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I'm trying to install Hovercam software in my orginization and I cannot get the software to launch on Win 7, although XP works fineI get the error that Adobe Air Debug stopped working instantly after launching the programI'm using the 3.7 beta of AIR but the same error is produced on the 3.6 version, the 3.0 version crashes out without an AIR errorThe MSI and EXE provided by the company both produce the same errorWe are a Novell shop but all our workstations run Windows, I'm not trying to distribute the application yet, just a simple install A dmp file can be found here from my attempts to launchhttps://www.dropbox.com/s/0sv8q5rwssc2pqj/Hovecam%20Dmp.zip?mThe software can be downloaded for free from herehttp://www.thehovercam.com/softwareAny assistance or input would be helpfulLucas
I would like to use forceCPURenderModeForDevices within a Starling project. But Starling requires direct rendermode to be used and forceCPURenderModeForDevices requires gpu render mode. Is there any way to achive this?
Hi,I am creating an AIR (Andriod) which is basically one of CRM (customer relationship management) application. Application maintains a local databse for user operations which includes CURD operations on databse. If application gets the connectivity to internet then the records will get stored in local db as well as on server db at the same time.But when application is in offline mode (i.e no internet connectivity) then CURD operations will performed on local databse...My Problem is when application comes again online mode (gets internet access) then the local DB latest changes needs to be sync to server db.Please provide me a sample code, some ideas for coding, some links for any opensource library etc which points me for local db sync to server dbthanks in advance.
Hi,I'm trying to use 3.6 and not having any luck...I have FB 4.7 (64-bit) on Windows.I have downloaded from here; http://www.adobe.com/devnet/air/air-sdk-download.htmlI have completed the steps here; http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.htmlI have merged the sdk as I would have done for 3.5,3.4 etc.Now, when I set the SDK to the 3.6 one, I get the error;"Could not resolve <s:ViewNavigatorApplication> to a component implementation."_MUST_ be something basic I'm doing wrong here! Help!G
All is in the title.Thanks.Nicolas
I just updated to Air 3.6 (under FB 4.6) and I'm now seeing an issue with my app launching in landscape mode when the home button is on the left.This is on my iPad 2 (running iOS 6.0). However, it doesn't happen on my iPad3 (running iOS5.1). Launching my app under Air 3.6 on my iPad2 with the home button on the left the following sequence happens :- The splash screen will appear properly.- As the splash screen is going away, the app will rotate upside down and remain upside down after finishing launching.- I must rotate the iPad 180 degrees and then back again to get it to recognize the correct orientation.I have some other apps that use the same project as a template and share the same launch code. An app that I have that was compiled under Air 3.4 does not exhibit this problem at all on the exact same iPad. The launch sequence works seemlessly. I have some other apps that were compiled under Air 3.2 on the same iPad that exhibit the following behavior, which isn't as severe :- The sp
Hi,I guess we've all had this one, but it's becoming a biggie this time...Customer has an existing iOS app written in native XCode. Customer wants me to extend this using an existing AIR app written in Flex code...My stock answer to it is "NOOOO!!!" However, I thought I'd post a thread in case anybody has come across a way to approach this?Thanks,G
Has anyone developed for BB10 with Flash Professional?How did you build the app?Did you make it as an Android app and submit it?Did it get many downloads? Was it worth doing?What device did you test it on?Will there be a propper AIR for Blackberry added to the publishing settings of Flash Pro in the future?
I want to load an external .swf which is included theme objects of the application. The loader class finishes loading but after this when I try to get objects in the swf I get this error. Device is iPad v.2 iOS v5.1.ReferenceError: Error #1065: Variable MenuHome is not defined. at adaptive.controls.thememanager::ApplyTheme/applyStyle() at adaptive.controls.thememanager::ApplyTheme/apply() at adaptive.controls.thememanager::ThemeManagerSystem/checkIfAllLoaded() at adaptive.controls.thememanager::ThemeManagerSystem/backgroundImageLoadHandler() at adaptive.controls.thememanager::ThemeManagerSystem/backgroundImageLoadHandler() at flash.events::EventDispatcher/dispatchEvent() at adaptive.controls.thememanager::ThemeManagerImageLoader/loadImageCompleteHandler() at adaptive.controls.thememanager::ThemeManagerImageLoader/loadImageCompleteHandler() 
Hi all. Unfortunately I have no idea where could be problem.I am developing an AR mobile game, currently only for Android, since I can not make the Gyroscope ANE to work in IOS 6.1.3, where no data is returned from the gyroscope (this may be other future post).The game combines camera, gyroscope and dynamically add to the stage external SWFs. Each SWFs is loaded in a "Stuff" class that extends from Loader. I control its content from the main game class. And the Stuff class that extends from Loader has another objects properties as MovieClips, another Loader, and some TextFields and Sounds.The game dinamically creates new Stuffs, add them to an Array, and when the player "beat" the Stuff, the Stuff is removed from the stage, each Stuff object is set to null, the Stuff is spliced from the Array and finally, System.gc() is used to recover all the memory. The maximum of Stuffs in the array (and in the stage) is 3. When the level is finished, all the objects are set to null (including the g
Keep getting an Administrator permission error. My PSE 9 stopped working and is asking me for new serial number. I want to upgrade but cannot without new Air App. I've tried everything I've read on all forums but nothing is working. PC Cleaner, Windows Installer upgrade, etc. I need help immediately. !!!!
