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Hi,I haven't been able to debug my iOS project in standard mode for some time, project just crashed without warning, but I have recently rebuilt my workspace and I am now seeing the error message that, I think, was triggering it...Either way, I _still_ can't debug in standard mode for this project.Error occurs on line 2815 of SystemManager code, according to FlashBuilder, with a null pointer for the following: var c:Class = Class(getDefinitionByName(mixinList)); c["init"](this);I have looked into it, and i is set to zero so the value of mixinList is something like _my_project_name_FlexInit.Any pointers on how to debug? Is this a problem with my project or with Flash Builder?GTypeError: Error #1009: Cannot access a property or method of a null object reference. &
Although it was probably a wise move to remove support for shared runtime deployment in the 3.7 SDK it would still be handy to have the old 'apk-debug' mode around for testing purposes. Building an app with the captive runtime increases both build and install times quite substantially so if there's any chance to bring back some sort of lightweight test mode that would be great.
I start with Flash - AIR for AndroidWhen i publish :A notice :"Error creating filesApplication descriptor file cannot be parsed"File XML by Flash created :<?xml version="1.0" encoding="UTF-8" standalone="no" ?><application xmlns="http://ns.adobe.com/air/application/3.2"> <id>com.adobe.example</id> <versionNumber>1.0.6</versionNumber> <versionLabel>1.0.6</versionLabel> <filename>example</filename> <description/> <!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>--> <name>example</name> <!-- To localize the name, use the following format for the name element.<name&g
Hi,I've been holding off from releasing a couple of games because I would really like to use this feature, which I saw mentioned in the roadmap (I think) a while ago. Mention was also made of different texture compression techniques for 2D games.Sadly there seems to be no mention of it any more.Could you let me know if this feature is actually coming? Or should I just release my games and accept the performance issues.Thanks,Julian
Hello !In Jan I built my .ipa file, zipped it & deployed it to the app store without a hitch. Amazing really.Now I'm updating it and building it from exactly the same set of resources - just updating the version no. in the xml file accordingly.and so now of course the fecker doesn't work - I get this double whammy for my troubles."application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an Iphone distribution certificate.Unable to extract codesigning entitlements from your application. Please make sure HE1 is a valid Mach executable that's properly codesigned."My question really should be - has something has happened to way IOS interprets an Air Built .ipa on uploading side recently ?This new version was built using air 3.4, but on failing I rolled back & built it with 3.3 which the original was created with - nothing else has changed. Original swf was generated in Flash CS5.5 and then built with a lovely .
Hi, I am a mobile developer in a major, if not the biggest game company. We are currently working on a game that needs in-app purchase and that will be multi-platform (IPad, IPhone, Android, Pc, Mac, and Web) We considered Flash as a multi-platform/screen development tool but the lack of an in-app purchase feature is a huge problem for us since it’s a key element of our game development strategy.. My question is: Does anyone know any workaround to make it happen? If not: Is this feature planned in the future updates? That makes me wonder: Can anyone enumerate the flash packager limitation in terms of features? Is it possible to create a module in Objective C that would communicate with a flash packaged game? I am very surprised that little information can be found on the web since it’s a very important feature for serious game development.
If I compile mobile-targeted SWF without debug information (-debug=false) then trying to package to IPA in AOT mode (e.g. ipa-test, ipa-ad-hoc or ipa-app-store) gives the error: error 304: Initial window content is invalidThis seems to be a critical issue. You can find a sample command-line project attached to the issue.By the way, I'm very curious, what is Adobe's policy on working with issues reported by the community? When I write to the forum I know that somebody from Adobe will read my message and most probably will answer. When I report a bug it looks like nobody reads it. For example you need no more than 5 minutes to fix AIR app descriptor schema because I attached the fix, but I'm not sure anybody noticed it.
Is it possible to retrieve the image url of image which added to the CameraRoll via addBitmapData ? Thanks,Nimrod Sion
Issue facing in Upgrade.I try to upgrade my application which already installed on the system. But the badge file dispalys "Install Now" instead of "Upgrade Now". When click on Install button but it does upgrade process. Why the badge file behave as Install?OS: Windows.AIR runtime: 3.6Browser: FirefoxThanks.
