK? I've been taking these steps since Air 3. I even tried downloading the flex SDK to start with a clean copy and still the same errors.
It sounds so simple and probably should be, but I just spend 3 hours trying to get the most basic setup running and I'm lost in the mess Adobe created. I followed a couple of tutorials and documents but none seem to be working.All I want is to generate a Flex for mobile project with the latest Air 3.7 SDK.I tried steps to replace the airsdk that is now deeply hidden in flashbuilders eclipse folders. That only allowed me to create an actionscript for mobile project with 3.7, but not a Flex project.I tried to download the Air sdk that supposed to be for flex developers (http://airdownload.adobe.com/air/mac/download/latest/AdobeAIRSDK.tbz2). I overlayed these files into an existing Flex 4.6.0 folder. The result was that Flashbuilder didn't recognize the folder as a Flex SDK anymore.I tried the latter step on a PC and it work so far that I can compile and debug flex for mobile apps on the ipad (with fast mode). Standard mode and export release build end in an never ending packaging process
Hello,when I complime my ipa with a native extension and Air 3.4, I have this warning :When I compile my IPA for ios, i have this warning : “ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don’t compile with mdynamic-no-pic or link with -Wl,-no_pie”thanks
app.xml doesn't support the 96x96 Android icon with AIR SDK 3.0. Has this been a problem for anyone? Will it be included in the next AIR SDK?Current AIR SDK icons supported:http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.htmlCurrent Android icons supported:http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
At my company, we are developing an app for iOS and Android. The native app is just a container for a web app.We would like to use to use Myriad Pro in this app, and would like to know if we can use the font by using @11220649-face and storing the font source files in the iOS/Android native apps, as resource files for the web app.So the question is: Does the license allow this and can we embed the font source files in the app legally?Thanks in advance!
We have a problem here with Air 3.6 frequently crashing when exiting this Application http://www.a2c.de/home/produkte/zeiterfassung/84,0,0,1,0.html Macs running 10.6.8 and newest Adobe Air 3.6 suddenly (well, for an estimated 6-8 weeks now) crash with KERN_PROTECTION_FAILURE.The application hasn't been changed in a year, so the bug is probably somewhere in Adobe Air.Other threads with similar problems did not produce any solutions. Any ideas?Process: A2C Zeiterfassung 1.6 [2665]Path: /Applications/A2C Zeiterfassung 1.6.app/Contents/MacOS/A2C Zeiterfassung 1.6Identifier: Zeiterfassung.6E382B54F302B7E9C6B2FE0F7306F12B647405FB.1Version: 1.6.0 (???)Code Type: X86 (Native)Parent Process: launchd [288]Date/Time: 2013-04-04 16:46:15.333 +0200OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Interval Since Last Report: 388663
Hello, I'm having an issue in the iPad, where all native DisplayObjects are shown with an opaque black background instead of being transparent while being displayed over Starling graphics using "nativeOverlay". This doesn't happen in the PC, in ADL, only in the iPad. Does anyone know what's causing this?I also tested in Android, and this doesn't happen. So this is a problem only in iOS. Is this a known problem? Surely someone has tried before to overlay Flash display objects over Starling display objects and had this issue?Any possible fixes or workarounds for this?Thanks!
Hi guys, have any of you seen a Text/MMS Message ANE out there? Any leads if it is posssible to compose a text message within and mobile air app? thanks!
When my screen starts up it goes completely black for a moment and the interface becomes unreponsive for about a second when my stagevideo player class is added to the stage. My videos are encoded using Adobe Media Encoder with the 480p android settings (vbr 2 pass). I tried cbr and that had exactly the same effect. This problem happens on both air 3.5 and air 3.4. I figure this has to be something caused by my own code because I don't see many discussions about this issue.package com.literacysoft{ import flash.display.Sprite; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.StageVideoAvailabilityEvent; import flash.events.StageVideoEvent;
I've been struggling trying to get this to work... I have an iPad app where I have 2 doors. DoorLeft_mc and DoorRight_mcthe doors are closed. I want it so that if you pull apart the doors they slide apart with your fingers ( dragging ).I cant get it to work with touch points. I have it working with MouseEvent's but this is no good as mouse events can only have 1 touchpoint at a time.Does anyone have any ideas how to tackle this. ?
Hi, has anybody successfully implemented in-app purchases using Amazon's official ANE?https://developer.amazon.com/sdk/in-app-purchasing/documentation/adobe.htmlI'm confident that I've programmed it properly, having successfully done so before with other solutions, but the testing phase is hideously complicated and nothing happens when I attempt to buy my unpublished item. I'm tempted to submit the project blindly and let them test it.
PROBLEM:Every time the same message: An error occurred while installing Adobe AIR. Installation may not be alowed by your aministrator. Please contact your administrator.SYSTEM PROPERTIES:Sony Vaio vpceh25enWindows 8 Pro 64bit4gb ramTRIED: CCleaner Microsoft fix itINSALLATION LOGS:[2013-04-12:09:19:42] Runtime Installer begin with version 3.6.0.6090 on Windows 8 x86[2013-04-12:09:19:42] Commandline is: [2013-04-12:09:19:42] No installed runtime detected[2013-04-12:09:19:46] Relaunching with elevation[2013-04-12:09:19:46] Launching subprocess with commandline c:\users\vishal\appdata\local\temp\air8119.tmp\adobe air installer.exe -ei[2013-04-12:09:19:46] Runtime Installer begin with version 3.6.0.6090 on Windows 8 x86[2013-04-12:09:19:46] Commandline is: -stdio \\.\pipe\AIR_2316_0 -ei[2013-04-12:09:19:46] No installed runtime detected[2013-04-12:09:19:46] Starting silent runtime install. Installing runtime version 3.6.0.6090[2013-04-12:09:19:47] Installing msi at c:\users\vishal\appdata\
Hi,I have developed an AIR mobile app for both Android and iOS devices. Now, I want to sell my app through Google Play and Apple stores. 1. How to implement in-app purchasing for Andorid and iOS in my AIR app2. Does Adobe have support for implementing in-app purchasing?3. Implementing in-app purchasing only once in my app will be enough to send it to both Google and Apple stores?Kindly, guide me. Thanks is advance...
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