I just notice an installer badge that has been working for several years has just stopped working. It says it is installing shows activity on the progress bar then does nothing. It neither installs Air or the appication. How do I fix this?
Grrr...This with TextInputSkin:https://bugbase.adobe.com/index.cfm?event=bug&id=3531708But this if I switch to StageText:https://bugbase.adobe.com/index.cfm?event=bug&id=3531717And in any case:https://bugbase.adobe.com/index.cfm?event=bug&id=3531721Grrr...3531717
Hello,I have a widows 7 pc I am having some installation problems. The computer isn't' recognizing it.Here is my log file.[2012-05-04:10:18:25] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-05-04:10:18:25] Commandline is: -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://curationsoft.com/update/CurationSoft.air[2012-05-04:10:18:25] Installed runtime (1.5.3.9130) located at C:\Program Files (x86)\Common Files\Adobe AIR[2012-05-04:10:18:25] Invoking Application Installer for combined install[2012-05-04:10:18:25] Launching subprocess with commandline C:\Users\Owner\AppData\Local\Temp\AIR93D2.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\Owner\AppData\Local\Temp\AIR93D2.tmp -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -withRuntime -url http://curationsoft.com/update/CurationSof
I'm not able to install adobe air on my android device. Even if I'm trying from google playstore . It is giving the error as "invalid file package". Please suggest
Hi all,I'm developing a project in AIR that will run both on Desktop and iPhone. Half an hour ago it was running smoothly and suddenly, I stopped execution, restarted and found that message on screen that I haven't been able to remove. It only happens when I try to run the iPhone project on desktop, no matter what device I am emulating.Further details:- Versions are Flash Builder 4.6 and Adobe AIR 3.3- I didn't change anything in the code nor in the project propertien between both executions.- Itonly happens in my computer. My teammates can run the project in different computers, same code, and same configuration.- Google doesn't show anything relevant.- I am running Starling Framework on top of it, though I doubt this is relevant.Thanks in advance for your advice
The following is the install.log file from my attempt to upgrade Adobe Air 3.2 to 3.6. Any idea what to do, if anything to get the job done. My other Adobe products all seem to work (e.g. Flash, Acrobat X, etc.)Best[2013-03-29:13:19:58] Runtime Installer begin with version 3.6.0.6090 on Windows XP x86[2013-03-29:13:19:58] Commandline is: [2013-03-29:13:19:58] Installed runtime (3.2.0.2070) located at c:\Program Files\Common Files\Adobe AIR[2013-03-29:13:20:04] Starting runtime update. Updating runtime from version 3.2.0.2070 to version 3.6.0.6090[2013-03-29:13:20:04] Installing msi at c:\docume~1\owner\locals~1\temp\air49c.tmp\setup.msi with guid {5AF4B3C4-C393-48D7-AC7E-8E7615579548}[2013-03-29:13:20:12] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2013-03-29:13:20:12] Rolling back install of c:\docume~1\owner\locals~1\temp\air49c.tmp\setup.msi[2013-03-29:13:20:12] Rollback
Hi!I just downloaded Adobe AIR for the first time ever and when I try to install it, the license agreement just keeps popping up...At this point I have uninstalled all adobe products and cleaned registerys, but no luck. Tried windows fix it software, no luck.Changing the eulaAccepted file doesn't work since I don't even have the folder, yet alone the file...Running on Win7 ultimate 64 bit.Hardware could run a whole city, so definedly not an issue relaiting to that. But there is about 3 TB of software, so any known problem causers...??