I'm having problem in TextField, in this new version 3.7, it don't workinput type. Where TextField receives keyboard events but does not addthe characters in the TextField.this._textField.type == TextFieldType.INPUT;Someone could tell me how can I solve this problem? or if a problem and so version.
Hi,I'm using Flash Pro CS6 to create AIR apps for Android (APK's). Great feature! Superb tool. So far, testing on Nexus 7 and Nexus 10 (JellyBean 4.2.1), as well as on Win desktop, these apps look and work great!Creating app icons has been challenging. Since the Android AIR settings call for 36x36, 48x48 and 72x72, and desktop icons are 16x16, 32x32, 48x48, 128x128, and I'm new at creating these PNG's in FW CS6, I have been experimenting with how to get the clearest PNG output that looks and scales best on these different platforms. So far, through trial and error, I've found that its better to create all of these sizes in FW, rather than scaling up and down from a single PNG. Also, especially when creating a circular design, clean edges can be a challenge. I've found that using 300 dpi is better than lower default dpi settings in FW: clearer, cleaner images when viewed on the devices.As a eLearning content author with limited design skills, I would appreciate it if others with experin
I'm trying to install Hovercam software in my orginization and I cannot get the software to launch on Win 7, although XP works fineI get the error that Adobe Air Debug stopped working instantly after launching the programI'm using the 3.7 beta of AIR but the same error is produced on the 3.6 version, the 3.0 version crashes out without an AIR errorThe MSI and EXE provided by the company both produce the same errorWe are a Novell shop but all our workstations run Windows, I'm not trying to distribute the application yet, just a simple install A dmp file can be found here from my attempts to launchhttps://www.dropbox.com/s/0sv8q5rwssc2pqj/Hovecam%20Dmp.zip?mThe software can be downloaded for free from herehttp://www.thehovercam.com/softwareAny assistance or input would be helpfulLucas
I would like to use forceCPURenderModeForDevices within a Starling project. But Starling requires direct rendermode to be used and forceCPURenderModeForDevices requires gpu render mode. Is there any way to achive this?
Hi,I am creating an AIR (Andriod) which is basically one of CRM (customer relationship management) application. Application maintains a local databse for user operations which includes CURD operations on databse. If application gets the connectivity to internet then the records will get stored in local db as well as on server db at the same time.But when application is in offline mode (i.e no internet connectivity) then CURD operations will performed on local databse...My Problem is when application comes again online mode (gets internet access) then the local DB latest changes needs to be sync to server db.Please provide me a sample code, some ideas for coding, some links for any opensource library etc which points me for local db sync to server dbthanks in advance.
Hi,I'm trying to use 3.6 and not having any luck...I have FB 4.7 (64-bit) on Windows.I have downloaded from here; http://www.adobe.com/devnet/air/air-sdk-download.htmlI have completed the steps here; http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.htmlI have merged the sdk as I would have done for 3.5,3.4 etc.Now, when I set the SDK to the 3.6 one, I get the error;"Could not resolve <s:ViewNavigatorApplication> to a component implementation."_MUST_ be something basic I'm doing wrong here! Help!G
All is in the title.Thanks.Nicolas
I just updated to Air 3.6 (under FB 4.6) and I'm now seeing an issue with my app launching in landscape mode when the home button is on the left.This is on my iPad 2 (running iOS 6.0). However, it doesn't happen on my iPad3 (running iOS5.1). Launching my app under Air 3.6 on my iPad2 with the home button on the left the following sequence happens :- The splash screen will appear properly.- As the splash screen is going away, the app will rotate upside down and remain upside down after finishing launching.- I must rotate the iPad 180 degrees and then back again to get it to recognize the correct orientation.I have some other apps that use the same project as a template and share the same launch code. An app that I have that was compiled under Air 3.4 does not exhibit this problem at all on the exact same iPad. The launch sequence works seemlessly. I have some other apps that were compiled under Air 3.2 on the same iPad that exhibit the following behavior, which isn't as severe :- The sp
Hi,I guess we've all had this one, but it's becoming a biggie this time...Customer has an existing iOS app written in native XCode. Customer wants me to extend this using an existing AIR app written in Flex code...My stock answer to it is "NOOOO!!!" However, I thought I'd post a thread in case anybody has come across a way to approach this?Thanks,G
Has anyone developed for BB10 with Flash Professional?How did you build the app?Did you make it as an Android app and submit it?Did it get many downloads? Was it worth doing?What device did you test it on?Will there be a propper AIR for Blackberry added to the publishing settings of Flash Pro in the future?