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html
Hi all.I am new developer to AIR. I am working with Flash Builder 4.6. My app for Android uses camera with overlayed stuff and it works great when I deploy it to my Samsung Galaxy S3. FB installs the Adobe Air 3.1.0.488 into the phone and the app works. After that, when Adobe AIR update to 3.6.0.609 from the PlayStore, my app works wrong sometimes (show white image where camera video content should be viewed) or directly crash closing itself.One idea is to update any SDK, but I don't know how even if that could solve the problem.Any help is very appreciated.Thanks in advance.RodolfoPS: After trying to update AIR SDK from 3.1 to 3.6 (Flex 4.6) I found this:a. When deploy my app to the phone, Adobe Air 3.6.0.609 is installed instead 3.1.0.488.b. The problem persisted.c. Then I tried changing RenderMode to "direct". (thanks to wilson_liu in http://forums.adobe.com/message/4862976#4862976#4862976) d. My app seems to be working after a first test.
Adobe Air app is not loading on my customer's Android device with renderMode set to Auto, while it works fine when renderMode set to GPU.I guess in Auto mode it tries to set it to Direct and fails.I'm using Adobe Air v3.6Android device is Polaroid PMID-971C Android version is 4.0.3 Unfortunately, I have limited access to customer's device, but logcat shows the following:"Fatal signal 13 (SIGPIPE) at 0x00004de8 (code=0) adobe air"Any help or fix would be highly appreciated.
Problem with air 3.6 that cause app to freeze.According to logs there is something related to playing sounds, but app just plays shor sounds not longer then 5 seconds.Happens with many differnet devices: Nexus S, Huawei U8800-51, Nexus 7.Any help would be nice. DALVIK THREADS:(mutexes: tll=0 tsl=0 tscl=0 ghl=0)"main" prio=5 tid=1 NATIVE | group="main" sCount=1 dsCount=0 obj=0x417689a0 self=0x40023010 | sysTid=14828 nice=0 sched=0/0 cgrp=apps handle=1074754524 | state=S schedstat=( 1477976067000 251791030000 1732068 ) utm=121121 stm=26676 core=0 #00 pc 00018104 /system/lib/libc.so (__futex_syscall3+8) #01 pc 0000e41c /system/lib/libc.so (__pthread_cond_timedwait_relative+48) #02 pc 0000e478 /system/lib/libc.so (__pthread_cond_timedwait+60) #03 pc 0000e510 /system/lib/libc.so (pthread_join+108) #04 pc 001f1197 /data/app-lib/air.com.pozirk.allinonesolitaire-1/libCore.so at com
We have to implement a APP for this plattforms. Windows 8 Windows 8 RT Windows Phone, Android iOS. First it seems that PhoneGap could the right framework for us. But PhoneGap has a limitation about the size of the local database, 5 MB, (if i unserstand right). But our database can be more than 10 mb. Required basic features are? Sync data with an online database. Create photos with camera and upload (is camera available on an Windows 8 Netbook in AIR?)Potential speech recognition, this means the APP displays an textarea and user can create some text in it with speech recognition (possible with native device features?). I know this are many questions. I hope somebody is reading this thread. I'm reading the roadmap of adobe AIR, but there are no comments about the new Windows 8 Phone. I am looking forward for answers. Kind Regards
I have developed an application in Adobe Air in which a number of user with Radeon HD cards are reporting issues with green/blocky video. I have published with both 2.5 and 3.2 SDK and the issue appears regardless.It appears that for some users, the application even crashes.These same users, however are able to access the same video content directly using VLC without this particular issue. Another interesting note is that the green/choppy video does not appear at the low bandwidth (~198k) video stream, but only on the medium (~678k) and high (~1756k) bandwidth streams.The application uses MediaPlayerSprite and the Apple OSMF component at http://code.google.com/p/apple-http-osmf/ to display an Apple HTTP Live Stream.Users have reported the following video card/driver combinations and some have updated to very recent ATI/AMD drivers to no avail:----------------windows 7ATI Radeon HD Series 48004/19/2011version: 8.850.0.0----------------------AMD Radeon HD 7700 Series1/20/20128.932.5.3000
I'm getting a problem in ASC2.0. The issue is intermittant. I'm getting it using an AS3 Library Project. Both FlashBuilder and the compiler via a command line say this:Error: Can not resolve config constant: 'Default' Error: Can not resolve config constant: 'Mobile'I've tried to manually inject config constants and they seem to remove the error, but I'm not 100% sure I should be doing that, especially since I don't really know what values to set them to. I used default=true and Mobile=false, but that scares me since I'm just guessing.I look at the .actionscriptProperties, .flexLibProperties, and .project and couldn't find any mention of those constants.The weird thing is that I have other AS3 Library projects which don't have this problem. And it's a branch new project that's having the issue.And like I said, it's intermittant.
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