I want to load an external .swf which is included theme objects of the application. The loader class finishes loading but after this when I try to get objects in the swf I get this error. Device is iPad v.2 iOS v5.1.ReferenceError: Error #1065: Variable MenuHome is not defined. at adaptive.controls.thememanager::ApplyTheme/applyStyle() at adaptive.controls.thememanager::ApplyTheme/apply() at adaptive.controls.thememanager::ThemeManagerSystem/checkIfAllLoaded() at adaptive.controls.thememanager::ThemeManagerSystem/backgroundImageLoadHandler() at adaptive.controls.thememanager::ThemeManagerSystem/backgroundImageLoadHandler() at flash.events::EventDispatcher/dispatchEvent() at adaptive.controls.thememanager::ThemeManagerImageLoader/loadImageCompleteHandler() at adaptive.controls.thememanager::ThemeManagerImageLoader/loadImageCompleteHandler() 
Hi all. Unfortunately I have no idea where could be problem.I am developing an AR mobile game, currently only for Android, since I can not make the Gyroscope ANE to work in IOS 6.1.3, where no data is returned from the gyroscope (this may be other future post).The game combines camera, gyroscope and dynamically add to the stage external SWFs. Each SWFs is loaded in a "Stuff" class that extends from Loader. I control its content from the main game class. And the Stuff class that extends from Loader has another objects properties as MovieClips, another Loader, and some TextFields and Sounds.The game dinamically creates new Stuffs, add them to an Array, and when the player "beat" the Stuff, the Stuff is removed from the stage, each Stuff object is set to null, the Stuff is spliced from the Array and finally, System.gc() is used to recover all the memory. The maximum of Stuffs in the array (and in the stage) is 3. When the level is finished, all the objects are set to null (including the g
Keep getting an Administrator permission error. My PSE 9 stopped working and is asking me for new serial number. I want to upgrade but cannot without new Air App. I've tried everything I've read on all forums but nothing is working. PC Cleaner, Windows Installer upgrade, etc. I need help immediately. !!!!
I just notice an installer badge that has been working for several years has just stopped working. It says it is installing shows activity on the progress bar then does nothing. It neither installs Air or the appication. How do I fix this?
Grrr...This with TextInputSkin:https://bugbase.adobe.com/index.cfm?event=bug&id=3531708But this if I switch to StageText:https://bugbase.adobe.com/index.cfm?event=bug&id=3531717And in any case:https://bugbase.adobe.com/index.cfm?event=bug&id=3531721Grrr...3531717
Hello,I have a widows 7 pc I am having some installation problems. The computer isn't' recognizing it.Here is my log file.[2012-05-04:10:18:25] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-05-04:10:18:25] Commandline is: -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://curationsoft.com/update/CurationSoft.air[2012-05-04:10:18:25] Installed runtime (1.5.3.9130) located at C:\Program Files (x86)\Common Files\Adobe AIR[2012-05-04:10:18:25] Invoking Application Installer for combined install[2012-05-04:10:18:25] Launching subprocess with commandline C:\Users\Owner\AppData\Local\Temp\AIR93D2.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\Owner\AppData\Local\Temp\AIR93D2.tmp -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -withRuntime -url http://curationsoft.com/update/CurationSof
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